Knockdowns
#1
Posted 30 October 2012 - 12:22 PM
#2
Posted 30 October 2012 - 12:30 PM
#3
Posted 30 October 2012 - 01:12 PM
As a Jenner pilot I aprove this message !!! Bring them back please
#4
Posted 30 October 2012 - 01:15 PM
#5
Posted 30 October 2012 - 01:33 PM
#6
Posted 30 October 2012 - 02:59 PM
#7
Posted 30 October 2012 - 03:42 PM
#8
Posted 30 October 2012 - 03:46 PM
We do need the Knockdowns re-implemented but slightly less frequent than it did before.
Some times it was like a wrestling match instead of mech battle
Edited by Hatamoto Shi, 30 October 2012 - 03:48 PM.
#9
Posted 30 October 2012 - 06:46 PM
#10
Posted 30 October 2012 - 08:07 PM
#11
Posted 30 October 2012 - 08:25 PM
#12
Posted 30 October 2012 - 10:32 PM
#13
Posted 31 October 2012 - 12:04 AM
Volturnus, on 30 October 2012 - 10:32 PM, said:
Indeed, this is the case. Technical issues required their removal, but they won't be gone forever...unless the devs all die of the plague...or are abducted by aliens...or anything else similarly catastrophic and unlikely happens.
#14
Posted 31 October 2012 - 09:15 AM
Hades Serpent, on 31 October 2012 - 12:04 AM, said:
Indeed, this is the case. Technical issues required their removal, but they won't be gone forever...unless the devs all die of the plague...or are abducted by aliens...or anything else similarly catastrophic and unlikely happens.
Knock on wood...
#15
Posted 31 October 2012 - 09:20 AM
knockdowns were part of the tactics - against lights, against several enemies etc.
and it was an excellent feature "just to be there" - so you need to drive carefully
bring it back please - reworked or not
#16
Posted 31 October 2012 - 10:34 AM
#17
Posted 31 October 2012 - 12:20 PM
The sad reality that can be seen from the number of suicide trial mechs, DC's etc is that if there is an exploit there - people WILL use it.
Knockdowns were broken and prone to griefing. Trust me on this, if they had gone live with the version of knockdowns from closed beta the forums would be flooded with 2x the number of posts asking for it to be removed. It was BROKEN.
The devs are very aware that knockdowns have to go back in. I'm betting that it is very, very high on the priority list now. However they need to do it right. They will be implementing melee in the future, and they need to make sure the knockdown system is robust enough to handle the extra melee aspects.
It is better to do it right the first time, rather than constantly try to tweak a broken system once it is in production. Or as they say "measure twice, cut once".
If you are having trouble with lights without knockdowns, adapt your play style to compensate. When a light gets on top of me I laugh as they have just taken away their biggest advantage, which is mobility. All you need to do thanks to the hitbox size is fire straight on top of them and all your weapons will hit. I've killed quite a few lights who tried the trick on me that way.
If they are getting behind you, it is no different to what you will experience when knockdowns are back in, they will just have to run 5m to your right first before getting behind you. The same tactics apply - keep backs to walls, choose the battle field in narrow corridors or have cover nearby. Take away their advantages and make them come to you on your terms.
All of this is only temporary anyway until they are brought back in. Plus the skills you build now will serve you well once they are back in - imagine if you can take down lights when they have an advantage, then once knockdowns are back in you will find them even easier. The smart players aren't abusing the mechanic either - you will learn bad habits that may get you killed when knockdowns are back in.
#18
Posted 31 October 2012 - 03:26 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users




















