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Mech Character - what is it?


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Poll: Mech Character. (23 member(s) have cast votes)

Should the Centurion be able to mount an AC20 in the right torso?

  1. Yes (5 votes [21.74%])

    Percentage of vote: 21.74%

  2. No (18 votes [78.26%])

    Percentage of vote: 78.26%

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#1 Yeach

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Posted 02 April 2012 - 07:59 PM

Mech character has been thrown around in many threads.
What is it?
What makes a specific mech unique? Or should we imagine that all mechs are gunbag; shells with no distinct character?

What makes a Centurion different from a Hunchback (if you exclude the weapons loadout and armor)? Is there a difference?

Sorry maybe just think out loud.

edit: added poll because of the AC20 suggestion about character.

Edited by Yeach, 16 April 2012 - 06:24 PM.


#2 Requital

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Posted 02 April 2012 - 08:28 PM

looks...style...speed...agility....other than that...the pilot.

#3 pursang

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Posted 02 April 2012 - 08:36 PM

Style. :D

#4 That Guy

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Posted 02 April 2012 - 08:55 PM

hopefully each mech will be more individualized with more tuned things like turning radius, acceleration, arm movement, and angels, hit box, and as the others have said, style.

#5 Damocles

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Posted 02 April 2012 - 09:10 PM

Hopefully a Centurion wont be able to put an AC/20 in its RT.

But you know...Quakewarrior reign supreme

#6 Black Dragon EnDrakus

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Posted 02 April 2012 - 10:15 PM

looks and style, some of my favorite mechs are my favorites becuase of the way they look, the lines, the aesthetic of design. for instance, I really like the look of the Atlas, and even though i could put the same weapons load on an Anni in MW3, it was still just an Anni with an Atlas's weapons, it just didn't feel right.

Edited by Black Dragon EnDrakus, 02 April 2012 - 10:15 PM.


#7 GDL Irishwarrior

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Posted 02 April 2012 - 10:27 PM

View PostDamocles, on 02 April 2012 - 09:10 PM, said:

Hopefully a Centurion wont be able to put an AC/20 in its RT.

But you know...Quakewarrior reign supreme


May have been the arm rather than the torso, but Justin Xiang-Allard would still like to chat with you :D

#8 Damocles

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Posted 02 April 2012 - 11:15 PM

View PostGDL Irishwarrior, on 02 April 2012 - 10:27 PM, said:


May have been the arm rather than the torso, but Justin Xiang-Allard would still like to chat with you :D

Yeah. I know that. Also The CN9-AH Centurion is a variant of the 'Mech that removes the Autocannon/10 and the Medium Lasers and adds a single Autocannon/20, somewhat reducing the long range capabilities in exchange for raw short-range firepower..

But the POINT was that pro-gunbag quakewarriors will want to put all their heavy weapons in torsos due to the higher armor count.
And I would hope that that will be impossible on a model like the Centurion.

#9 LordDeathStrike

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Posted 02 April 2012 - 11:27 PM

View PostDamocles, on 02 April 2012 - 11:15 PM, said:

Yeah. I know that. Also The CN9-AH Centurion is a variant of the 'Mech that removes the Autocannon/10 and the Medium Lasers and adds a single Autocannon/20, somewhat reducing the long range capabilities in exchange for raw short-range firepower..

But the POINT was that pro-gunbag quakewarriors will want to put all their heavy weapons in torsos due to the higher armor count.
And I would hope that that will be impossible on a model like the Centurion.


centurion has no torso gun mount, so far only the hunchback and atlas do.

mwo is sticking to hardpoints similar to mech 4 in restricting based on location, if its a missile spot like the atlas shoulder lrm 10 holes, or srm 6 at the waste, or ac 20 on the right side, its only swappable for a different missile or gun or laser, same weapon type and possible size limit (say in the case of the atlas, later heavy guass comes out, wont neccessarily fit where the ac 20 is, but a regular guass rifle or ac 10 will.).

i for one hope to have an atlas modified to 1 large laser on each arm, a guass rifle in place of the ac 20, or an ac 10 if no guass available, an some additional heat sinks and max armor, at the cost of some speed, so im longer range but still able to tank your face in a brawl.

and no, you wont be taking the awesome, and making it a missile or gun boat. its can either use multiple ppcs, lasers, or a mix of both. it only has a small missile port in its center torso for a non energy weapon and its generall used for srms to keep scouts off its nuts.

#10 rollermint

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Posted 02 April 2012 - 11:29 PM

View PostDamocles, on 02 April 2012 - 11:15 PM, said:

But the POINT was that pro-gunbag quakewarriors will want to put all their heavy weapons in torsos due to the higher armor count. And I would hope that that will be impossible on a model like the Centurion.


I did that alot during the MW2 days, everyone did I suppose. I hope that retardedness doesn't repeat itself in MWO.

#11 Damocles

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Posted 03 April 2012 - 01:11 AM

View PostLordDeathStrike, on 02 April 2012 - 11:27 PM, said:

mwo is sticking to hardpoints similar to mech 4 in restricting based on location,

Am I mistaken or has the Mechlab Devblog been released already?

(Also, I hope to do a similar twin LLas loadout on my Atlas too)

#12 Karl Streiger

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Posted 03 April 2012 - 01:20 AM

Yes please mount all weapons in the torso - since MW3 you are able to use only a arm - makes it theoretical possible to shoot a enemy in the back while passing.

The different turn values, accelerating and decelerating rates you had already in MW4 (there is a reason why the Hellbringer was one of my favorites in dueling)

Next is the silhouette. I expect the centurion to be sleeker but some inches higher than the Hunchback.

Far from this fact you have allready things in normal TT that makes a unit unique -> perks and quirks -> would nice to have some of those...a jaming Luxor D would ruin your day in a Centurion but remembers you to spend more money and time for maintenance.

#13 Soviet Alex

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Posted 03 April 2012 - 01:23 AM

@Damocles: you could disregard all of the posts about Mech-Lab, because only the devs really know, until tomorrow. :D

What makes different chassis with the same tonnage, well, different? Feel. Example: Phoenix Hawk vs. Shadowcat. Ignore the tech disparity for a sec. The 'Hawk is tall and has a very humanoid shape. It moves like a man in armour. The 'Cat is much shorter & has chicken-legs, so the motion when it runs is different. I used chicken-legged mechs in MW3 whenever I could because I preferred the way the cockpit moved at high speed. And speaking of cockpits, watch the demo again. The Atlas & Hunchback cockpits look quite different. So even if you can mech-lab a Centurion into a Hunchback or vice-versa, the cockpits will not be the same. Some people may end up settling on a particular mech because they like that cockpit layout better. Example (from MW3): Annihilator vs. Daishi or Orion vs. Madcat. The clan mechs had more glass in the cockpit, especially overhead. This made it easier to engage helicopter gunships in them than in the Inner Sphere designs with their more restricted views.

#14 Amolas

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Posted 07 April 2012 - 11:04 AM

I think it will be your pilot. A bit like MechAssault. ;)

Edited by Amolas, 07 April 2012 - 12:04 PM.


#15 Yeach

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Posted 16 April 2012 - 06:27 PM

So should piloting an Atlas get a perk when facing novice/rookie cause them to have a reduce accuracy modifier? (Because the Atlas is supposed to induce fear.)

Edited by Yeach, 16 April 2012 - 06:29 PM.


#16 EDMW CSN

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Posted 16 April 2012 - 06:56 PM

A mech is just a mech, it is the pilot who bleeds style ^_^

#17 Lt muffins

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Posted 16 April 2012 - 07:03 PM

View PostYeach, on 16 April 2012 - 06:27 PM, said:

So should piloting an Atlas get a perk when facing novice/rookie cause them to have a reduce accuracy modifier? (Because the Atlas is supposed to induce fear.)


That sounds a bit to RPGish for my tastes, but yes the Atlas was made to be "a 'Mech as powerful as possible, as impenetrable as possible, and as ugly and foreboding as conceivable, so that fear itself will be our ally." And personaly if i was in a centurion and i turned the corner and had an Atlas looking at me at point-blank range i do belive i would soil myself.

#18 Nostradominus

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Posted 16 April 2012 - 07:43 PM

I think that the weapons mountable in a part of a mech should be limited to the type of weapon previously installed there. My logic in this instance is that you can change the size of the missle launcher in the RT but shouldn't be able to put a AC/laser/PPC there becuase it would require a large in field re-engineering to do that. You might fit a AC/20 in the RA becuase it already has a AC ammo feed system etc. The RT already has a missle launcher/ammo system installed thus is makes some sense that you could change out the type of missle launcher but not rip it out and throw an AC in. This would also give flavor and value to each mech's variants.





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