Airwolf, on 02 November 2012 - 02:18 PM, said:
One thing I didn't see mentioned about the LB10-X is that while the shotgun pattern/damage isn't all that great against a fresh, fully armored Mech, it's an excellent crit-seeker once the armor gets really thin or gone. Actually, the crit-seeking also holds true for MGs once the armor is pretty much gone plus the constant, *REALLY* annoying MG 'whine' in the cockpit of the Mech getting hit. Great weapons? Definitely not ... effective when used as intended/correctly? ... well ... your mileage will vary
As for the AC/20 ... all I can say is ... try it ... and not just once or twice ... while I'm not a particular fan of it personally, I've seen people use it to great effect.
MW:O Crit rules do not work like the table top crit rules.
MG as crit seeker? Damage is still too low. Every internal component has 10 hit points. With a DPS of 0.4 that may be maximally modified to a DPS of 1.2 due to the crit damage multiplier. That means it would take you about 8 seconds to chew through a single component.
LB-10 X at least has a potential DPS of 4 going for it, so it would take 2.5 seconds to chew throw one single component.
But in both cases - if each shot/pellet you fire is actually randomly seperately per component, you're spreading the damage across the internal components. So you may actually take much longer to take down a component!
Best Crit-Seekers in MW:O?
1) AC/10, PPC. If you hit an internal component at all guaranteed destruction.
2) Gauss Rifle, AC/20. Sufficient single target damage to destroy any component - a bit too much actually, so you're not very efficient. Unless there is a damage transference rule for crits, then reverse 1 and 2.
3) Pulse Large Laser. Guaranteed Destruction if you can maintain the target for the full duration, if not, you can still hope for a crit multipler.
4) AC/5, Ultra AC/5. Requires critical damage multipler, but can lead to guaranteed destructions.
5) Medium Pulse Laser. If you can maintain fire long enough and get a good multiplier, guaranteed destruction.
6) Medium Laser. As above, but longer beam duration and less damage.
7) All other energy weapons can only get a good chance for guaranteed destruction in one shot if you're lucky.
8) AC/2, LB-X 10 AC, SRM, LRM. You must be really lucky with your rolls and roll a few high damage multipliers.
9) MG: So horribly bad damage output...
Edited by MustrumRidcully, 03 November 2012 - 03:15 AM.