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Casting call for new RP


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#221 RogueSpear

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Posted 23 July 2012 - 06:46 PM

I helped her kit out an Atlas to match that picture, it swaps the rear lasers from the -D to the front, swaps to double heat sinks and drops to 18, strips the LRM20 in the LT for an LRM10 in each torso, adds a third medium laser to the torso, officially mounted left (But unofficially in line with the other two in the middle), holds two double heat sinks each in the arms and left torso, has 2 tonnes of AC20 ammo in the right leg and 2 tonnes of LRMs in the left, and a tonne of SRMs in the left torso. The AC20 and SRM6 are untouched, and the last tonne goes into another tonne of standard armour.

#222 Sparks Murphey

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Posted 23 July 2012 - 06:57 PM

I shudder to think of the in-universe engineering that went in to moving the AC/20 ammo through the leg joints and into the torso.

#223 RogueSpear

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Posted 23 July 2012 - 07:10 PM

I actually had a few ideas, including a belt feed and a hip pouch, before settling on a clip system. If you look at the big AC on the Atlas' hip in the picture, it clearly has an ammo drum attached. So I figured the outer armour plate could work as a hatch, which would push out at the top, from which the arm of the autoloader could deploy slot in the new drum to the weapon. I figure in a thousand plus years they'll have advanced the technology enough that the mech wouldn't have to come to a complete stop and centre the torso for the reload, but if I was playing it I probably would at least centre and slow, lest I break my own willing suspension of disbelief!

EDIT: Forgot to finish a sentence. Woops.
DOUBLE EDIT: CG, feel free to entirely ignore this, my OOC justifications need have no affect on your RPing if you don't want them to ^_^

Edited by RogueSpear, 23 July 2012 - 07:12 PM.


#224 Thom Frankfurt

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Posted 23 July 2012 - 07:10 PM

View PostSparks Murphey, on 23 July 2012 - 06:57 PM, said:

I shudder to think of the in-universe engineering that went in to moving the AC/20 ammo through the leg joints and into the torso.

I was thinking the same thing.

#225 RogueSpear

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Posted 23 July 2012 - 07:17 PM

Hey, the rules allow it and I couldn't put them anywhere else with the build she wanted other than the arms or head!

#226 CobaltRaptor

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Posted 23 July 2012 - 07:57 PM

Hey Guys, if you are still accepting i'd like to join your rp. It has beenfun to watch them develope and i'd like to get in on one if at all possible. i've done some rp before (mostly DnD with my dad and a few freinds) and i've know a bit about the battletech universe. So who should i pm?

#227 Sparks Murphey

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Posted 23 July 2012 - 08:03 PM

Send something to our resident GM, rodeo clown and Elvis impersonator, Xinaoen. Or post here in the forums!

#228 CobaltRaptor

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Posted 23 July 2012 - 08:05 PM

Thank you Sparks I appreciate the help. :P

#229 Jebediah Saint

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Posted 23 July 2012 - 08:18 PM

Guess i didnt make the cut? :C

#230 Sparks Murphey

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Posted 23 July 2012 - 08:21 PM

I don't know, you'd have to talk to Xin. At the moment, I think he's trying to rally the existing members of the RP, who have scattered a bit since the chat went silent in Highlighter's absence.

Heck, at the moment, I don't even know if I have approval.

#231 guardian wolf

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Posted 23 July 2012 - 10:08 PM

View PostRogueSpear, on 22 July 2012 - 01:29 AM, said:

In terms of kph how fast is 5/8/5? I never played TT or had access to any of the rules :P
I have zero problems playing a mech with missiles, it's not *too* hard to stick an LRM5 or 10 on anything I decide to take. I'd prefer to take a mech on the heavier side, I simply just don't like the look of any of the light and medium mechs available in 3031, and I'm not sure if any of the ones I like had been released by 3049 - I'll need to check.
I could always play a jaeger again, giving us some AA support. The JM6-A replaces the AC5s with a pair of LRM15s and 2 tonnes of armour. If we can justify it, I can swap for ferrofibrous and an XL engine, which should give me more than enough weight savings to upgrade the AC2s to Ultra AC5s. Then I could provide both direct and indirect fire from range, and I'd still even have the medium lasers for backup. But I have no idea whether or not I'd have anywhere near enough critical slots for that. At 65 kph it wouldn't be the slowest thing in the world either. I'm just not entirely sure about playing two Jaegermechs in two different RPs - seems a bit fanboyish!
Which, you know, I am, but shut up.
As for extra funds, if we're so skilled for asset retrieval, how about a flight of VTOLs in the salvage role? I'm thinking 6, with at least 2 of them being explicitly heavy lifters, á la Thunderhawk Transporter (http://www.forgeworl...ge/Thawklr6.jpg) style, and the rest being cargo haulers with a small infantry contingent - just enough to go in and grab whatever we're looking for if it's not straight out in the open. With such a dedicated retrieval team, we can justify the extra funds - we always grab the biggest and shiniest thing we kill, and everything that isn't nailed down!

Sorry Rogue, but what you said, just reminded me of a funny quote.

"If we can't steal it, we'll burn it. If we can't burn it, we'll **** it,"

I was friggin here, had a storyline for Chris that would have went through quite nicely, only problem, he dies, and Barrett witnesses it. Though he does go out in style.

#232 ChaosGrinder

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Posted 24 July 2012 - 02:55 AM

Yeah, basically Rogue did the Tech stuff for me :P
That wasn´t really easy :lol:

#233 Thom Frankfurt

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Posted 25 July 2012 - 08:54 PM

Yeah I had him do up the mech my new character is hopefully going to bringing in. He's becoming a wiz with that mech building program.

Edited by Thom Frankfurt, 25 July 2012 - 08:55 PM.


#234 RogueSpear

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Posted 26 July 2012 - 12:44 AM

I did pretty much spend a full day playing with it trying to see how many of my MW4 builds would actually be legal on TT, and thus likely to be useable on MWO, taking rough guesses at the hard point limitations...
I am wondering how a lot of the canon builds work though. Chassis withan XL engine, double heat sinks, endo steel and ferrofibrous take up a total of 34 extra crit slots - and that's assuming they don't add extra DHS. A mech only has 47-51 free crits (Depending on whether or not you take a lower arm and hand on the arms).
Of course, I don't remember seeing any IS builds with all that come to think of it, generally an XL, DHS, and FF is taken IIRC. It must be the ultra challenging clans who take up only 2/3rds of the crit space for those upgrades I'm thinking of ;)

EDIT: Also, for truly silly, how does an Urbie with an XL engine, 7 tonnes of ferrofibrous, a speed of 86.4 kph, 12 DHS, an ER PPC, 2 Medium lasers and 2 small lasers sound?
And it still has jump jets. Just the basic 2, but I was kind of tempted to swap the two small lasers for a third for 90m of jump.
I'd have preferred to keep the AC, but since my aim was 'silly fast Urbie that can still kill things' this was the most balanced :)
Puts the BV up to 937, and the cost up to 3,581,500 C-Bills, also known as the cost of a Centurion.
I'd buy it.

"It's just a little urbie, don't worry, he's miles awa-HOLY SH*T HE CAN MOVE!"

Edited by RogueSpear, 26 July 2012 - 12:54 AM.


#235 Thom Frankfurt

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Posted 26 July 2012 - 10:07 AM

View PostRogueSpear, on 26 July 2012 - 12:44 AM, said:

I did pretty much spend a full day playing with it trying to see how many of my MW4 builds would actually be legal on TT, and thus likely to be useable on MWO, taking rough guesses at the hard point limitations...
I am wondering how a lot of the canon builds work though. Chassis withan XL engine, double heat sinks, endo steel and ferrofibrous take up a total of 34 extra crit slots - and that's assuming they don't add extra DHS. A mech only has 47-51 free crits (Depending on whether or not you take a lower arm and hand on the arms).
Of course, I don't remember seeing any IS builds with all that come to think of it, generally an XL, DHS, and FF is taken IIRC. It must be the ultra challenging clans who take up only 2/3rds of the crit space for those upgrades I'm thinking of :o

EDIT: Also, for truly silly, how does an Urbie with an XL engine, 7 tonnes of ferrofibrous, a speed of 86.4 kph, 12 DHS, an ER PPC, 2 Medium lasers and 2 small lasers sound?
And it still has jump jets. Just the basic 2, but I was kind of tempted to swap the two small lasers for a third for 90m of jump.
I'd have preferred to keep the AC, but since my aim was 'silly fast Urbie that can still kill things' this was the most balanced :blink:
Puts the BV up to 937, and the cost up to 3,581,500 C-Bills, also known as the cost of a Centurion.
I'd buy it.

"It's just a little urbie, don't worry, he's miles awa-HOLY SH*T HE CAN MOVE!"

Clan Endo and Ferro only take up 7 crits each. Their DHS 2 crits, and their xl's only two crits in the side torsos..

I must admit I like your Urbie build, but it just doesn't have that lovely Urbie feel to it.

#236 RogueSpear

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Posted 26 July 2012 - 10:52 AM

Ah, so it takes just over half the space it would take on an IS mech...
Seems legit.
How about the same Urbie, with 10 DHS, 86.4 kph, endo steel, an LBX-10, a tonne of slug and another of cluster, 60m jump range, 5.5 tonnes of armour and a small pulse laser sound?
Effectively, the R-63 that loses the small laser with an XL engine and endosteel, with the weight savings going into a larger engine.
The truly terrifying build I came up with was an 11/17/3 Urbie that still managed to mount a small laser without compromising the armour. That's an urbie with 183.6 kph top speed.
If I could add another 5 tonnes to the design I'd drop it to 172.8 kph and give it the LBX and a small laser...
I have a beautiful image in my head of an Urbie running down and ramming a fleeing Dasher...

#237 Thom Frankfurt

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Posted 26 July 2012 - 11:54 AM

Dashers can go faster than that... Still though, a fast Urbie? Seems unnatral to me.

Of course that doesn't mean I wouldn't roll in one.

#238 RogueSpear

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Posted 26 July 2012 - 12:04 PM

162kph without the MASC, so eventually the Urbie would run it down...
A fast Urbie is unnatural, but the way I see it is the Urbie is the Designated Shenanigans mech. So long as you're committing some form of mental atrocity, it's all good :)

#239 Thom Frankfurt

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Posted 26 July 2012 - 01:32 PM

I wonder in Xina still has any intention of picking this baby up, or was that just a teasing to get us all rilled up...

The Tombstone Barbershop Quartet must be unleashed!!!

Edited by Thom Frankfurt, 26 July 2012 - 01:32 PM.


#240 RogueSpear

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Posted 26 July 2012 - 01:41 PM

We have plans...such uttely unpretty and slightly disgusting plans...





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