[Guide]Don't save up for a commando, save up for the Hunchback HBK-4SP
#1
Posted 29 October 2012 - 11:37 PM
However, if you do end up buying a Commando because it's simply the first mech available, in the long run you're likely to be disappointed. The Commando simply isn't as good as the other light mechs, for various reasons I wont get into here.
Instead, I suggest that you save up for a medium chassis. Medium mechs have a lot of versatility, and can "plug holes" where other mech classes might not be able to. While they're not going to excel at any particular role, you can build a medium mech to be an asset to any team.
As a particular medium mech, I suggest saving up for the HBK-4SP. It costs 3.6 million C-bills, so it will take you roughly twice as long to save up for it, but the wait is worth it.
The HBK-4SP has 5 laser and 2 missile hard points. 4 of the laser hard points are mounted in fully-articulated arms, to give you excellent range of fire against even the most agile of opponents. I cannot stress how much of an advantage this is, especially with hit-scan weapons. An opponent cannot seek blind spots above or below you, and the HBK chassis has an excellent torso twist range so mechs are not even safe behind you. The last laser hard point is mounted in your head, meaning you can fight even after all of your limbs and side torsos have been removed.
The two missile hard points are mounted in the left and right torso, so that the 4SP does not have the same vulnerable "hunch" that other HBK chassis do. Missile hard points are extremely versatile, giving you the opportunity to run LRMs to support your team, streak missiles to defend your heavier pals against light mechs, or a couple of SRM-6 packs for raw damage output.
In short, the HBK-4SP is an extremely versatile weapons platform that will allow you to tinker for a wide variety of play styles and roles. In addition, it has medium-mech economy; you're not going to have any rounds in the red running this reliable trooper. I highly recommend it.
#2
Posted 29 October 2012 - 11:43 PM
#4
Posted 29 October 2012 - 11:47 PM
If you find the HKB-4SP too expensive and rather try your hand at a light, I would at least wait for the Jenner. The variant with 6 energy hardpoints is excellent, though I personally favor the one with SRMs. But that's just because I love SRMs.
wuselfuzz, on 29 October 2012 - 11:43 PM, said:
Tis only a flesh wound!
Exactly. I believe, though, the term is "Zombie Build", not Black Knight build- all weapons in the head and center torso, so you can lose everything else and still fight.
Edited by MustrumRidcully, 29 October 2012 - 11:47 PM.
#6
Posted 30 October 2012 - 01:45 AM
It is so cheap to repair that I reckon you can actually get a Hunchback (slightly) quicker by getting a Commando first and reaping the extra C-Bills benefit. Someone else can do the maths and prove me wrong, though. But regardless, running circles around people's XL engine'd uber-expensive Atlases with the cheapest 'mech in the game is pretty fun. It's also a nice 'mech for trying to distract a couple of mechs by going for a cap midgame, giving your team a numbers advantage while you give a couple of the enemies the run-around in your 25 ton trollmobile. Fun times.
#7
Posted 30 October 2012 - 03:25 AM
Lefty Lucy, on 29 October 2012 - 11:37 PM, said:
I wholeheartedly agree on this one. Also on your mentioning of the Hunchback as a great mech.
Lefty Lucy, on 29 October 2012 - 11:37 PM, said:
I wholeheartedly disagree on this one. Please refrain from stating such nonsense. Everyone has to figure out wich mech is to his liking. I'm driving a COM with good success (and waaaay more fun than say an Awesome or a Hunchback).
Luckily in this game more tons don't equal more efficiency! Don't mess with this truth by uttering personal sentiments.
#8
Posted 30 October 2012 - 03:49 AM
It doesn`t get any easier than this. Oh wait! It does! Put 2 MPL and 2 Streaks and don`t worry about overheating! Light mechs will leave you alone!
Missing ballistics is not a drawback: they are hard to use due to lag, and there`s only one viable weapon (Gauss).
While I mastered a Commando during the closed beta, I won`t recommend it for a new player. It requires a lot more skill, and will get you killed on your first mistake. It`s too fast and too fragile for someone who doesn`t know the maps. And you can`t have one variant that does it all: you either choose between 1 missile 3 energy; 2 missile 2 energy or 3 missile 1 energy. Did I mention Streaks were expensive?
Edited by Kmieciu, 30 October 2012 - 03:53 AM.
#9
Posted 30 October 2012 - 04:23 AM
#10
Posted 30 October 2012 - 04:29 AM
Knyght, on 30 October 2012 - 01:45 AM, said:
It is so cheap to repair that I reckon you can actually get a Hunchback (slightly) quicker by getting a Commando first and reaping the extra C-Bills benefit. Someone else can do the maths and prove me wrong, though. But regardless, running circles around people's XL engine'd uber-expensive Atlases with the cheapest 'mech in the game is pretty fun. It's also a nice 'mech for trying to distract a couple of mechs by going for a cap midgame, giving your team a numbers advantage while you give a couple of the enemies the run-around in your 25 ton trollmobile. Fun times.
This is going to depend on the pilot's skill (and the pilot's team), as well as preference; if the pilot is a lackluster Light Mech pilot, this route may prove longer. If the pilot can perform within his role's limitation then it could very well be more profitable... But personal preference must also be taken into account. Maybe faster to earn C-bills, but if it's a less enjoyable chassis, it might be better to keep saving for a Medium.
#11
Posted 30 October 2012 - 04:47 AM
IF the pilot has no problems driving a light getting a commando first will get you cbills way faster then using trial-grind.But as said, it depends on the pilot. For many starters the commando might be too hard to play, agreed. But in many occasions a commando will still be way more fun to play then those strange trial loadouts they put out.
#12
Posted 30 October 2012 - 05:10 AM
CN9-AL has a slightly better endurance than any existing Hunchbacks in terms of armor tonnage, which makes CN9-AL better for tanking than with CN9-A, and thus the CN9-AL can be a better brawler than the CN9-A if you customized it. Besides, both CN9-A and CN9-AL have a mulit-range weapon loadouts that allows you to provide fire-support for other mechs, since Centurion isn't typically good for close-range brawling. You can customize your Centurion chassis loadout for your favorable combat performances without much of restrictions.
I personally think CN9-AL is one of the viable mechs you can get aside HBK4-SP. I tried using it for quite some times, and I love it. And I managed to get a very high kill-death ratio in many matches with CN9-AL a several days back. You can modify your CN9-AL build to be as powerful as Yen-Lo-Wang, or should I say an alternative version of Yen-Lo-Wang, but you need a double heat sink upgrade and either an Endo-steel or Ferro-Fibrous armor upgrade to make the CN9-AL much more effective and efficient in its combat performances.
Hunchback is a decent mech of choice, but it doesn't mean that the Centurion is a liability either, even though the Centurion (especially CN9-A) can be a bit user-unfriendly than the Hunchback. Both Hunchback and Centurion are a good mech of choice.
PS: And yes, light mechs require a lot of skills and somewhat straining to pilot with, and thus can be discouraging for some of the new players out there.
Edited by Draken X, 30 October 2012 - 05:15 AM.
#13
Posted 30 October 2012 - 05:15 AM
#14
Posted 30 October 2012 - 05:58 AM
#15
Posted 30 October 2012 - 06:36 AM
For most folks, yeah, think before you buy.
#16
Posted 30 October 2012 - 06:57 AM
michaelius, on 30 October 2012 - 04:23 AM, said:
Especially with the reduced sell costs for mechs as of the last patch, my tests in CB indicated that as a c-bill farmer, assuming you're not playing on pre-mades, buying a commando is not a good return on investment unless your eventual plan is to purchase an assault mech.
#17
Posted 30 October 2012 - 07:03 AM
For cheap builds, its hard to beat the G variant. Much weaker to be sure, but if you run a 3 MG/ML laser build, you can run standard engines, single heatsinks and regular armour and structure.
As side note, I think the 245 engines, in either XL or standard are the sweet spot for performance, price and tonnage.
#18
Posted 30 October 2012 - 07:08 AM
For the hunchback, all the varients have pros and cons, although I personally prefer my 9 small laser varient. It can run pretty fast with a decent engine and it deals out damage really consistantly with hardly any heat problems.
#19
Posted 30 October 2012 - 07:29 AM
While I enjoyed the Commando, it does take some effort to pilot well, especially if you aren't familiar with maps. With the recent changes (running into mechs doesn't knock them down) it may be easier to drive.
#20
Posted 30 October 2012 - 12:08 PM
(I've taken down an Awesome and Raven by myself in a SRM commando. Fun times. )
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