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AFFS CoC


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#121 Jack Gallows

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Posted 07 February 2012 - 08:19 AM

I agree Paladin, but for the time example, it's the same reason it's irrelevant for them to claim it as well...because at the end of the day almost all of us have leadership qualities that are beyond the scope of Battletech/Mechwarrior that isn't quantifiable.

Will address Rush's post momentarily, have to finish this episode of Dr. Who. ;)

Edited by Jack Gallows, 07 February 2012 - 08:41 AM.


#122 Paladin1

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Posted 07 February 2012 - 08:33 AM

That's my point Jack, the Old Guard doesn't have any more of a claim to leadership than the Online Jockeys do. MW:O is a whole new game and the skill set, while similar, is not the same as before. Crowning a leader before we even know how the game will work is foolish.

#123 Pappy

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Posted 07 February 2012 - 08:37 AM

I have to agree with paladin

#124 Radagast

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Posted 07 February 2012 - 08:39 AM

Agreed Paladin...I have been watching this thread with dismay as well. I think the best thing that can happen is some discussion in a more relaxed format. What will happen in my opinion (not that it matters) is units like mine... (1FSAC) formerly =*=Elite ... will come into the game as we have many others and play as a unit as we always have. We have ideas as to what the CoC should look like...but we are not idiots...everything will come together as will the players for House Davion...of this I am quite sure.

Lft. Radagast-HG

#125 Paladin1

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Posted 07 February 2012 - 08:45 AM

View PostRadagast, on 07 February 2012 - 08:39 AM, said:

Agreed Paladin...I have been watching this thread with dismay as well. I think the best thing that can happen is some discussion in a more relaxed format. What will happen in my opinion (not that it matters) is units like mine... (1FSAC) formerly =*=Elite ... will come into the game as we have many others and play as a unit as we always have. We have ideas as to what the CoC should look like...but we are not idiots...everything will come together as will the players for House Davion...of this I am quite sure.

Lft. Radagast-HG

To be honest Radagast, you're probably closer to the truth than most. I'm not sure how the CoC will work, or if it even will be a workable option, but the real fight is going to be carried out by small bands of players who have, for the most part, known each other for years and know how the others in their group are going to react. Frankly, that's what I'm looking forward too the most.

#126 Jack Gallows

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Posted 07 February 2012 - 10:58 AM

View PostPaladin1, on 07 February 2012 - 08:33 AM, said:

That's my point Jack, the Old Guard doesn't have any more of a claim to leadership than the Online Jockeys do. MW:O is a whole new game and the skill set, while similar, is not the same as before. Crowning a leader before we even know how the game will work is foolish.


This and your last post are pretty much it. Old and new is going to mesh together and end up working together to make things successful, CoC or not. Most of the matches are going to be individual units doing what they think is best, and they'll end up getting to know the other players of the house and leaders of other units.

It's going to be a lot of fun, and we'll get it figured out one way or another, but it'll be as equals without any such claims to the contrary.

View PostLordRush, on 06 February 2012 - 08:56 AM, said:

For instance. If today, we got word this game is coming out in a month. We find out that a system will be in place that will require a human interactive CoC. How would you suggest going about selecting a panel of leaders.


That's an easy one, see the posts above me. We'll involve everyone that we can reach in the community and fairly look at and talk with those that think they would like to try at leadership. Your "previous experience" is pretty much null considering many of us have claims to such leadership in one form or another, and seeing as MW:O is going to be quite different then previous 'mechs games, we're all working with a clean slate.

It's more then likely we'd have to really wait and see what happens in game before we'd pick a CoC, with how this discussion has been going (assuming we could vote against a CoC, which I'd pretty much do at this point.) I swear, if someone claims they have more of a right or some sort of claim to a leadership position then anyone else on these forums, I'm going to ignore each and every one of them.

And that's really it, that's what I'm after is equality and fairness for all players involved in the community.

Edited by Jack Gallows, 07 February 2012 - 11:06 AM.


#127 nightsniper

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Posted 07 February 2012 - 11:25 AM

Good Afternoon to all Davions I just want to add my two cents here if I could. My expewrience with Battletech goes back to the board game and that continues today. I also was a beta tester for Earth Seige one of the first PC Mech game and moved on to test Microprose Mechcommander and played under several factions and online systems under that game I then got lucky and went to play the late beta 3025 and met the group that made up House Davion and Head Hunters and wow what an organization. To this day as I played all most all of the Mech warrior series through MW4 and helped to organize several units and several leagues I kept coming back to House Davion. I was fortunate to serve and learn from X-Men and was most impressed with his knowledge and detail. So now you know and maybe have perceived my position on this subject. It does appear that a CoC structure is something that may or may not be incorporated and how it is will be a developer decision but as an online gamer I strongly suggest that the group use off game sites to organize even those that have them incorporated today do not do an organization justice. I will continue to support the MPBT 3025 organization and I look forward to play with them again. What ever is decided please take into consideration the level of time and resources this endeavor will take and that all of the organizations in this game. Separate of integrated play a huge role in supporting promoting and retaining players so the game is successful. If we do not we will likely experience the death of this Genre in online gaming or at least another long hiatus.

So to HHod and House Davion I am excited to pull on my neuro-helmut and saddle up in a mech and return to the field with my true friends No finer organization in my 30 years of online gaming (old Fossil) with, well over 60 games Beta tested and over 30 played and currently the leader of the 703rd Battle group online, no finer group of players exist and I will always be loyal to it's leadership, because no group is more committed no group is more prepared and no group is better trained or lead.

Nightsniper

#128 Joseph Calvert

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Posted 07 February 2012 - 11:25 AM

I have another point gentlemen, what about those of us who do not have ties to online gaming communities, and still wish to serve house Davion.

I personally have odd working hours and won't be able to hop in any old time. All of this talk makes players like me feel left out in the cold.

#129 Jack Gallows

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Posted 07 February 2012 - 11:47 AM

View PostJoseph Calvert, on 07 February 2012 - 11:25 AM, said:

I have another point gentlemen, what about those of us who do not have ties to online gaming communities, and still wish to serve house Davion.

I personally have odd working hours and won't be able to hop in any old time. All of this talk makes players like me feel left out in the cold.


And you shouldn't have to feel that way, should just be able to log in when you can and have fun, without any expectations or anyone telling you how to play/etc. Should be able to feel at home regardless, I know I will play with anyone regardless of RL obligations or where they come from, and hopefully everyone will feel that way.

Edited by Jack Gallows, 07 February 2012 - 11:50 AM.


#130 Rygat

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Posted 07 February 2012 - 07:37 PM

What did you all go and have to wake me up for with all this complaining ;)

If one of you Napoleons want to take on the cluster of all the thousand personalities we are going to get here starting out, have at it :(

If I can stomach the combat shell in this game long enough to like it enough to get good (MW4 was barely tolerable but thats another discussion), I'll be on the giving end of some magificent destruction on the battlefield. If the fool that happens to take the job points me in the wrong direction, I'll go the correct direction and he/she can claim the credit afterward anyway :)

#131 LordRush

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Posted 07 February 2012 - 10:41 PM

Well Gat...its about damn time you woke up. Anywho....You can feel safe in knowing that these guys dont use the word "soon" and that is about where we are at.

#132 Qin

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Posted 07 February 2012 - 11:29 PM

You know i went back a bit and re-read the thread from start. Its intresting to see how the story went from, somebody talking about the old COC, and the thought that we might need something here, to some passionate show of support of a few COs for some people they had known for a long time, into talk about ego and epenis blah blah blah you all want to crush us under your heel and make us dance to your tune.

First the communities need to get together, and get to know each other. Then we need to discuse how a COC should look and work in this game. This depending also a lot on how and even if they are going to intergrate something like that into the game. How this works will affect a lot of the form and shape. After that we can go look around for people to fill the chairs.

What worries people from our group most is that inexpirienced people get put into places they are not ready or suited for.

But lets start with the first step, getting people together, and go from there.

#133 Azantia

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Posted 07 February 2012 - 11:44 PM

Alas, full circle, back to square one. I would like to believe we understand each other. Time will tell. What it did show me, is there are a lot more people than I first believed that seem to share the same concerns that our corner does.

Edited by Azantia, 07 February 2012 - 11:45 PM.


#134 nightsniper

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Posted 08 February 2012 - 05:32 AM

Well just maybe the laundry is now on the line and we can move forward. The point made that any CoC is going to be a tough job is a gross understatement. The coordination is much like herding cats. Look at the comment I am not on regular hours. This is precisely why a COC is needed not exclude but to include. One of the things I have seen and learned frankly is a need for an open unit where everyone can join. The MPBT3025 model proved to me that it could work with a steady hand giving direction not a tyrant. That is what I took away from my experience with House Davion and AFFS. I have tried to implement it in games that I have led guilds units and groups and I currently lead units in SeaFight, WOT and BSGO through a unified 703rd Battle group.
It maybe premature for anyone to step forward in a game that has not even entered a beta phase and no one except the developers know how that is progressing. Also the size of this organization is still in doubt for far to many a real playable Battletech genre game has been a none factor in online games. Yes I know MWLL has a good following but to the broader gamer it is not a blip in the screen. Look at MMO's today and take BSGO as just an example with 8.4 Million registered users on 12 servers with as many as 1900 on line at any moment divide that by 4 houses some merc units and lone wolfs and a major house is likely to see 300-400 on line at a peak. I return to the comment, herding cats. Critical in the discussion is the interest in learning the game and learning team / Unit tactics that are successful as well as having top gamers on your side, is what the CoC of any house will demand if you fail at that the house is likely to fail as well.
My experience with the CoC out of MPBT and MW4 was with the group I became affiliated with in MPBT and I would certainly look to them for leadership to start as they have a track record I am comfortable with. Big assumption on my part is they are willing and able to accomplish any of this. Baring their entering the mix I would look for the person who is most like that experience and willing to work through the growth of a new game and new players.
As a leader with a subscriber base of now over 60 players I would not encourage them to join a unit I was not comfortable with or would not be comfortable with them. Also maybe it is time to start the process of setting up and organizing and then seeing who wants the responsibility and most important has the time in life to give to such a large undertaking.
This is not a job to be taken lightly and as I said is potentially a huge undertaking. We have waited to long for a true Mech game with some quality and playability to reenter the online gaming field. This has the potential and we should treat as just that ‘Has Potential’.

#135 Radman

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Posted 08 February 2012 - 06:13 AM

I've quietly watched this little match develop and I'd simply recommend everyone chill out until we know exactly what, if any, kind of role gamers will be allowed to play in the rule of the houses.

#136 Pappy

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Posted 08 February 2012 - 06:16 AM

Cant we just get along lol we need a camp fire and some kumbaya lol

#137 Paladin1

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Posted 08 February 2012 - 06:45 AM

Exactly! In the spirit of unity, I offer the following.

Posted Image

#138 Paladin1

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Posted 08 February 2012 - 06:54 AM

Just as long as this doesn't happen again, we should be fine.

Posted Image

Seriously, we're all Battletechers and Davions at that. We're better than the rest, just remember that and everything else should be fine.

#139 Thoth

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Posted 08 February 2012 - 10:07 AM

Ha!

Classic guys! Great ones. Heh.

I've kept away from commenting here before because I didn't want to incite further rioting.

I'm an old veteran to multiple Battletech communities, and I'm going to use the "wait and see" philosophy.

I have people I like to play games with, especially online ones, and those I don't. I look forward to playing with old friends and new friends.

#140 nightsniper

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Posted 09 February 2012 - 10:43 AM

You know something we have not considered and maybe we should have, that is the scope of this game and the change in the size of online games now 15 years in the making. As paladin pointed out many go back to a day before a PC with Battletech myself included so age in the game is relative but certainly not the only criteria. How many have the experience to manage and online community of several hundred? I am very certain no one has that on a resume in one game. I would never consider taking up a role in a CoC yet I have league management experience that goes back to mplayer and mech commander in the Battletech genre. No one I have seen is qualified to be that one person. Frankly I thought the issue would be how many of the smaller units would interact with in a bigger scope and how we would coordinate this. To look for one person and a small band of staff is not something that will easily work at this scope.

Pappy lets start the fire and pass the marshmallows. Sit and get unit leaders together not to establish some pecking order but to agree to some coordination process that will strengthen the House in the game. If you don't we are likely to see rogue players going off doing what ever and the game will devolve in to chaos. I have seen this before and it usually results in the game suffering and eventually becoming little more then a game of the week and dieing a slow death.

Now I have served with many of you seen your ID's in Mech games on line for many even dropped with you. It is time to put things aside and figure out how to make a game the Developers are working extremely hard to make for us to play.

Key points to consider 1. Make House Davion a factor in the game 2. Make it fun for all players 3.Give direction with out being a tyrant.

If you can accomplish a framework to work together I think the game gets a big boost. Last point besides Pappy and myself how many are considering actively recruiting new members and promoting MWO. Don't you think that building the buzz is critical for the company developing MWO. How many games have the potential to have such a large group already subscribed with out even a beta online. It would likely attract more emphasis in getting the product on the market. Certainly in the past, Microsoft, Microprose and EA gave up on Battletech. We may wind up contributing to such an outcome if we do not move forward in a positive way. If we want them to be successful and we want a game to enjoy then we better get moving and promote it and get players here and get our act together and figure out how to get along. And make a huge MMO work with such large groups.





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