Diomed, on 07 April 2012 - 07:55 AM, said:
Again, including VIOP in-game has consequences: people will blare music, offensive rants, offensive content, loud noises and other forms of grief. Players will hold down their mic button, or have their voice activation threshold too low so their mic is always open. VOIP can be used to grief other players. Will there be admins in every MWO server to deal with the buffoons? I doubt it.
Most games have a way of muting, or otherwise silencing, players that do this. I should point out anyone that is griefing the VOIP coms will be almost positively be griefing you in game anyway, so a vote kick isn't even out of the option. I would say 95% of the time I've encountered someone who decides to blare loud music either them shooting you in the back or charging suicidally into the enemy on purpose is about 10 seconds behind.
So really, if griefers are your biggest problem with VoIP you need to consider griefers your problem
in general. If you think people grief voice chat only to play a serious, skilled game you haven't run into many.
Diomed, on 07 April 2012 - 07:55 AM, said:
And don't give me this, "teams with VOIP will always win." nonsense. There are few absolutes when it comes to online gaming. I have seen entire teams of pre-made platoons, some have admited to voice, in World of Tanks, and that team looses 15-3.
A worse team with VOIP can beat a better team without, in particular in MechWarrior. Again, the biggest difference between MW and something like, say, Call of Duty is this: Your potential to do damage, and take it. That's really the biggest thing. In most modern FPS games you can drop a guy in a couple hits - if you encounter 5 enemies a voice warning can be nice, but all in all, you can probably kill half of them if you're competent. In MechWarrior if you have 5 guys focus-firing your damaged area, you're likely to get off all of one shot before you've been blown to total smithereens. Focus fire called-shots is probably the #1 most important thing to MW, followed by group movement.
Diomed, on 07 April 2012 - 07:55 AM, said:
Yes, teamwork is important. Yes, VOIP can aid in coordination and improve teamwork. Yes, you can have good teamwork WITHOUT VOIP. Yes, you can loose a match even with good teamwork and VOIP. The most important element to online, skill-based tactical combat games: DO NOT SUCK.
Really again, that's the problem: MechWarrior is skill based, sure, but one 'mech firing at another 'mech can take quite a while to resolve. 10 'mechs firing at another 'mech can take all of 2 seconds. If you can coordinate your team to position in a way to get a shot, and fire at the same target, I do not care if you are the best pilot/gunner that ever existed, you won't even get to inflict a tiny bit of damage before you're long gone. At the very, very least (I wouldn't expect a randomized game to have good positioning tactics) being able to call fire alone - just one guy saying stuff like "Target the Catapult, Victor Morson, right torso damaged" (for example) in a brawl alone can literally turn the tide of the entire fight. If you have 12 guys shooting, say, 6 different targets versus 12 guys shooting 1 target a time, the 6 different target team will be lucky if they even inflict a single kill.
rollermint, on 07 April 2012 - 11:53 AM, said:
I don't particularly care about VOIP, due to the abundance of third party softwares.
Seriously, I am 100% convinced nobody reads more than the first two lines of the OP before posting when they say this. Nobody, I mean nobody, is concerned about organized teams having voice chat.
I will be on the Aces team speak server. I also probably won't be disconnecting from the Aces server, so if I want to talk to people in a public game (say we drop with a lance of Aces), I'll be typing and not joining some hypothetical TS server. If the game had VoIP, I could do both, and that would be a very good thing.
rollermint, on 07 April 2012 - 11:53 AM, said:
I rather they focus on the core game play first and adding more content, maps and mechs for the next few months after launch.
Yes, if you are really serious about your win/loss rate, then your usual pug group won't be functioning at their best efficiency but if you are really that serious, you should already have or be looking for a regular crew to be playing the game with.
Besides, nobody has any idea hows the regular matches are going to be like.
With zero coordination, I have a good idea how they'll be, and it won't be pretty. I'm not worried about my win/loss rate, but rather the fact I full well expect un-voiced pubs to come marching across the field while my company is calling target after target and dropping them all, only to take totally scattered unfocused fire that lets our battered units just step out of the fight.
In other words, I expect a slaughter. I don't want that, because that will frustrate the
hell out of pubbies. That means they stop playing. That means it hurts the game for
all of us.
I'm not saying they'll be able to win consistently if they're able to talk, but I do think it will help them at least coordinating enough to return fire and maybe even score kills sometime. It's just the nature of the game.
rollermint, on 07 April 2012 - 11:53 AM, said:
PGI isn't exactly a AAA studio (budgetary wise) that they can afford hundreds of personnel to be doing everything and offering all sorts of features you might expect from AAA studios like IW or Dice or Valve. I think alot of folks here are a little bit overkill in their expectations of the game. You'll only end up disappointed.
They are, however, using a AAA engine that I believe even has built in VoIP. It's not optimized - the VoIP in the original Crysis engine was awful - but it's something they can tweak, not develop from scratch. It's not like this game is running on Unity or something.
Also, they are a very, very experienced studio even though they haven't had a chance to really make a title on their own in a while and it's obvious from what we've seen so far that every facet of this game has been handled by a group that not only knows MechWarrior well, but also how to make a great looking title. I think you are vastly underselling them based on their past experience.
Edited by Victor Morson, 07 April 2012 - 12:24 PM.