I browsed the game/battlemechs directory of the site, here are some notices:
JR-7K armor written as "24" (looks like it's clipped "240-ish", though 238 is the maximum for 35-tonner).
For some mechs, due to the width of the render interfering with stats bars, bars are of different scale for different variants. Examples of good design: Atlas, Cicada, Hunchback, almost all light mechs (I believe one version of the Commando has this issue, if only slightly), Catapult, . Examples of bad design: Centurion, Dragon (try clicking three different versions and see how the tonnage bar is different in size), Awesome (it's very obvious how the right arm barrel of the AWS-9M pushes the stats bars aside). For greater convenience this should be fixed by painting mech render OVER stats bars or vice versa or moving/rescaling the renders.
BTW the renders are cute and I want to see them ASAP in the "Create New Mech" shop of the MechLab. It's also pretty obvious that torso gun pod of the Atlas should be reworked to represent the difference between AC/10, AC/20 and Gauss Rifle on different variants.
Addition after browsing "factions":
I like how the government of Dracs is described as "Autocrazy" - this makes some sense!
Capital of the Rasalhague is Reykjavik (as of Terran Iceland), not "Reyljavik".
Oh, and "House Laio" looking just as "House Laid" due to the font is funny too, though I picked that from the forum... haven't noticed myself at first.
Edited by Niko Snow, 03 April 2013 - 02:51 PM.