Tryg, on 27 May 2012 - 11:39 PM, said:
And removing the ability to communicate with team members who aren't in your specific 'unit' voip server is a sure way to stretch that 70% out a bit more.
I'm all in favor of third party programs. But if I load up a game at 2am, I can promise you most of my unit won't be on. So now my choices are pass out private server info to some random players before a match and hope they can get connected...or forsake any form of voice communication?
For all those folks who don't like it, don't use it. The inclusion of VOIP in-game will not impair your ability to use third party programs of your choice. The exclusion of in-game VOIP WILL impair the ability of players who cannot join a third party voip. And before you say "Everyone can" consider how often you hard core gamers give out access to your private servers?
I've played CS since the early days, then later CS source, and several of the CoD and Battlefield titles. I have to say, in that time, I've found I very much dislike inviting random sorts to my private servers. But at the same time, I do like being able to communicate with random players who are willing to work with the team. This in fact, has led to several players being recruited. Without in-game voice, my gaming group would be less these players and worse for it.
I'd encourage the devs to consider the fact that one decision limits player options, the other places no limits (provided the 'normal' tools to opt-out through options as well as individually apply mutes are included)
Seriously, I'd give the devs my $60 bucks right now if they could guarantee some sort of in game voice. Without it, I just cant see drop in teams being effective. I realize that it would pull resources from somewhere else, but surely the Urbanmech can wait - getting voice in and done right is important.