3rdworld, on 07 February 2013 - 11:19 AM, said:
I can probably add this, not sure where I am going to put it though.
I wouldn't mind scrolling. These infos probably wont interest the usual mechlab user, but those who like to know it can scroll down.
I'd also like to add something to the idea: Full salvo counter. Let's say you have 2x lrm5 and 1x lrm10 (upcoming config of one of my Trebuchet *g*) and you use one torso as an ammo bunker with all the lrm ammo. Now it would be interesting to know - without calculating it yourself (I did of course ^^) how many full lrm salvos one can fire. I have 5 tons of ammo --> 5x 180 missiles / (5+5+10) = 45 full salvos.
This can be done in a small section, where all the ammo of the build is summed up in groups (ac5 ammo, ac20 ammo, srm, lrm ssrm and so on), divided by the connected launcher(s) or canon(s) giving the number of full salvos until you run out.
This also helps multi-ballistic builds estimate whether their ammunition will last the whole match or not.
Oh and it is not only easier to calculate but may absolutely suffice as a means of ammo calculation. So you can forget about the calculation of firing duration since this is much more of a "guesstimation" anyway.
When is there ever a situation where you pull the trigger and only release it once the ammo is depleted? I'd say never. You have to pause due to heat or general battle pauses and nobody will count the time he already fired.
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But full salvos until empty...that makes sense.
Edited by GODzillaGSPB, 08 February 2013 - 06:06 AM.