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Excel Mech Lab V1.80.4 (Updated 9/03/13) Now With Pheonix Inc Saber


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#361 3rdworld

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Posted 27 June 2013 - 05:27 AM

Thanks, I made this:

View PostSignal27, on 27 June 2013 - 05:25 AM, said:

at work! :P


#362 Vermaxx

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Posted 27 June 2013 - 05:58 PM

Could anyone adept at data mining spit the Shadowhawk variants at me? They do not appear correct, since the 2H in the spreadsheet does not match the 2H listed in the "BUY OUR SHART" blurb page.

#363 100 Tonne

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Posted 28 June 2013 - 01:52 AM

first of all I would like to add my thanks to this great tool. Second - I have broke it :) . I cant use the clear loadout, load stock, load or save buttons, even after a delete and reinstall of excel and re downloading the program. I tried to get rid of, what I thought was, the prompt every time to edit the spread sheet. Does anyone know how I might fix it?

#364 3rdworld

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Posted 28 June 2013 - 05:03 AM

Added what I think the Dragon Slayer's will be into the mechlab.

View PostBig Grimm, on 28 June 2013 - 01:52 AM, said:

first of all I would like to add my thanks to this great tool. Second - I have broke it :D . I cant use the clear loadout, load stock, load or save buttons, even after a delete and reinstall of excel and re downloading the program. I tried to get rid of, what I thought was, the prompt every time to edit the spread sheet. Does anyone know how I might fix it?


What version of excel are you using?

Did you "Enable Content"?

If anyone knows more about it, is it possible to remove Visual Basic from your computer?

Edited by 3rdworld, 28 June 2013 - 05:11 AM.


#365 3rdworld

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Posted 28 June 2013 - 05:17 AM

View PostVermaxx, on 27 June 2013 - 05:58 PM, said:

Could anyone adept at data mining spit the Shadowhawk variants at me? They do not appear correct, since the 2H in the spreadsheet does not match the 2H listed in the "BUY OUR SHART" blurb page.


It matches now.

When I add variants that aren't released or in-game. I just more or less guess based on the stock variant. Some times I miss (shadow hawk) sometimes I am correct (Thunderbolt).

I was off on the Shadow, because I didn't think they would leave a 55 ton mech with a single energy hardpoint, nor give it 3 ballistics. I was wrong.

#366 Goose

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Posted 28 June 2013 - 07:51 AM

Oi: You know the Firebrand is missing, right? Posted Image

#367 3rdworld

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Posted 28 June 2013 - 07:57 AM

View PostGoose, on 28 June 2013 - 07:51 AM, said:

Oi: You know the Firebrand is missing, right? Posted Image


I added it with the Quickdraw. Redownload it should be there.

#368 100 Tonne

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Posted 28 June 2013 - 03:10 PM

View Post3rdworld, on 28 June 2013 - 05:03 AM, said:

Added what I think the Dragon Slayer's will be into the mechlab.



What version of excel are you using?

Did you "Enable Content"?

If anyone knows more about it, is it possible to remove Visual Basic from your computer?

I don't get "enable content"..... I did something that removed that . I am using 2007.

#369 Goose

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Posted 29 June 2013 - 02:46 AM

View Post3rdworld, on 28 June 2013 - 07:57 AM, said:

I added it with the Quickdraw.

Thanks again!

#370 3rdworld

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Posted 29 June 2013 - 09:02 PM

View PostBig Grimm, on 28 June 2013 - 03:10 PM, said:

I don't get "enable content"..... I did something that removed that . I am using 2007.


My guess, you have done something to turn of macros or VB from your excel.

PM me a DL of your file, I will check and see if it is the file.

#371 Jalthibuster

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Posted 30 June 2013 - 10:09 AM

Oh thank the universe, you're back! :P
And thank you for the great work!

#372 Rotaugen

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Posted 01 July 2013 - 06:56 AM

I cannot thank you enough for this Excel spreadsheet. If I could send 1,000 likes, i would. I use it a LOT, and am constantly fiddling with loadouts and carrying printouts with me. My wife, on the other hand, hates it, as I am carrying the sheets with me when we go places.

#373 3rdworld

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Posted 11 July 2013 - 12:00 PM

Victors are updated.

#374 Goose

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Posted 11 July 2013 - 02:20 PM

Tanks, man!

#375 Goose

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Posted 14 July 2013 - 02:34 PM

Er: The Victor-9K seems broken; Looks like the "80-tonner" part is the problem.

Also: I don't think any of the Victors have an AMS location …

#376 3rdworld

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Posted 15 July 2013 - 05:40 AM

View PostGoose, on 14 July 2013 - 02:34 PM, said:

Er: The Victor-9K seems broken; Looks like the "80-tonner" part is the problem.

Also: I don't think any of the Victors have an AMS location …


Thanks.

I just renamed the models that weren't going to be in the game (A & D). However, it pulls the armor & crits #s from a different list. I didn't get the D changed to the K, so the error, it could not find that model's Armor or Crit values. (+1 derp for me for not even looking at it before release).

Should be corrected now. BTW the D = K, as far as loadouts go. I am unsure why they chose to use the K instead of the D but for all relevant purposes they are the same mech.

The Dragon Slayer actually has a Right Torso AMS Hardpoint.

Edited by 3rdworld, 15 July 2013 - 05:41 AM.


#377 Novawrecker

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Posted 16 July 2013 - 06:38 PM

I noticed that LRM damage values are still at 0.7/missile. Didn't this change to 1.1/missile a patch or two ago?Addendum: as of July 17th's patch, SRM damage has also been increased, now at 2pt/missile.

Edited by Novawrecker, 16 July 2013 - 06:44 PM.


#378 3rdworld

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Posted 18 July 2013 - 10:35 AM

View PostNovawrecker, on 16 July 2013 - 06:38 PM, said:

I noticed that LRM damage values are still at 0.7/missile. Didn't this change to 1.1/missile a patch or two ago?Addendum: as of July 17th's patch, SRM damage has also been increased, now at 2pt/missile.


updated. You should see the new numbers if you re download.

Thanks.

#379 3rdworld

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Posted 01 August 2013 - 06:00 AM

Added the Kintaro.

A little birdy has led me to believe this will be the next mech released, with a hero "Golden Boy".

I will release an "official" new version once as the patches are released.

IMO, stay away from the hero. If the data I have concerning tube sizes is correct, the KTO-20 is going to be the beast.

#380 Goose

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Posted 08 August 2013 - 07:17 AM

*coughs*





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