This was a well written guide. I think I've gotten some good info out of it... particularly some of the broader rules of thumb. Additionally I think it will inform my decisions on what weapons to use against what type of targets even with prebuilt trial mechs (consider the Atlas K or Cicada laser choices, for instance).
Hida Kisada, on 15 November 2012 - 06:18 PM, said:
Thanks to the pair of ER Large Lasers i have an 18 dmg (potentially) strike up to 675m with less dmg out to 1350m, this extra dmg against mediums/scouts at range has proved incredibly valuable to my combat efficiency.
Edited for brevity, somewhat. Anyways, my points:
1) I think you are confusing the word efficiency with effectiveness? Maybe not. Probably not important either way.
2) At the range you are talking about for those ER large lasers, what sort of tracking are you really getting against fast moving scout mechs? For the short period of time that you are likely to see them, that probably isn't anything close to 18 damage. Additionally, with all those small lasers, you will not really want to engage on open terrain against slower, heavier mechs either, since two ER larges are going to be outgunned against heavy LRM fire, Gauss guns, etc. Rather you would choose to navigate blocking obstacles to close in. That limits the use of the ER larges against slower targets, too.
I personally think you would be better off switching to regular large lasers for drastically better heat in exchange for similar damage and range.
Might be worth checking out the ranges you actually find yourself firing at, as well as how much damage you think you are actually getting per shot. Evaluate. Adjust armament if necessary.
I'm considering buying a hunchback soon as a support brawler, and going with either smalls or mediums in the torso, and pulse mediums in the arms for brief shots of opportunity against fast moving targets, or brief glimpses of mechs between buildings as I pass by, etc.
Edited by Ryft, 15 November 2012 - 10:03 PM.