Indoorsman, on 03 November 2012 - 02:19 AM, said:
Lasers are the best example to show the issue, instant travel means if you point at something and shoot with lasers you should hit. Currently that's not always the case. Lasers remove user error like bullet drop/travel time, missile mechanics etc..
I wish they would show server side where my lasers are going. Client side is useless. At least then I could chain fire and track onto the target. It happens with ballistic weapons, why not lasers?
Edited by Sickocrow, 03 November 2012 - 02:35 AM.


















