

MWO will not include VOIP: A Mistake?
#241
Posted 06 April 2012 - 07:47 AM
And why really, because it takes a few seconds to mute annoying people (just like /addignore), and people have been put off of VOIP by the mouth breathing denizens of x-box live (not even the same platform.)?
#242
Posted 06 April 2012 - 07:48 AM
#243
Posted 06 April 2012 - 07:49 AM
Render, on 06 April 2012 - 06:51 AM, said:
I knew there was a reason I was called to this thread. Personal attacks go against the Code of Conduct, consider this an official warning. Name calling? Really?
pursang, on 06 April 2012 - 06:55 AM, said:
What a coincidence, so do I! Why, just a few months ago this particular community had a certain member that was causing a lot of trouble, but you guys definitely weren't shy about letting him know what you thought about that. Poof, he was gone!
#244
Posted 06 April 2012 - 07:55 AM
Giftmacher, on 06 April 2012 - 07:47 AM, said:
And that's what I'm worried about. Mechwarrior can be a complex game, and not having anyone to talk to would really alienate new players, especially if the rest of their team is together and already on vent/TS/mumble. Are those players going to take their time to tell the one or two pubs whats happening? I think this might just lead to groups shunning pubs and pubs rarely getting a chance to get their foot in the door. How do I know how good a player is if I can't even talk to him/her?
#245
Posted 06 April 2012 - 08:04 AM
I'd rather have that nixed. When there's freely available in-game comms, it's abused more often than used.
In a TS/Vent server, people are there for a reason. To coordinate with one another. Yeah, it's more work to do, and I'm sure there'll be issues with it, but cest la vie.
#246
Posted 06 April 2012 - 08:12 AM
Aegis Kleais™, on 06 April 2012 - 08:04 AM, said:
I'd rather have that nixed. When there's freely available in-game comms, it's abused more often than used.
So mute them.
Quote
Seriously, as I've said, lots of people in Dota 2 use the voice chat for very legitimate reasons. People never use it for things not directly relating to the game at hand unless they're specifically using it to troll (which is a quick v to open the score board, then click on the mute button. Problem solved, and we didn't even have to remove an entire feature to do it! Wow!). Perhaps its the kind of games you play (I've played games where the voice chat was indeed never used to discuss the game at hand, like call of duty), but games like Dota that require good teamwork rarely, if ever, have people using the voice chat for ANYTHING other than the current game. Pubs WILL work with the team (at least, to the best of their ability, which sometimes is really pathetic).
Don't throw the baby out with the bathwater.
#247
Posted 06 April 2012 - 08:18 AM
that way some words could be filtered...
#248
Posted 06 April 2012 - 08:26 AM
Orzorn, on 06 April 2012 - 07:55 AM, said:
Common sense dictates if your 2 randomers in a game with 10 others from the same clan, you stick with them and follow.
#249
Posted 06 April 2012 - 08:28 AM
DV^McKenna, on 06 April 2012 - 08:26 AM, said:
Common sense dictates if your 2 randomers in a game with 10 others from the same clan, you stick with them and follow.
It would, but the number of times I beaten absolutely awful 5 man teams in Dota says otherwise. Some groups are truly awful. Most duo players are pretty awful as well, usually two kids playing together or something. It happens pretty often. I don't know how to explain the phenomenon, but it does.
Regardless, don't the pub players deserve the same level of communication as us? And that's just assuming that its like 10 players together. I expect most games will have 4 or 5 people together, so you'll get a game with 2 groups of 4 or 5, and then 2-3 pubs. There is also plenty of chance that the team could have a majority of pubs, with a minority of groups. The most common group of players in Dota is usually 2, a person and his/her friend playing together. The point is, contrary to what many folks here might think (most likely because they're used to Mechwarrior 4 and MWLL), pubs will be in every game, and there are going to be a lot of them. Having the capability to communicate is not only fair to them, its also helpful to them AND TO US. If people are so adamant about being a team, why are so many people here acting like the pubs aren't important?
Edited by Orzorn, 06 April 2012 - 08:35 AM.
#251
Posted 06 April 2012 - 08:46 AM
Aegis Kleais™, on 06 April 2012 - 08:30 AM, said:
I have no idea what games you've been playing, but the vast majority of games I play (usually, of course, from Valve) over muting of individuals.
We should all stop basing our ideas of VOIP upon misconceptions or how certain games have done it. That is bad logic (game X did it this way, so game Y must too). The obvious choice, of course, is for VOIP to be done as well as it can, and that is to have the voice aspect, and individual mutes. Anything else is ridiculous.
#252
Posted 06 April 2012 - 08:49 AM
Orzorn, on 06 April 2012 - 08:46 AM, said:
We should all stop basing our ideas of VOIP upon misconceptions or how certain games have done it. That is bad logic (game X did it this way, so game Y must too). The obvious choice, of course, is for VOIP to be done as well as it can, and that is to have the voice aspect, and individual mutes. Anything else is ridiculous.
Agreed. I was just surprised you thought the solution for my problem was to implement a feature (muting) that wasn't supported in the game. (Of course I'd be smart enough to mute if the game offered it)

But this is why we NEED server renting! I miss the days where we had like 500 people on our server's blacklist from people ignoring the MOTD (which stated all the rules) and then mic spamming/griefing/TKing/etc. and getting insta-banned.

#253
Posted 06 April 2012 - 08:51 AM
Bryan Ekman, on 05 April 2012 - 09:51 AM, said:
My personal experience with VOIP has been as follows:
EverQuest - tried, failed, much easier to use chat.
EVE - IPO (initial public offering), horribly executed by CCP, everyone used their own Vent or TS.
BF2 - Private server (clans usually play multiple games, and a single room based Vent/TS server is much easier for them to manage)
COD 1-7 (xbox) - I have to mute it because of people dropping ignorant, racist, and other awful crap.
I've hear people are using Skype for coordinating games in WoT!
In short, my personal assessment of VOIP is those players that actually use it, and use it well, are well organized and prefer to have their own setup. People playing casual matches generally don't use VOIP.
Not being an avid gamer, or ever used a team voice system, this thread has been as confusing as helpful. But I think the Staff fella speaks reason (no insult meant). I myself had (eons ago) a hard time typing to my team in Mechwarrior 3 when i played online, my typing skills are nil. I look forward to using a voice system, and assume, that as a Lone Wolf, or a noob, that guys will do what guys do, and fanatics always do, they figure a way for it to work. Links, Topics, whatever. Let's face it, the reason this thread is so hot, it is because you care. Concerned for the poor pitiful new guy most of us were at one time, too ignorant, slow, or weak, to figure it out. Wanting to adopt the funny looking puppy with the floppy ear, but worry about it getting your team waxed by the pup walking under your legs at the wrong time. Thanks uncle danno
#254
Posted 06 April 2012 - 08:55 AM
#255
Posted 06 April 2012 - 09:09 AM
#257
Posted 06 April 2012 - 09:17 AM
Play a game, make friends, be an adult about it.
/2 cents
#258
Posted 06 April 2012 - 09:29 AM
Aegis Kleais™, on 06 April 2012 - 08:04 AM, said:
I'd rather have that nixed. When there's freely available in-game comms, it's abused more often than used.
That is anecdotal experience that's disconnected with my own experiences. Sure, I've seen that before, but the bottom line is it depends on the game. In games that are very laid back towards tight teamwork, you'll see this more. You'll see some annoying people in all games.
But I've also seen VoIP be absolutely vital to games where tight teamwork is key. MechWarrior has always been one of those games.
I mentioned Left 4 Dead before, but it's the most easy example of this. People without microphones are considered a hindrance - people who mute the team are a disaster. Voice communication is so extremely important, I don't even know how to explain; in particular in realism modes. I play a lot of Versus, where you need to call out who's attacking, where and in what order to have any chance of winning infected - and clearly call out what's going on when you are survivor and it his the fan. Sometimes you need a timed countdown - you want to hit, or jump a one-way location, EXACTLY at the same time - you do a 3.. 2.. 1. That won't work with typing, not without having your hand off the mouse. Someone not listening to a warning or cry for help - just once - can sink the entire game in seconds.
Again, in my experience, MechWarrior is a lot like this. Failing to listen to target calls and information (not just the target, but the location on their 'mech to hit) alone is a game breaker. There is a reason that we've waded onto MWLL servers with 6:1 kill ratios at a minimum. That was even higher in MW4 pub games.
Plus, we're talking command support abilities here. You going to warn the guys in grid B4 you're dropping artillery there in 30 seconds? You going to type that to them while the enemy is running around, instead of being able to shout "Get outta there!" at 'em? It just gets more problematic from there. If VoIP isn't included it'll handicap the majority of the player base even further than they already were - by a big, big margin.
geck0 icaza, on 06 April 2012 - 09:17 AM, said:
Play a game, make friends, be an adult about it.
/2 cents
"Anyone got Vent?"
"No I have Skype"
"no"
"no whats that"
"I use mumble"
"whats the IP let me write it down?" -idle-
"ok ill connect" -crash-
"I'm already on TS with my team I don't wanna join the pub one"
etc.
Edited by Victor Morson, 06 April 2012 - 09:35 AM.
#259
Posted 06 April 2012 - 09:39 AM
I'll live with a well implemented comm rose.
#260
Posted 06 April 2012 - 09:42 AM
Victor Morson, on 06 April 2012 - 09:29 AM, said:
"No I have Skype"
"no"
"no whats that"
"I use mumble"
"whats the IP let me write it down?" -idle-
"ok ill connect" -crash-
"I'm already on TS with my team I don't wanna join the pub one"
etc.
Yes... this is exactly what will happen. It will happen over and over.
the result... The teams where each player has the same Voice system will win again and again.
The people, PUB, will be SOL and may eventually just give up in frustration.
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