The most suggested option is: find groups to play with.
I think that (with the actual build of the beta) this point is a little messy.
MWO is not that kind of game that have quests, dungeons or istances for long run mission with bosses and such.
ATM it has no planet to conquer or clans ingame (yet).
The only gameplay is 8vs8 instant battle mode.
More, the trial mechs (as they are plannes by the devs) have a big glowing neon sign with "let's just go and play!" on them.
So everything about gameplay should suggest that it should be "random players friendly".
On the other side, MWO has deep tactical warfare, so to join a premade group could help getting better result (most pf the times).
A lot of founders and BT fans joined the game a long ago, spend some money on it, and they plan to make clans ever before the game allow them to do so.
My concern is that actual gamplay is more like a "training ground" for clans or hardcore fan gamers, leaving no room to a real "occasional" gamer.
No cap on team tonnage, no cap on experienced players vs newbies.
It's hard for an occasional gamer to join a grup of veterans just to make some funny games, first because veterans make thing like pros, and a newbie could feel unconfortable compared to those high experienced players.
More, you feel that just to make a couple of matches it should not lead you to find a group of players that fits you well enough.
You don't wanna rule the galaxy, just wanna have some fun.
Actually, i think the clan wars (or house wars) should be introduced as soon as possible to draw a line between hardcore gamers and occasional ones.
Like it happened in WoT, where big pro clans enjoy the tournaments, clan wars and company battles, while occasional will find room and fun suited for them in random games.
I just hope MWO will hang though untill the arrival of house wars, because that could really chnage the fate of the game for good in my opinion.
What do you think about it?
Edited by Attank, 31 October 2012 - 06:57 AM.