Okay, this is just me spitballing a random idea.
What if there was a game mode primarily based on strategic actions rather than tactical ones? It could only be for major planets, so we could call it Capital Mode. Like, imagine...
Tukayyid, or one of the other major planets. Say Clan Ghost Bear players organize a major offensive at the Draconis Combine and manage to reach Luthien. Then they assault it.
I think it would be a great disservice to such a monumental invasion to let it just be "You have 24 hours to get as many wins as possible, GO!", which is the same set of rules for any other planet.
Instead, players are selected for their excellent command abilities--you could integrate MechWarrior Tactics here! Link the accounts, and if your account in MWT is highly ranked enough you might get the opportunity to do this in MWO!--and face off as regiment commanders on the planet's surface. Every day, they make decisions about where to move various units, which places to defend, attack, etc. Maybe send a mercenary corp on a recon mission while holding on to your house troops to defend your base. That sort of thing.
Meanwhile, the attacker is doing the same thing, trying to probe over the course of many days where troops are hidden, while sieging various important facilities, laying ambushes on bridges, etc.
And every time two units meet in armed combat, _THAT COMBAT_ is performed by the associated MWO community factions. So when a Ghost Bear recon Star accidentally bumps into a Draconis Combine recon company (and keep in mind, in BattleTech, a five-man Clan Star is MORE than a match for a 12-man IS company), suddenly hundreds of players are given the option to queue up for playing that battle out.
At the end of several days, if the attacker has failed to take the planet, he automatically retreats/the planet receives reinforcements.
...
This mode could have a huge number of other features to it too. Like, limited resources/repair times... maybe people queuing up for the combat are forced into whatever 'Mechs were actually fighting in that battle... and of course, BEST feature: this several-day battle for a regional/national capital planet would be broadcast to EVERYONE! Everyone could check in to see whether the Luthien regiments are holding off the clans, or whether ComStar is holding its own against the Clans on Tukayyid...
People would be participating in the battles themselves, of course, but the extra level of excitement would come from seeing the war effort for that one MAJOR planet shift over the course of several days... losing and gaining ground... troop movements..
I think it could work. If would greatly add to MechWarrior Online I think: most games tend to have "events" now and then, limited-time achievements or maps or whatever, to help spice up the regularity of the game. Well, this not only would supplement MWO's "events", but it would do it automatically, without the devs having to arrange anything (except programming the mode to begin with of course )
Anyway. Just my random thoughts. If that was in the game, you can bet I'd be playing like Hell whenever one of the major planets in _MY_ nation came under attack..
2
What if there was a Strategic Mode?
Started by Mr Smiles, Apr 04 2012 09:52 AM
6 replies to this topic
#1
Posted 04 April 2012 - 09:52 AM
#2
Posted 05 April 2012 - 06:54 PM
I would like to see the 12v12 linked into a campaign where the results of each group combat is tied to an overall objective and affects future combats in that campaign.
#3
Posted 05 April 2012 - 09:39 PM
I really like the idea.
#4
Posted 06 April 2012 - 08:19 AM
I really like this idea too but I can see at least one problem with it.
Let's say that the highest ranked players are chosen for each side. On one side the guy has been commanding for a couple of days but then something comes up (family problems, job interview, vacation, ect...) to where he can no longer play for the rest of the campaign.
What would we do in this situation?
Let's say that the highest ranked players are chosen for each side. On one side the guy has been commanding for a couple of days but then something comes up (family problems, job interview, vacation, ect...) to where he can no longer play for the rest of the campaign.
What would we do in this situation?
#5
Posted 07 April 2012 - 02:11 PM
Well, clearly you would have a chain of command. Say two or three people in charge of a side.
Each member submits orders. If the #1 player is AFK that day, the #2 player's commands would go through. Failing that, the #3's commands would go through.
If you add this to a system where each person has to ACCEPT this leadership role, the probability of three people being asked to take part in this strategic battle and all three accepting then going AFK for days on end is minimal.
Each member submits orders. If the #1 player is AFK that day, the #2 player's commands would go through. Failing that, the #3's commands would go through.
If you add this to a system where each person has to ACCEPT this leadership role, the probability of three people being asked to take part in this strategic battle and all three accepting then going AFK for days on end is minimal.
Edited by Mr. Smiles, 07 April 2012 - 02:11 PM.
#6
Posted 07 April 2012 - 02:21 PM
I like this idea. It really appeals to my inner Strategist. I like I like.
#7
Posted 07 April 2012 - 02:38 PM
I love it as a player, what if the wrong side miraculously wins? Does it (can the outcome) change the event in the canon timeline? Inquiring minds will want to know. I'm a moderate on the whole canon discussion, just wondering.
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