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MWO will not include VOIP: A Mistake?


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#221 Archtus

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Posted 06 April 2012 - 06:19 AM

**** it. I'll take my $300/wk of pure, disposable income elsewhere.

#222 pursang

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Posted 06 April 2012 - 06:25 AM

View PostArchtus, on 06 April 2012 - 06:19 AM, said:

**** it. I'll take my $300/wk of pure, disposable income elsewhere.


I like your new sig, very mature of you. :lol:
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#223 Dread Render

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Posted 06 April 2012 - 06:27 AM

View Postpursang, on 06 April 2012 - 06:14 AM, said:

"A month or two" is quite a long time for a sub-par feature that I and most others will never even use.



Speak for yourself... If it were available I would use it from day one. and who are you to call it a sub-par feature?
can you see into the future?

#224 pursang

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Posted 06 April 2012 - 06:34 AM

View PostRender, on 06 April 2012 - 06:27 AM, said:



Speak for yourself... If it were available I would use it from day one. and who are you to call it a sub-par feature?
can you see into the future?


Oh! Here comes the ad hominem attacks! So exciting! :P

So, I wasn't aware that "you personally" constituted as "most people". If that's the case with this game however, then I fear its quite in trouble, no? Also, to answer your first question, let me ask you an anecdotal question of my own: Generally speaking, what would you think serves the best hamburgers: A three-star Michelin resteraunt in the city that specializes in hamburgers, OR your local fast-food place (like McDonalds for instance).

As for your second question, I can indeed see into the future. You should be afraid. Very afraid. :lol:

#225 Aegis Kleais

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Posted 06 April 2012 - 06:36 AM

You're never going to please everyone. PGI has final say on what is and what is not in there. I'm sure they aren't excluding VOIP to spite the community. Some of you seem to think that PGI has infinite time and money to sink into the game. There's deadlines and there's budgets. I'm sure they wish that if they had all the time/money in the world, it'd have every feature we want and would have been available for download yesterday, but that's just not how it is.

And if there's one thing that TF2 has taught me, the community is usually not understanding of how long it takes to fix what they perceive as "small" things. Sure, the devs can just quickly code in a fix, not QA test it, and patch it out, then getting reamed by the same community for a bug that THAT patch caused, but in order ot ensure the game meets their own coding standards (which are very important in maintaining), we're just going to have to be a bit more patient and understanding.

And no, it's not like the anticipation isn't freaking killing me either; it is, but as the saying goes, there's no point in crying over spilled coolant.

#226 Warwulf

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Posted 06 April 2012 - 06:40 AM

View Postpursang, on 06 April 2012 - 06:14 AM, said:



"A month or two" is quite a long time for a sub-par feature that I and most others will never even use.

You people do not make any sense whatsoever!



Are you REALLY sure that most people who play this game aren't going to take advantage of a quick and easy way of communicating information to an entire team?

TBH the idea of not incorporating VOIP because you won't use it and don't want others to have it as it could potentially annoy you is a pretty good definition of elitism on this subject.

I don't really care though, I use teamspeak with my clan.

Would Definitely like to have this available for when I just want to play casually though.

Edited by Warwulf, 06 April 2012 - 06:45 AM.


#227 Dread Render

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Posted 06 April 2012 - 06:42 AM

View Postpursang, on 06 April 2012 - 06:34 AM, said:


Oh! Here comes the ad hominem attacks! So exciting! :lol:

So, I wasn't aware that "you personally" constituted as "most people". If that's the case with this game however, then I fear its quite in


I DID NOT SAY "Most People" !!! YOU DID !!!

#228 pursang

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Posted 06 April 2012 - 06:46 AM

View PostRender, on 06 April 2012 - 06:42 AM, said:


I DID NOT SAY "Most People" !!! YOU DID !!!


I did indeed. However, you implied that you where most people when you directly replied to my previous post (in which I said that I and most other people would not use in-game VOIP) by stating that you would use in-game VOIP. Thus, you superimposed yourself as the majority - you see. Context is everything!

So yes, I was basically being facetious and pulling your leg because you hadn't differentiated the two in your post. :lol:

Edited by pursang, 06 April 2012 - 06:49 AM.


#229 Dread Render

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Posted 06 April 2012 - 06:51 AM

View Postpursang, on 06 April 2012 - 06:46 AM, said:


I did indeed. However, you implied that you where most people when you directly replied to my previous post (in which I said that I and most other people would not use in-game VOIP) by stating that you would use in-game VOIP. Thus, you superimposed yourself as the majority - you see. Context is everything!


Yeah... Right... Okay... Just keep telling that to yourself... And keep reminding yourself how smart you are... Yes you are... and everyone but you is just a big dummy.

#230 Diomed

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Posted 06 April 2012 - 06:51 AM

I was a volunteer admin on a fairly popular Day of Defeat server for almost a year. That game has in-game voip. I can say with total sincerity that moderating the bad behavior of pubs on viop was a royal pain. The trouble that many players will go to to try to ruin someone else's freetime is staggering. As a player I prefer that the voip be handled third party so I don't have to deal with the miscrants who will be found in some games.

#231 pursang

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Posted 06 April 2012 - 06:55 AM

View PostRender, on 06 April 2012 - 06:51 AM, said:


Yeah... Right... Okay... Just keep telling that to yourself... And keep reminding yourself how smart you are... Yes you are... and everyone but you is just a big dummy.


Pfft! Intelligence is for the weak! And as we all know, Sparta abhores the weak.

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View PostDiomed, on 06 April 2012 - 06:51 AM, said:

I was a volunteer admin on a fairly popular Day of Defeat server for almost a year. That game has in-game voip. I can say with total sincerity that moderating the bad behavior of pubs on viop was a royal pain. The trouble that many players will go to to try to ruin someone else's freetime is staggering. As a player I prefer that the voip be handled third party so I don't have to deal with the miscrants who will be found in some games.


Now see, this is an excellent post that showcases the problems that can arise. I've always been more in favor of communities (like this one) policing themselves. Well, so to speak.

Edited by pursang, 06 April 2012 - 06:56 AM.


#232 Warwulf

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Posted 06 April 2012 - 06:56 AM

View PostAegis Kleais™, on 06 April 2012 - 06:36 AM, said:

You're never going to please everyone. PGI has final say on what is and what is not in there. I'm sure they aren't excluding VOIP to spite the community. Some of you seem to think that PGI has infinite time and money to sink into the game. There's deadlines and there's budgets. I'm sure they wish that if they had all the time/money in the world, it'd have every feature we want and would have been available for download yesterday, but that's just not how it is.

And if there's one thing that TF2 has taught me, the community is usually not understanding of how long it takes to fix what they perceive as "small" things. Sure, the devs can just quickly code in a fix, not QA test it, and patch it out, then getting reamed by the same community for a bug that THAT patch caused, but in order ot ensure the game meets their own coding standards (which are very important in maintaining), we're just going to have to be a bit more patient and understanding.

And no, it's not like the anticipation isn't freaking killing me either; it is, but as the saying goes, there's no point in crying over spilled coolant.


Very well said and an excellent point.
I think that it's not very important to have it straight away and can be put on the back burner for the time being, I imagine the vast majority of people on these forums or either Clan members or are passionate enough about this IP that they are going to understand that the feature wasn't implemented straight away.
But I still think that it does need to be applied eventually. If I was to come to a game and noticed a lot of co-ordination amongst others, asked about it and they said they had VOIP and it turned out for whatever reason I couldn't access it I would not be in a positive mood about the game and the people who played it.
All in all I just think incorporating it directly into the game will make it a great deal more accessible to the new players who, despite the fear of the noob people have ruining their game, are going to be bringing fresh capital into the game and may prove to be an asset eventually. Lets not forget the casual gamer too, who for whatever reason (family/work/whatever) doesn't have the time to devote to joining a Clan and keep to their schedule. Is he still going to support the game? If he enjoys it too bloody right he will.

#233 Oderint dum Metuant

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Posted 06 April 2012 - 06:57 AM

View PostArchtus, on 06 April 2012 - 06:19 AM, said:

**** it. I'll take my $300/wk of pure, disposable income elsewhere.


Case in point of why VOIP is bad.

#234 Silent

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Posted 06 April 2012 - 07:07 AM

View Postpursang, on 06 April 2012 - 03:30 AM, said:

The devs have said that they've been coordinating themselves well enough with the chat system alone. Do you people REALLY want them to put in precious resources into designing a built-in VOIP system that only a fraction of the player base will use? How many things can you live without? Your favourite 'Mech? Customization options? Balanced gameplay?

TANSTAAFR.


Software, and as an extension, game development doesn't work this way and it's getting pretty annoying to see this thrown around so much on here.

#235 Cyberpunk87

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Posted 06 April 2012 - 07:08 AM

Ya its a mistake,dice did the same thing with BF3 on PC and people were dumb founded why dice didnt include voip.no voice com?why wouldn't you have voip?

#236 pursang

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Posted 06 April 2012 - 07:09 AM

View PostSilent, on 06 April 2012 - 07:07 AM, said:


Software, and as an extension, game development doesn't work this way and it's getting pretty annoying to see this thrown around so much on here.


Please enlighten us, then!

#237 zverofaust

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Posted 06 April 2012 - 07:25 AM

This is without a doubt the stupidest decision yet by far from the MWO team (and there have thankfully been very, very few).

Sure, everyone has access to vent/mumble/TS/whatever. Not everyone has many online friends. And very few have online friends who would be able to play on a consistent basis. I for example have found Battlefield 3 to be quite unpleasant because of DICE's decision about VOIP on the PC. I don't have many friends who play it, and it is thoroughly unenjoyable due to the fact that I can not hear my other pubby teammates on comms.

I really hope PGI rethinks this. Fact of the matter is, no ingame VOIP will really impact a lot of players negatively.

#238 Dread Render

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Posted 06 April 2012 - 07:36 AM

Due to the nature of Team activity communication can be very important. even the winning element.
Sooner or later MWO will want to have its own VOIP
Why not start now?

#239 Eegxeta

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Posted 06 April 2012 - 07:39 AM

They just shot themselves in the foot. Now all the players who don't have 3rd party chat can't talk to each other and from what I'm reading for the 3rd party chat to even be useful you have to know the people your playing with. Anyone who says a VOIP shouldn't supplied hasn't put any thought into this.

Edited by Eegxeta, 06 April 2012 - 07:47 AM.


#240 Orzorn

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Posted 06 April 2012 - 07:41 AM

To those of you claiming that "most players here are really serious, so most players are going to join groups with voice comms."

I'll tell you the same thing that Bethesda always told us on the Elder Scrolls forums:
"Yes, it seems like the forum community is large. In fact, its less than 1% of our user base. For every million players that buy the game, only a few thousand actually post on the forums."

You might be convinced that "most players" are going to be serious about the game, but I'll remind you that out of the several tens of thousands of players that have already registered, only a few thousand actually bother actively posting. This is NOT your father's Mechwarrrior, and that also means that the days where everybody was part of a group are behind us. The VAST majority of this game will likely start out as pubs. Us? The dedicated few who are already in groups? We're going to be the minority, at least at the beginning. This is a free to play game, so when it releases, and there's thousands upon thousands of ad banners on various websites, expect to see the pub population explode.

Not having voice comms just means that you won't be able to communicate with this huge group of people in any match. Thousands of players will go without voice chat. They will go without direction. They'll run around like chickens with their heads cut off. You've got TS/Mumble/Vent? Good for you. I know I don't have a server. I know that none of my friends have a server. I know that if I had a server I wouldn't give it out because that's bad security practice.

It seems to me that the arguments against VOIP are either based upon awful misconceptions "they'll cheat around it." That's only if they pulled a stupid move and had the game effect the VOIP (ECM shutting it down, for example). "I don't want kids screaming in my ear!" So mute them. "I already have vent/TS/mumble!" Aren't you lucky? There's going to be thousands of players WITHOUT THOSE. Are you going to share with them? Oh no, but what if they're whiny twelve year olds?!

People talk about wanting built in VOIP as being selfish, but I see it the other way around.





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