LakeDaemon, on 04 April 2012 - 02:42 PM, said:
So far we only know that MWO will have House Factions, Mercorps, with lonewolf players unaligned. But, I cant imagine that PGI would force players to join their predefined groups or none at all. Players have always formed their own brotherhoods, some are well known in MW circles and are more than a decade old, so my guess is that these "clans" who reform in MWO will align themselves with a House faction (or a Clan later). They could consider themselves as an irregular or regular division of the House’s forces.
Based on that, what I expect to see is that most new players who joined a Faction at first will be attracted to a player-created group eventually because they want brotherhood, camaraderie, personal training, and organized leadership that may be harder to get in a Faction that has thousands of players.
I think it’s a given that Mercorps will be player created and player lead units unless MWO forces players to choose from pregenerated canon-based merc units.
Perhaps PGI will allow more flexibility in how a player-create group can define itself in game and maybe a Guild can exist with its own merchant marine defense forces. These wouldnt battle for planetary control but they would probably battle like a Merc in the interest of their guild.
QFT.

















