#21
Posted 04 April 2012 - 09:13 AM
#22
Posted 04 April 2012 - 09:13 AM
#23
Posted 04 April 2012 - 09:14 AM
And I'm going to give up other shooters. Never again. MWO's all I need.
If only there was a way to be able to afford to start playing and never stop... wait! What if I move into an apartment next to a place that buys plasma? Hmmm... plasma doesn't sell for enough... ooh! What if I squat in an abandoned apartment with a laptop and a joystick, and hijack Internet from a cafe?
Perfect!
MWO, here I come!
....
In all seriousness, this is the most amazing thing, I love you guys at PGI, and if I were a woman I would offer to carry your babies. Though you guys are Canadian, maybe your super-healthcare is good enough to let me do that anyway... keep me informed, eh?
#24
Posted 04 April 2012 - 09:14 AM
#25
Posted 04 April 2012 - 09:15 AM
Sprouticus, on 04 April 2012 - 09:12 AM, said:
I do like removing the hard point numbers from the actual mounting of the hard points. That will increase flexibility, and make it easier to tweak mechs as needed.
The interface looks fairly straight forward.
Now to questions:
1) Will you be able to change the internal structure?
2) How are critical on XL engines handled?
3) I thought modules were going to be easily swappable. Will they cost money as well?
4) If you remove a weapon form a mech does it go away or go back into inventory?
5) We a player be able to hit the mech lab before dropping or are we going to go into matches blind (heavy energy on a hot map, LR setup on a city map)
When they post the Q&A thread that will be a good spot for those questions.
#27
Posted 04 April 2012 - 09:15 AM
#28
Posted 04 April 2012 - 09:15 AM
#29
Posted 04 April 2012 - 09:15 AM
#30
Posted 04 April 2012 - 09:17 AM
Black Sunder, on 04 April 2012 - 09:15 AM, said:
With it not being listed as one of the changeable things, I'm going to guess that you have to buy a variant of the mech without it.
#31
Posted 04 April 2012 - 09:17 AM
Still Awesome!!
Nice to see the Rangers represented
The 'mech repainting is not as robust as I would have liked, but I can understand why they are going this way.
#33
Posted 04 April 2012 - 09:18 AM
#34
Posted 04 April 2012 - 09:18 AM
#37
Posted 04 April 2012 - 09:20 AM
#38
Posted 04 April 2012 - 09:21 AM
Edited by Ma'kal, 04 April 2012 - 09:35 AM.
#39
Posted 04 April 2012 - 09:21 AM
Mechlab looks good. I'm glad they're not getting into altering things like internal structure, I mean, that's like buying a car and having your local mechanic replace the frame. Hopefully there will be endo/non-endo and XL/non-XL mech variants available though -- if they existed in canon!
#40
Posted 04 April 2012 - 09:22 AM
Starting to get that warm fuzzy feeling.
Tenzen
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