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So What Is The Point Of Having Sub 140+Kph Light Mechs?


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#1 Foxfire

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Posted 22 June 2013 - 07:34 PM

In the current game, there seems to be little to no use for light mech variants that cannot break the 140 kph barrier. This is especially true with the addition of the 100+ KPH heavy mech(Quickdraw).

As of right now.. it simply feels like if I cannot break that 140 KPH mark in a light mech, I am almost guaranteed to be legged in the current game.

#2 FupDup

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Posted 22 June 2013 - 07:43 PM

They are grind fodder. Working as intended™.

#3 PEEFsmash

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Posted 22 June 2013 - 07:44 PM

Yeah...dont ever run a slow light. End of story.
/thread

#4 Foxfire

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Posted 22 June 2013 - 07:51 PM

View PostPEEFsmash, on 22 June 2013 - 07:44 PM, said:

Yeah...dont ever run a slow light. End of story.
/thread



I don't want to but I'm stuck grinding out Raven X2 and X4's to get master level for my 3L an it is horrible.

#5 FupDup

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Posted 22 June 2013 - 07:53 PM

View PostFoxfire, on 22 June 2013 - 07:51 PM, said:



I don't want to but I'm stuck grinding out Raven X2 and X4's to get master level for my 3L an it is horrible.

Find a friendly mech that is faster than you and jump jet onto his head (if you're a 4X). Piggyback ride FTW!


*Disclaimer: I have never tried this with a carrier mech faster than an Atlas or Stalker so results may vary.

Edited by FupDup, 22 June 2013 - 07:53 PM.


#6 PEEFsmash

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Posted 22 June 2013 - 07:54 PM

View PostFoxfire, on 22 June 2013 - 07:51 PM, said:



I don't want to but I'm stuck grinding out Raven X2 and X4's to get master level for my 3L an it is horrible.


Its penance for a future of using missiles that aim themselves with a shield against most others using the missiles that aim themselves.

#7 General Taskeen

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Posted 22 June 2013 - 07:54 PM

I run Commando's at stock 97.2 km/h for Challenge Mode™. Min/Max is boring. The stock CMD's were decent back when srm's were decent.

Can be hair pulling at times with the way current balance mechanics work (like stupid autobot SSRMs in light warfare or wallhacking seismic), but when you do well, its definitely a rewarding feeling.

Personally, I'm looking forward to some sort of stock-like/more restricted engine customization mode if they ever add it.

Edited by General Taskeen, 22 June 2013 - 08:06 PM.


#8 LordBraxton

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Posted 22 June 2013 - 07:56 PM

View PostFoxfire, on 22 June 2013 - 07:34 PM, said:

In the current game, there seems to be little to no use for light mech variants that cannot break the 140 kph barrier. This is especially true with the addition of the 100+ KPH heavy mech(Quickdraw).

As of right now.. it simply feels like if I cannot break that 140 KPH mark in a light mech, I am almost guaranteed to be legged in the current game.


how did the quickdraw change anything? it has the same engine cap as the dragon, and is even easier to hit?

trust me 60 tonners are the least of your worries

the truth is, anything going below 140 is easy to hit with PPCs

there is your answer

#9 aniviron

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Posted 22 June 2013 - 08:04 PM

There is very little role for lights that go under 140, OP is correct.

OP, you mentioned that you ask because you are grinding the 2/4X ravens. Well, I hate the 4X more than any other mech, I can't find any use for it now that you can't use it to poptart, but I will say that the 2X can beat the odds. I run http://mwo.smurfy-ne...bed0f2323fdc003 and dropped with it five times today, and had four 450+ damage games of those, and one at almost 700. Use it to backstab or take on mediums who are bad, and stay the hell away from anything with streaks. I'm not going to say it's a good mech, but you can do well with it.

#10 MustrumRidcully

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Posted 23 June 2013 - 02:14 AM

Don't Mediums have the same problem - go fast or explode?

As long as the mechs can actually go fast, they might at least have a use.

But even with that mind, one has to wonder if there shouldn't be use (other than to boost my ego by one-shooting something) for slow lights and mediums, too. Maybe not Urbanmech-slow, but... Jagermech AC/40 slow.

#11 Lupin

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Posted 23 June 2013 - 02:47 AM

How about a AC20 in the back from a light Mech (To Light and Medium that could mean dead), Raven can carry one.
Even at slower speeds a light can out maneuver Medium and above.

Down to the pilot, skill and style of play.

#12 PanzerMagier

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Posted 23 June 2013 - 03:30 AM

Why can't we have anything that isn't faster than 140kph?
Because the bloody cryengine is hard capped at that speed, it cannot make things go faster.
Not at least with everyone waiting with their budding internet connection and then ooooOPPS, lights start teleporting again.

Lights will have their role, they're not small gunboats silly OP. They never were, they had broken mechanics rooting for them, buffing them in thousands of small ways that eventually made them viable because apparently no one wants to play a light unless it can kill an atlas. Now they're shaping the game to be more like that. Lights will have their role, so please, shut up and patiently wait all you ungrateful little light mech pilots.

Edited by PanzerMagier, 23 June 2013 - 03:31 AM.


#13 A banana in the tailpipe

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Posted 23 June 2013 - 03:38 AM

I keep my mediums around 80-90kph.

Doesn't slow me down and my better matches are in the 350+ damage range. The problem isn't Mediums are gimpy. The problem is too many assaults per match.

Atlas on the other hand pulling 600-700 damage a match needs to (lol the initials D.I.A.F. are censored. What PGI Prudes and how sad America has become) and be severely limited.

Edited by lockwoodx, 23 June 2013 - 03:41 AM.


#14 DemonRaziel

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Posted 23 June 2013 - 04:38 AM

With the speeds Heavies (and Mediums, but they more than enough have their own drawbacks) are capable to achieve (on top of the weapons they can carry), there is virtually no point to running Lights that don't have significant speed advantage compared to the next fastest thing.

And regarding the "slow" Ravens, you must grind to unlock Mastery for the 3L. Grind just the basics, sell them, then use 2 Jenners to grind the Elites for your 3L :P

#15 Foxfire

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Posted 23 June 2013 - 04:59 AM

View PostPanzerMagier, on 23 June 2013 - 03:30 AM, said:

Why can't we have anything that isn't faster than 140kph?
Because the bloody cryengine is hard capped at that speed, it cannot make things go faster.
Not at least with everyone waiting with their budding internet connection and then ooooOPPS, lights start teleporting again.

Lights will have their role, they're not small gunboats silly OP. They never were, they had broken mechanics rooting for them, buffing them in thousands of small ways that eventually made them viable because apparently no one wants to play a light unless it can kill an atlas. Now they're shaping the game to be more like that. Lights will have their role, so please, shut up and patiently wait all you ungrateful little light mech pilots.



Well, for one, this isn't a post about roles.. That is a different discussion.

For another, this is a post about the light variants out there that are limited to low speeds(for a light). The Raven 2X and 4X both have an issue of being useless as light mechs.. not because of the loadout but because they aren't fast enough to survive as a light mech. Granted, the loadout hurts the 4X more but it makes no sense to have the engine limitations on those two mechs when you consider that the 3L can mount up to a 295.

The point is that a light mech that doesn't have a high level of mobility to overcome the vulnerability of being a light mech(aka little armor) is pointless.

#16 Mycrus

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Posted 23 June 2013 - 05:19 AM

run as light strike (aka skirmishers)...

#17 Corleym

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Posted 23 June 2013 - 05:34 AM

dont worry role warfare will make lights viable one day! - not

#18 Asakara

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Posted 23 June 2013 - 06:12 AM

I thought the Raven 2X and 4X were going to get something to make them happy.. Which I thought would be a buff based on the OP and Garth's reply:

http://mwomercs.com/...4x-need-a-buff/

Wolf87535 said:

The raven 2x and 4x really need a buff of some sort. Slower than other light mechs, less hard points than a Jenner, at least the Spiders have good jumping and a small profile! So what do these two Raven variants do? Die mostly. At least give them a top engine cap like the 3L or Jenner! Or better yet, switch the max engine size of the 3L and the 2x/4x. Or maybe an extra missile hard point where the SRM6 is, the Commando 1D has 2 hard points for a single SRM6, so it is not unprecedented. I am not saying they need a complete overhaul, just a little something. C'mon PGI, throw us Raven fans something other than the 3L!


Garth Erlam said:

Wolf87535, I think you will be happy in a patch or two. :P


Course that was back on April 3rd and we have had quite a few patches since then. Also the Raven leg hitbox nerf had already happened IIRC with the last March patch. So I dunno, maybe the wink emote meant he was kidding.. LOL.

#19 Foxfire

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Posted 23 June 2013 - 06:13 AM

View PostMycrus, on 23 June 2013 - 05:19 AM, said:

run as light strike (aka skirmishers)...


When there are heavies out there that can keep up with them.. it is hard to play them as a skirmisher.

#20 Zyllos

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Posted 23 June 2013 - 07:23 AM

My 105kph STD engine Commando seems to run fine.

Slow lights will be more useful when tonnage limits are introduced.





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