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Chassis blocking field of view.


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#1 Aegis Kleais

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Posted 04 April 2012 - 02:56 PM

If you notice the Hunchback's design should basically have the large canon be on the right side of the screen, but in gameplay footage it wasn't there.

Realistically, losing part of your field of view on the side would have been something the pilot would have to deal with. Like the Dragon having that large jutting center torso in front of them.

So my question is, Would you want to see any plausible FOV obstructions replicated from the 1st person view in the game's final product?

#2 PewPew

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Posted 04 April 2012 - 03:01 PM

Yes, absolutely. However, from what I understand, mech canopies don't have to be transparent material. They could just be made of whatever armor and have internal displays.

Of course, this begs the question why ANY field of vision is blocked by anything aside from the space between displays and internal hardware.

#3 Aegis Kleais

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Posted 04 April 2012 - 03:02 PM

View PostPewPew, on 04 April 2012 - 03:01 PM, said:

Of course, this begs the question why ANY field of vision is blocked by anything aside from the space between displays and internal hardware.

I'm assuming the engineers who put something in the field of view of the pilot's position didn't sleep at a Holiday Inn.

#4 CoffiNail

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Posted 04 April 2012 - 03:10 PM

it is on the side
Posted Image

Posted Image

Check out the gameplay footage again, the view is the redbox on the concept art and it is right on the right side, the edge of it. :)

You can see it even better when the hunchback gets hit with a AC20

Edited by CoffiNail, 04 April 2012 - 03:18 PM.


#5 Dirk Le Daring

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Posted 04 April 2012 - 03:17 PM

Yes. I think it is important to have limited fields of view to reflect the chassis limitations/design.

#6 Motionless

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Posted 04 April 2012 - 03:35 PM

View PostCoffiNail, on 04 April 2012 - 03:10 PM, said:

Check out the gameplay footage again, the view is the redbox on the concept art and it is right on the right side, the edge of it. :)

You can see it even better when the hunchback gets hit with a AC20

Yep, I just looked, it is fairly easy to see when the mech is walking.

#7 Aegis Kleais

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Posted 04 April 2012 - 03:37 PM

View PostCoffiNail, on 04 April 2012 - 03:10 PM, said:

it is on the side
Posted Image

Posted Image

Check out the gameplay footage again, the view is the redbox on the concept art and it is right on the right side, the edge of it. :)

You can see it even better when the hunchback gets hit with a AC20

Ah, good catch. I guess with the dimensions of the canon so prominent, I was kinda expecting it to be more readily visible. :P

#8 Alan Grant

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Posted 04 April 2012 - 03:51 PM

Well I guess that settles it, there will be FOV obstructions and I for one am glad that they will be there.

#9 The Cheese

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Posted 04 April 2012 - 03:54 PM

From the look of the Hunchback from the outside, I would've expected the gun to obstruct the pilot's FOV a lot more...

#10 Morashtak

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Posted 04 April 2012 - 04:01 PM

Or the designers listened to the test pilots during initial trials and added a camera and view screen combo to "eliminate" the obstruction. While adding flavor, granted, it doesn't pass the smell test for the designers to leave a blind spot when the technology is available to provide a full FOV.

Our dev team could simulate this by adding the appropriate textures and effects at the proper times (cockpit hits, etc).

#11 Kenyon Burguess

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Posted 04 April 2012 - 05:03 PM

im glad its not sticking way out there. will be interesting to pilot the mechs with offset pits

#12 The Doc

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Posted 04 April 2012 - 06:25 PM

That is a real shame, a Chassis's blind spots and openness can give it real character. Also i would love to be able to see my weapons firing from their actual gun ports.

Bring back the cannons blind spot! I want to see that AC-20 leave the barrel glowing before it slams into a banshees face.

#13 Banshee Bullet

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Posted 04 April 2012 - 11:42 PM

View PostThe Doc, on 04 April 2012 - 06:25 PM, said:

That is a real shame, a Chassis's blind spots and openness can give it real character. Also i would love to be able to see my weapons firing from their actual gun ports.

Bring back the cannons blind spot! I want to see that AC-20 leave the barrel glowing before it slams into a banshees face.


yes! very important for the sim aspect of the game.

But it won't matter when I get my Thor! (in a few years... *grumble*)

#14 Sylow

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Posted 05 April 2012 - 01:35 AM

Actually i think it still will matter in urban combat. Just imagine, you pilot your mech down a road, there is a crossing ahead. Unlike in older MW games, your radar doesn't show you mechs behind buildings, so you have no idea if there's somebody hiding in the roads to the side.

Now you pilot:
- A Catapult, with its side windows. You quickly move your "head" (read: in-cockpit camera) to the left and right and know the street is clear. In worst case, if somebody is there, you take a shot to your frontal armour just when you spot him.
- A Hunchback, with the huge gun blocking your sight. You still can move your "head" to the left and check if somebod is there, but then you have to twist your torso or even your mech to check the other side. If he's to the left, it's all fine, if he's on your right, you might need a few seconds more to detect him, but hey, at least your gun is already pointing in his general direction and he still didn't get a shot at your insignificant rear armour.
- An Atlas, with non-turning head and only being able to look out of its left eye. You can't look out to the side, so if you want to check either road, you have to at least turn your torso around to take a look. If the enemy was on the other side, he gets a free shot at your rear armour. Enjoy.

Edited by Sylow, 05 April 2012 - 01:37 AM.


#15 The Cheese

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Posted 05 April 2012 - 01:58 AM

@Sylow

Remember, you are afforded the same advantages if you're the one in hiding.

Also, a note on the Atlas: You probably shouldn't be on your own without someone spotting for you. You're the big guns, not a hunter/killer.

#16 Alexander Caine

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Posted 05 April 2012 - 02:18 AM

View PostSylow, on 05 April 2012 - 01:35 AM, said:

Actually i think it still will matter in urban combat. Just imagine, you pilot your mech down a road, there is a crossing ahead. Unlike in older MW games, your radar doesn't show you mechs behind buildings, so you have no idea if there's somebody hiding in the roads to the side.

Now you pilot:
- A Catapult, with its side windows. You quickly move your "head" (read: in-cockpit camera) to the left and right and know the street is clear. In worst case, if somebody is there, you take a shot to your frontal armour just when you spot him.
- A Hunchback, with the huge gun blocking your sight. You still can move your "head" to the left and check if somebod is there, but then you have to twist your torso or even your mech to check the other side. If he's to the left, it's all fine, if he's on your right, you might need a few seconds more to detect him, but hey, at least your gun is already pointing in his general direction and he still didn't get a shot at your insignificant rear armour.
- An Atlas, with non-turning head and only being able to look out of its left eye. You can't look out to the side, so if you want to check either road, you have to at least turn your torso around to take a look. If the enemy was on the other side, he gets a free shot at your rear armour. Enjoy.



Actually, in reality very few cockpits are glass/transparent in the fluff, most use viewscreens.
Plus, EVERY mech actually has a 360 display in the cockpit, you don't even need to look out a window if there even is one. The Hunchback and Atlas both have this display as well.

The mech designers wouldn't leave THAT big a weakspot :)

#17 Sylow

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Posted 05 April 2012 - 02:30 AM

View PostThe Cheese, on 05 April 2012 - 01:58 AM, said:

@Sylow

Remember, you are afforded the same advantages if you're the one in hiding.

Also, a note on the Atlas: You probably shouldn't be on your own without someone spotting for you. You're the big guns, not a hunter/killer.


Did i ever say that it's a problem? I guess i wasn't clear enough. I think it's an advantage for the game, that there'll be that difference. You actually quite well saw my point, the Atlas is a "point at target, approach, kill" mech, but needs cover from other mechs.



View PostAlexander Caine, on 05 April 2012 - 02:18 AM, said:



Actually, in reality very few cockpits are glass/transparent in the fluff, most use viewscreens.
Plus, EVERY mech actually has a 360 display in the cockpit, you don't even need to look out a window if there even is one. The Hunchback and Atlas both have this display as well.

The mech designers wouldn't leave THAT big a weakspot :)


I yet have to see that 360° display in any of the videos. I vaguely remember that the Developers stated that they tried it for a short while, but it didn't work well. (No guarantees on this, maybe i remember wrongly. ) Next to that, i actually think that these differences would be a strength of the game. If you pick a mech with slow speed, slow turning rate, slow torso turn and limited vision, all for power to instantly vaporize anything getting under your targeting reticle, you better have some teammate on recce duty so you know where to point your reticle before the enemy behind you uses his lasers to carve his initials into your gyro casing.

Edited by Sylow, 05 April 2012 - 02:31 AM.


#18 Wolf Reverend

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Posted 05 April 2012 - 02:38 AM

The 360 degree display is in the novels. It isn't in the game for purposes of giving people the opportunity to get the drop on you.

#19 Dihm

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Posted 05 April 2012 - 06:43 AM

View PostWolf Reverend, on 05 April 2012 - 02:38 AM, said:

The 360 degree display is in the novels. It isn't in the game for purposes of giving people the opportunity to get the drop on you.

I believe they've said it's more of a performance issue than anything, as they'd have to render the game again (even if it is smaller) to fill the display.

#20 Vexgrave Lars

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Posted 05 April 2012 - 06:50 AM

It should and i think it does.. :mellow: +1 vote.





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