AMS boat
#1
Posted 04 April 2012 - 10:12 PM
#2
Posted 04 April 2012 - 10:13 PM
#4
Posted 04 April 2012 - 10:19 PM
Quote
of how many AMS cover the attack direction. If a unit mounts
more than 1 AMS that covers the same attack direction, the
defender chooses the order in which they activate and against
which missile weapons they infl ict their modifiers.
I think that PGI will think of something here.
#5
Posted 04 April 2012 - 10:24 PM
#6
Posted 04 April 2012 - 10:35 PM
A way to limit it would be Require the all the Mechs to have either a module or piece of equipment that networks them together and allows them to share targeting data to nearby friendly AMS's. In order to take advantage of it they would have to give up a valuable Mod slot or some amount of tonnage. Also there would be a max range, that wouldnt be very far, maybe must be inside 50ish meters, (adjoining hex basically)
Edited by Nexus Trimean, 04 April 2012 - 10:40 PM.
#7
Posted 04 April 2012 - 10:35 PM
#8
Posted 04 April 2012 - 10:36 PM
#9
Posted 04 April 2012 - 10:41 PM
#10
Posted 04 April 2012 - 10:44 PM
EDIT... But having said that, it makes sense to make AMS very ammo dependent (and have LAMS causing significant amounts of heat buildup) in order to prevent abusing this system to artificially cheapen enemy missile attacks.
Edited by Wyzak, 04 April 2012 - 10:47 PM.
#11
Posted 04 April 2012 - 11:05 PM
#12
Posted 04 April 2012 - 11:05 PM
I mean, by all means if you really wanna spend all the extra money, tonnage and critical slots on your 'mech go for it. No doubt it would probably cause a massive headache for missile lovers, but I'm ganna just go ahead and speculate that there will probably be some harsh diminishing returns on the effectiveness on each additional AMS. Plus, you're eating up that much more AMS ammo with every AMS (duh, naturally) and even then we don't know how much ammo per ton we get.
But I'm not arguing with you at all in the idea of "nah, you can't have more than one". It would be kinda cool to see some 'mechs try to be defensive oriented but I personally don't think it would really be worth it when trying to make your 'mech as effective as possible. I'd go for just 1 to "thin out" some incoming missile fire and accompany it with an ECM to try to just avoid the incoming missile fire altogether.
#13
Posted 04 April 2012 - 11:49 PM
A decent supply of ams ammo = 10 tons (2 tons per AMS)
12.5 tons used up to be an Aegis mech or would you prefer a bunch of LRM10s to counter fire ?
#14
Posted 04 April 2012 - 11:59 PM
#15
Posted 05 April 2012 - 12:18 AM
as per ams mounts, most mechs with ams have 1, a few like atlas master and commander variant have 2 ams, and angel ecm, but give up firepower to carry it.
ams shoot any missiles that enter their range dome, whether locked on to you or not, since lrms can be fired like rockets without lock or set to home on narc beacons or tag laser painters.
ps only nooby mcnoobersons are gonna be missile boats. ams/ammo running out/no mid fight resupply = youll want some lasers on your builds, maybe even a well rounded mech with lrm, srm, lasers and guns.
Edited by LordDeathStrike, 05 April 2012 - 12:20 AM.
#16
Posted 05 April 2012 - 12:45 AM
#18
Posted 05 April 2012 - 03:27 AM
Wyzak, on 04 April 2012 - 10:44 PM, said:
EDIT... But having said that, it makes sense to make AMS very ammo dependent (and have LAMS causing significant amounts of heat buildup) in order to prevent abusing this system to artificially cheapen enemy missile attacks.
Not really...
Quote
(Total Warfare, pg. 129)
AMS will only engage if 1.) the missile is actually threatens to hit the AMS-carrying 'Mech (represented by "a successful to-hit attack against a unit carrying an AMS") and 2.) the missile attack comes from the arc covered by the AMS (e.g. an AMS on the right side of the 'Mech won't engage missiles coming in from the left).
If the missiles target a friendly 'Mech near the AMS-carrying 'Mech, with the a successful to-hit missile attack against the friendly 'Mech and no successful to-hit missile attacks against the AMS-carrying 'Mech, then the latter's AMS won't engage since the condition of "a missile weapon makes a successful to-hit attack against a unit carrying an AMS" has not been met.
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LordDeathStrike, on 05 April 2012 - 12:18 AM, said:
as per ams mounts, most mechs with ams have 1, a few like atlas master and commander variant have 2 ams, and angel ecm, but give up firepower to carry it.
ams shoot any missiles that enter their range dome, whether locked on to you or not, since lrms can be fired like rockets without lock or set to home on narc beacons or tag laser painters.
ps only nooby mcnoobersons are gonna be missile boats. ams/ammo running out/no mid fight resupply = youll want some lasers on your builds, maybe even a well rounded mech with lrm, srm, lasers and guns.
Source(s)?
As above, Total Warfare indicates that AMS will only engage missiles that actually threaten to hit the 'Mech carrying said AMS.
It also indicates (also on pg. 129):
Quote
If the missile weapon normally fires only a single missile in a shot (such as a Narc Missile Beacon), roll 1D6: on a result of 1-3 the missile is destroyed, on a result of 4-6 the missile strikes the target.
Also, from the CBT Master Rules (pg. 130-131):
Quote
Also, Mech Mortars don't (canonically) trigger AMS.
I don't see anywhere where it says AMS won't engage SRMs.
Additionally, since MRMs and Rocket Launchers fire projectiles that (unlike standard SRM missiles) are unguided, Streak missiles (against which AMS is explicitly stated to be effective) are predominantly SRMs, and Narc pods (against which AMS is explicitly stated to be effective) canonically have the same range brackets as SRMs (and are thus launched from the same ranges), it stands to reason that AMS will, in fact, engage SRMs.
Your thoughts?
#19
Posted 05 April 2012 - 04:29 AM
Strum Wealh, on 05 April 2012 - 03:27 AM, said:
I don't see anywhere where it says AMS won't engage SRMs.
Additionally, since MRMs and Rocket Launchers fire projectiles that (unlike standard SRM missiles) are unguided, Streak missiles (against which AMS is explicitly stated to be effective) are predominantly SRMs, and Narc pods (against which AMS is explicitly stated to be effective) canonically have the same range brackets as SRMs (and are thus launched from the same ranges), it stands to reason that AMS will, in fact, engage SRMs.
Your thoughts?
From an 'aegis' perspective it would be difficult, not to say impossible, to cover team mates from all sorts of incoming missiles. Every type of incoming missile that has an arcing trajectory, like LRMs, could be intercepted without much trouble. Non-arcing SRMs however would require LOS and that can be blocked by almost anything.
From a pure self-defense perspective, SRMs would be viable targets for AMS, although the short distances surely make it difficult for a single AMS system to intercept them in a timely fashion, especially when they are spammed in large numbers. Multiple AMS may be the answer, even more so when they can cover more angles of attack than a single one.
#20
Posted 05 April 2012 - 04:35 AM
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