Wil_Scarlet, on 05 April 2012 - 09:33 AM, said:
It seems to me that just because the size and weight of the jump jet gets bigger as the size of the mech goes up does not equal out in thrust. The mechanics of that seems off and i'll ask if our Mechanical Engineers of the world would care to explain that. I always figured the reason you didn't see JJ's on assaut classes was less to do with weight as it was with it taking up physical space. Space that can be used for Ammo Weapons Armor or Heat Sinks... It seems very unrealistic to see a 100 ton mech flying thru the air on basically compressed air...
As a mechanical engineer, I think the whole thing is pretty questionable. I mean, seriously, consider how much time and money went into developing purpose-built STOVL/VTOL platforms like the Harrier or the Osprey, and quite a few of both have still been lost due to training accidents or operator error. Now you're trying to do that with a big clunky robot that stands upright, isn't really designed to fly, doesn't have convenient locations for control thrusters, and has a CG and weight distribution that are less than ideal for sustained hovering?
But within BT fluff, it all works out, because battlemechs are awesome. I think the general rationale of jump jets is as follows:
- The more jump jets you have, the farther and faster you can move
- The larger your engine is relative to the size/weight of your 'mech, the more jump jets you can mount
- As the size of a 'mech chassis increases, the mass of a single jump jet increases
So for a fixed engine size, yes, you could mount more jump jets in a lighter 'mech and propel it further, but as long as a heavier and larger 'mech has a strong enough engine and enough jump jets to generate a proportionate amount of thrust, it can jump just as far as a smaller 'mech.
Now, from a physics perspective, this doesn't entirely make sense - the more jump jets you add, the more thrust you get, and the faster you accelerate, but really, range is a function of flight duration as well. More jump jets would allow you to travel faster within the same amount of time, of course, but the duration of flight would depend on how long the engine could sustain thrust to the jump jets, and I would expect an engine could sustain a lesser number of jets for longer than a greater number before the engine began to vent too much heat and risk shut-down (though, of course, there is the question of how long the jump jet itself could sustain the heat and stresses before failure!) However, within the BT TT rules, eveything is measured in 10 second increments, so jump distance was how far those jets propelled you in 10 seconds. Since the MW video games did not function in 10s increments, the jump jet meter was developed to limit flight distance by limiting flight time.