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MWO will not include VOIP: A Mistake?


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#361 Jonneh

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Posted 28 May 2012 - 04:32 AM

View PostKhorneholio, on 28 May 2012 - 02:48 AM, said:


Xbox live teaches us that VOIP is largely used to yell abuse in XBOX LIVE GAMES. This has no bearing on MWO whatsoever. Just because you find other PC games VOIP to be useless doesn't mean that the rest of us do. You yourself said that you immediately turn off VOIP... but then you say that nobody uses it. How the heck would you know?

You say that if we want VOIP organised gameplay we should get a vent server. No... YOU should get a vent server, shut off your integrated VOIP and play in your own little world with your cliche. I'd prefer a plan that includes everyone equally instead of dividing them up.

So you're organised with your 3 or 4 friends and who cares what the other 8 people on your team are doing, right? So instead of 12 on 12 we have 4 and 1 and 1 and 1 and 3 and 2 vs 5 and 1 and 1 and 2 and 2 and 3?

Why even have 12 man sides if this is how it's going to end up? I'd much rather have 8 on 8 with integral VOIP than the virtual free for all you'd see MWO degenerate into.


lol.

Quite angry aren't you?

Face facts, even if MWO had voice.. the chances that anyone would listen to you are pretty much nothing. I assume since they're not including comms that you'll not be playing? I'll miss you :huh:

How do I know nobody uses the integrated voice? Well, its a pretty well known fact. The whole thing is a bit of a joke in wow, who added their voip only to find it was used by less than 1% of dungeon groups. Out of my 10,000 games of HoN I've heard it used to organise gameplay about twice, and about 200 times to yell abuse at other players. That leaves about 9800 games of total silence.

Then we come to the cold hard reality, a new one for you I guess, that nobody is going to listen to you anyway. You seem to believe that including comms will result in every match being organised and counterbalanced like you're playing with 11 friends. The moment you come into a battle and start trying to organise things, you'll get half the team who ignores you or can't understand you, 2-3 people who tell you that you're a clueless noob and do what they want anyway and probably every few battles a guy who you rub the wrong way enough that he legs you at the start and ROFLS abuse back down the mic at you. Nobody likes a guy pretending to be Rommel and tell you what to do in your game. Strangers just won't do what you say because you think its best for the team. They're here to play a game and do what they want, you're nobody to them. Why should they change their tactics because some strange voice over the internet tells them to?

Case and point: World of Tanks (the game MWO copies its model from!) runs 15v15 battles with a crude and useless chat system and no VOIP, and yet somehow people manage to work together (sometimes). Would they work together more/better with someone like yourself barking orders at them? I doubt it. They might work together to TK you I guess, judging from how quick you are to get angry at anyone with a different point of view to yourself! ;)

If someone doesn't know what they are doing, its not really something you're going to be able to remedy with the ability to talk to them. Even less likely again if your aggressive/defensive post is an example of your usual temperament. Its sad, but true. In a perfect world where everyone was playing the team game, you might have a point. Reality is quite far removed from that though.

So just get your own VOIP. Mumble is free, and you could host it on any fast home broadband connection and easily host 11 people without lagging yourself.

For the record, I've run a vent server for nearly 10 years. How anyone does group gaming without one is beyond me. I guess they just pray the game has VOIP, and that people will listen to them.. then rage on forums when developers don't want to waste the time/money developing something that only the delusional and troll players use.

I'd pitch my ~6 gaming buddies (and 6 randoms whom we just let do what they want and work with it) against your attempted VOIP leadership of 12 randoms any day.

Good call on the no VOIP, Piranha. Support it 100%. Dev time better spent on features everyone will make use of!

Edited by Jonneh, 28 May 2012 - 04:35 AM.


#362 Captain Wolfsburg

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Posted 28 May 2012 - 04:36 AM

View PostZerik, on 05 April 2012 - 09:23 AM, said:

"...This includes the fact that players will not be able to share currency with each other, so being paid off isn't going to happen."
Personally I find this portion of the interview more disheartening. Oftentimes in WoT atleast I find I'm alot more efficient at raking in the virtual cash than my friends, and some of them hold me back from higher tier matches not because they don't have the experience, but they simply cannot afford equivalent rides while I could easily give them the cash for it, if there was an ability to transfer said cash.
Now, I know MWO won't be having the same tier-battle issues, but still it would be nice if I could help out my buddy to get the last few C-Bills needed to get the shiny new 'Mech he wants, or help pay for repairs after I 'accidently' blow off his missle rack or some such thing.


I'm a mercenary. Mercenaries are all about getting paid off :\ That sounds counterproductive to having mercenary as a faction option at all.


And I agree with the OP. This game really needs an in game VOIP. One of the biggest problems I'm having in setting up my merc unit is figuring out what VOIP software we're going to use. And then we won't be able to communicate with other faction members that we may be allied with, because they'll have their own software and their own channel. So really, they've made a game about team play, and failed to include a key element to promote that. Once again, it's counterproductive to having mercenary as a faction option if we cannot communicate with our allies.

Not sharing money = bad for mercs.
Not having in game VOIP = bad for mercs.

That's my two bits.

Edited by A5mod3us, 28 May 2012 - 04:41 AM.


#363 Shredhead

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Posted 28 May 2012 - 05:11 AM

View PostJonneh, on 28 May 2012 - 04:32 AM, said:


lol.

Quite angry aren't you?

Face facts, even if MWO had voice.. the chances that anyone would listen to you are pretty much nothing. I assume since they're not including comms that you'll not be playing? I'll miss you ;)


How do I know nobody uses the integrated voice? Well, its a pretty well known fact. The whole thing is a bit of a joke in wow, who added their voip only to find it was used by less than 1% of dungeon groups. Out of my 10,000 games of HoN I've heard it used to organise gameplay about twice, and about 200 times to yell abuse at other players. That leaves about 9800 games of total silence.

Then we come to the cold hard reality, a new one for you I guess, that nobody is going to listen to you anyway. You seem to believe that including comms will result in every match being organised and counterbalanced like you're playing with 11 friends. The moment you come into a battle and start trying to organise things, you'll get half the team who ignores you or can't understand you, 2-3 people who tell you that you're a clueless noob and do what they want anyway and probably every few battles a guy who you rub the wrong way enough that he legs you at the start and ROFLS abuse back down the mic at you. Nobody likes a guy pretending to be Rommel and tell you what to do in your game. Strangers just won't do what you say because you think its best for the team. They're here to play a game and do what they want, you're nobody to them. Why should they change their tactics because some strange voice over the internet tells them to?


Why do you assume everyone opting for integrated VOIP wants to yell out commands? Most times that doesn't work, I agree, but you're still able to transmit vital info, like safe routes, spots for ambushes, contacts and the like which will help your team.

Quote

Case and point: World of Tanks (the game MWO copies its model from!) runs 15v15 battles with a crude and useless chat system and no VOIP, and yet somehow people manage to work together (sometimes). Would they work together more/better with someone like yourself barking orders at them? I doubt it. They might work together to TK you I guess, judging from how quick you are to get angry at anyone with a different point of view to yourself! ^_^


OK, WoT is one of the prime examples how tactical games without VOIP fail badly. The only people working together in WoT are small groups and clans joining together. All other rounds just end with the side winning that didn't noobrush over one single flank. And the devs don't "copy their model" from WoT.

Quote

If someone doesn't know what they are doing, its not really something you're going to be able to remedy with the ability to talk to them. Even less likely again if your aggressive/defensive post is an example of your usual temperament. Its sad, but true. In a perfect world where everyone was playing the team game, you might have a point. Reality is quite far removed from that though.


But we can give it a try. We are a more mature community than others, so it will hopefully turn out different. It's all on us. And I have to tell you your post is way more insulting, transporting an arrogance I hope will never be a normality here and ingame.

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So just get your own VOIP. Mumble is free, and you could host it on any fast home broadband connection and easily host 11 people without lagging yourself.


You seem not to be able to get the point of nearly everyone of us opting for VOIP: There won't be all of your clan online every time you play, and the matchmaking may not throw your whole clan in one fight anyway. That's why it's no solution!

Quote

For the record, I've run a vent server for nearly 10 years. How anyone does group gaming without one is beyond me. I guess they just pray the game has VOIP, and that people will listen to them.. then rage on forums when developers don't want to waste the time/money developing something that only the delusional and troll players use.

I'd pitch my ~6 gaming buddies (and 6 randoms whom we just let do what they want and work with it) against your attempted VOIP leadership of 12 randoms any day.



This arrogance again, really!

Quote

Good call on the no VOIP, Piranha. Support it 100%. Dev time better spent on features everyone will make use of!

That's simple trolling.

#364 MaddMaxx

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Posted 28 May 2012 - 05:24 AM

Quote

"WoT is one of the prime examples how tactical games without VOIP fail badly"


That is sad news. Do you have a link to the games failure date? I watch the game News a lot and must have missed that story.

#365 Shredhead

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Posted 28 May 2012 - 05:27 AM

View PostMaddMaxx, on 28 May 2012 - 05:24 AM, said:


That is sad news. Do you have a link to the games failure date? I watch the game News a lot and must have missed that story.

You know, it's such a thing with a foreign language... With the "fail" I referred to the teamplay, not the game as such. Please excuse my grave mistake ;)

#366 Oderint dum Metuant

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Posted 28 May 2012 - 05:41 AM

Didnt WoT have VOIP?

#367 FlareUKCS

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Posted 28 May 2012 - 05:48 AM

I would like to add my support for in VOIP.

To keep it short : I dont have friends that I can get into a game of MWO ( I have friends , just not gaming ones ), fiddling around to find my current groups of randoms Mumble/TS server pre-match would a be a pain... assuming they even had one.
I think just because there are 3rd party software to add features to games that lack features, it is no escuse to deliberately remove those features.

Just implement a basic teamchat VOIP option with options to mute individuals... no need to add lance / star only options or commander only channels, just keep it simple.
'Pros' will still have the option to use 'superior' 3rd party options, so everyone wins.
It especially makes sense when you take your proudly announced multi role warfare doctrine into account... how am I going to tell my team I found the enemy and will be sending data ?
Typing it out takes your hands off the controls and eyes somewhat off the action... you will get that old funny chat in game , ye olde :
' Enemy spottwwwwwwwwwwwwssssssddddaaaaaaaa '
to enemy team ' Noobs I was typing :'( '

So add my support for in game VOIP, but ensure the option to mute individuals is easy to access and supported.

Edited by FlareUKCS, 28 May 2012 - 05:50 AM.


#368 Shredhead

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Posted 28 May 2012 - 05:50 AM

There's a key "Q" for "Voice Chat", but it doesn't work in normal games, so I guess it's for grouped games and clans?

#369 Oderint dum Metuant

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Posted 28 May 2012 - 05:51 AM

View PostShredhead, on 28 May 2012 - 05:50 AM, said:

There's a key "Q" for "Voice Chat", but it doesn't work in normal games, so I guess it's for grouped games and clans?


Sorry it works all time or it used to when i played, assuming you had set it up correctly in options, and it was no better than xbox 360 style voip with kids, racisim and people playing music down the mics.

Edited by DV McKenna, 28 May 2012 - 05:51 AM.


#370 Sassori

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Posted 28 May 2012 - 05:51 AM

Yeah cuz when your scout is being ambushed he's going to have time to frikken TEXT CHAT.

No integrated VOIP is just hosing House players and lone wolves completely. VOIP is a way to make teamwork easier and more fluid. Without it there is no way for the House's and general pugs to be able to compete against merc forces. Cuz... we don't have radio's now?

This is seriously a really really bad move. It's a great tool and one that will be absolutely necessary for strategy and coordination especially in a fire fight, cuz, we're not going to be able to type out /anything/ unless we want to die when the feces gets thick.

Edited by Christopher Dayson, 28 May 2012 - 05:52 AM.


#371 LeastWeasel

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Posted 28 May 2012 - 05:55 AM

View PostGarth Erlam, on 05 April 2012 - 09:33 AM, said:

Keep in mind there's also text chat - which honestly I use about as much as verbal.


This. This is how I organize in pub matches in WoT, and it keeps the CoD factor loooow... I don't want your voice in my ear unless you've proven yourself to not be a tool.

And honestly, speaking solely in regards to the WoT system, it works. Yes, you DO have enough time to chat - and if you don't, working in a few of those F-key macro messages gets your point across succinctly when you're in a rush. F7 = help!

Edited by LeastWeasel, 28 May 2012 - 05:57 AM.


#372 Sassori

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Posted 28 May 2012 - 05:57 AM

Yeah text works so well when you're under fire...

#373 Shredhead

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Posted 28 May 2012 - 06:46 AM

View PostDV McKenna, on 28 May 2012 - 05:51 AM, said:


Sorry it works all time or it used to when i played, assuming you had set it up correctly in options, and it was no better than xbox 360 style voip with kids, racisim and people playing music down the mics.

I see. Just tried it, but there's nobody on, 4 rounds played.

#374 Gremlich Johns

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Posted 28 May 2012 - 06:48 AM

in-game VOIP introduces lag.

No

#375 Sassori

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Posted 28 May 2012 - 06:49 AM

View PostGremlich Johns, on 28 May 2012 - 06:48 AM, said:

in-game VOIP introduces lag.

No


What? Are you on dial-up?

#376 Gremlich Johns

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Posted 28 May 2012 - 06:52 AM

View PostChristopher Dayson, on 28 May 2012 - 06:49 AM, said:


What? Are you on dial-up?



Have you not used the Crysis in-game VOIP? Those of us who have opt for TS3 or Vent or something else. Sounds like you are a jump in and play guy or do not play with an established team who relies on TS3 etc for team comms for a lot of team business.

When you are about to drop, you want to have ALREADY established comms in order to set everybody up (and fix any comms problems) before you do enter into an engagement. Unless the game allows you to be in comms before the game starts, I say no to in-game VOIP.

Edited by Gremlich Johns, 28 May 2012 - 06:56 AM.


#377 Nintenja

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Posted 28 May 2012 - 06:53 AM

Every game I play with a built in VOIP rarely gets used. Everyone still uses vent.Especially clans.

#378 Artifact

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Posted 28 May 2012 - 06:58 AM

I'd much rather the dev team spend time on stuff like role warfare to make the game more interesting and complex, rather than having someone (several people?) learn an entire new discipline like VOIP and code something that is already commonly available and free or nearly free.

#379 SideSt3p

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Posted 28 May 2012 - 07:15 AM

I can't believe this has been resurrected again. It's an on-line game, I DO NOT want to live chat with a bunch of raging nerds who are mad over whatever they perceive to be wrong. If I want voice chat because I'm playing with my friends we can use Ventrilo or Skype and have a MUCH better experience.

Also, do you know how much work it is to code this stuff? It's not easy and would take a lot of valuable time. If people are that worried, they'll do what we used to do in the old EverQuest and WoW raid days, have a Vent Server set up, spam the join details at beginning of game and hope your team joins.

My 2 C-bills....

#380 MaddMaxx

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Posted 28 May 2012 - 07:15 AM

View PostShredhead, on 28 May 2012 - 05:27 AM, said:

You know, it's such a thing with a foreign language... With the "fail" I referred to the teamplay, not the game as such. Please excuse my grave mistake ^_^


No worries. Your English seems solid enough. My bad for the misinterpret. ;)





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