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#341
Posted 07 April 2012 - 06:40 PM
1) The alteration of a given 'Mechs' frame will likely depend on the frame in question. In turn, the possibility of changing said frame is up to the devs.
2) Speaking from experience concerning XL engines in MechWarrior 3, the criticals the engine took up were spread across the Center, Left and Right Torso sections, with the larger section of these being in the middle.
Again, however, the methods and final results are up to the devs. As is whether or not you can change between an XL and a standard.
3) Pay attention to the blog posting, for one... As for the rest, it will likely be very easy to swap your modules on a whim, provided you're not in combat. As for costs... the only money I see going into the various modules would be C-Bills. Lots of C-Bills.
4) ...What are you smoking, and who's your dealer? It would make no sense whatsoever for your weapons to "go away" when you remove them from your 'Mech... Unless someone else did the removal by extensive weapons fire. Thus it would make much sense if it were instead transferred back into inventory so it could be mounted on another deathwalker at a later date... barring, of course, the case where-in someone else did the removal by weapons fire.
5) This particular, like the rest, is up to the devs. If they let us shift our payloads before a drop, awesome... If not, oh well... **** happens.
#342
Posted 07 April 2012 - 10:10 PM
Shrekken, on 07 April 2012 - 11:24 AM, said:
I think you misunderstood me.
Shrekken, on 07 April 2012 - 09:39 AM, said:
Just playing devils advocate a bit here.
http://dictionary.re...browse/argument
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ar·gu·ment
1.
an oral disagreement; verbal opposition; contention; altercation: a violent argument.
2.
a discussion differing points of debate: They were deeply involved in an argument about inflation.
3.
a process of reasoning; series of reasons: couldn't follow his argument.
4.
a statement, reason, or fact for or against a point:This is a argument in favor of her theory.
5.
an address or composition intended to convince or persuade; persuasive discourse.
your "questions" are strongly doing 3 and 5, and are also 1 and 2.
People can argue with questions.
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Quote
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Any discussion that involves differing viewpoints or "devil's advocates", such as you claimed, are arguments. Arguments are the way in which all people discuss their views and come to either an agreement to not agree or to compromise views or to dissolve their own in favor of the other's.
Edited by BerryChunks, 07 April 2012 - 10:13 PM.
#343
Posted 07 April 2012 - 11:55 PM
#344
Posted 08 April 2012 - 04:53 AM
#345
Posted 08 April 2012 - 05:46 AM
Shrekken, on 07 April 2012 - 07:24 AM, said:
That way, you could put what you wanted, where you wanted but you still would be restricted so you'd never be able to go over-board with one particular type of weapon. Don't forget that you'd also need to add heat sinks, modules, equipment, etc.
What might be the down side to that?
Just a thought, so don't get the flamers out
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Canon specifically violates that: AWS-9Q has 4 PPCs, Thunder Hawk has 3 Gauss.
#346
Posted 08 April 2012 - 06:03 AM
#347
Posted 08 April 2012 - 10:23 AM
I think the only thing that makes the hard point system more acceptable, is the inclusion of mech variants. Hopefully there'll be as many variants as possible. It does seem like a fairly good middle ground between the mw3 and mw4 labs, but we won't know for sure until we get to play around with it.
To be honest, the only reason it concerned me is that I'm not a big fan of ballistic weapons... I always seemed to run out of ammo at the wrong moment and they're so darn big and heavy.
#348
Posted 08 April 2012 - 11:52 AM
We start with the base 12 stock Mechs. Players spend a few (hah!) hours seeing how well the MVP plays while the dev team gets balance as near right as possible. MechLab with hardpoints keeps the devs from tearing their hair out.
Later™ variants are introduced and imaginative players go to town. Different types of hardpoints on the same chassis allows players to customize with little boating. Again balance is studied and changes are made, if any. Many more hours of practice happen.
Next March Clan Mechs are introduced. Goto Step 1.
The months roll on and even more stock Mechs and their variants appear. Players proceed to rebuild each and every one of them looking for the one-shot wonder (OSW). The dev team continues watching and tweaking.
It's almost certain that someone will invent the OSW for a very specific circumstance (immobile or near immobile opponent within 700 meters, etc). Just hoping that the maps will be varied enough that OSWs can be overcome through tactics and awareness.
MechLab will help with balance and therefore a better game in the long run.
Edited by Morashtak, 08 April 2012 - 11:52 AM.
#349
Posted 08 April 2012 - 02:07 PM
You can flame me but if you think about it you will see my point - its not single player game - its a team based multiplayer game , you need to have weakness and that weakness can be exploited , so you are dependable from your team to cover these disadvantages.
Now you can bring pitchforks and torches .
Edited by daneiel varna, 08 April 2012 - 02:15 PM.
#350
Posted 08 April 2012 - 03:50 PM
#351
Posted 10 April 2012 - 06:44 AM
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#352
Posted 10 April 2012 - 08:01 AM
Hrolf McTorlik, on 08 April 2012 - 03:50 PM, said:
Well, I'm big on aesthetics; when I watched TF2's beautifully crafted world design and color schemes bite the big one as Valve allowed players to customize colors on their players, I couldn't help but think that I was sure that a large part of the artists at Valve had a piece of them die. But profits trump aesthetics it seems.
#353
Posted 10 April 2012 - 08:09 AM
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#354
Posted 10 April 2012 - 07:52 PM
#355
Posted 11 April 2012 - 01:31 AM
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#356
Posted 11 April 2012 - 01:06 PM
I think this is real RPG style.
And only Arms should be changeable. Torso is torso if i change that, i created a new mech...
May some programmer like this idea ^^
#357
Posted 11 April 2012 - 01:17 PM
Suskis, on 08 April 2012 - 04:53 AM, said:
Unless the aforementioned pilot has closer to a billion c-bills I'm not sure this would be the case - R&D and chassis creation isn't going to be the cost of 9-10 'Mechs. It's going to be far, far more than that. You need to consider you'd be taking a building that could be pumping out Centurions, say, and instead is solely dedicated to making you, personally, a 'Mech.
That's like saying Patton wanted his own tank, so he took over a tank factory for a couple months to make it, and it cost him what 12 Sherman tanks cost.
#358
Posted 11 April 2012 - 01:21 PM
Garth Erlam, on 11 April 2012 - 01:17 PM, said:
That's like saying Patton wanted his own tank, so he took over a tank factory for a couple months to make it, and it cost him what 12 Sherman tanks cost.
Sounds good! I'll pay in small bills please so start working on my Marauder.
#359
Posted 11 April 2012 - 01:22 PM
#360
Posted 11 April 2012 - 09:09 PM
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