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Do we need ingame VOIP? A poll...


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Poll: Do we need ingame VOIP? A poll... (341 member(s) have cast votes)

Do we need ingame VOIP to experience nice and tactical gameplay?

  1. Yes, it would advance tactical TEAMPLAY! (142 votes [41.64%] - View)

    Percentage of vote: 41.64%

  2. No, I wanna play for my own/with my friends on VENT/TS/MUMBLE only! (52 votes [15.25%] - View)

    Percentage of vote: 15.25%

  3. I've got nothing against it, as long as I can mute it... (138 votes [40.47%] - View)

    Percentage of vote: 40.47%

  4. Don't really know.... (9 votes [2.64%] - View)

    Percentage of vote: 2.64%

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#21 Eegxeta

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Posted 05 April 2012 - 01:05 PM

I personally hate those 3rd party programs the ones I've seen have cryptic and confuse user interfaces. I would like to see an in-game voice chat because it can be fine tune to the needs of MechWarrior.

Even if you don't have a mic you can still listen and they could give keyboard voice chat so you can say help, out of ammo, I see a *insert mech here*, yes, or no. If your not commander and you have those you really won't need a mic.

I think generally people who voted for this didn't think about it for more then a few seconds and that is the difference between player and designer they need to spend a long time thinking about these things so they don't cripple their game.

Edited by Eegxeta, 05 April 2012 - 01:15 PM.


#22 soulfire

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Posted 05 April 2012 - 01:05 PM

THis question was already answerd by Paul in an interview they arent going to have it in the game as people will use their own anyway esp if they want a leg up and not have their in game talk be blocked. Personnely I would rather they use every resource possible for game play . Let the players use the systems that are already out there.

#23 Jonas

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Posted 05 April 2012 - 01:07 PM

I want a in game chat, honestly. I plan on playing with a few friends but lets say they aren't playing then I got to play with who is on if they got a vent and play with a bunch of others then I am screwed because I don't have vent or team speak or what have you. as for not having a mic that is crap for less than 15 bucks you can get a basic one hell my computer has one built in.

#24 Dimetime

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Posted 05 April 2012 - 01:13 PM

Chose the third answer. I can see where those who aren't in "guilds" and don't have established VOIP servers could make use of it. Gives PUGs a better fighting chance vs "guilds". That said I don't know how much I would personally use it being that I'm trying to drag 5 other guys into MWO with me and we have Vent.

#25 Orzorn

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Posted 05 April 2012 - 01:16 PM

View PostDimetime, on 05 April 2012 - 01:13 PM, said:

Chose the third answer. I can see where those who aren't in "guilds" and don't have established VOIP servers could make use of it. Gives PUGs a better fighting chance vs "guilds". That said I don't know how much I would personally use it being that I'm trying to drag 5 other guys into MWO with me and we have Vent.

Just a suggestion:
For games that do have built in VOIP, if you still want to use a third party program, bind the talk key to a different button for the game and the third party program. This lets you talk exclusively to your buddies, but if you want to communicate with everybody on your team, you can use the in-game chat. This is nice for everybody. The pubs get their communication, and you get your exclusive buddy-only communication (especially useful for talking about how bad some players might be without getting the pubs mad. :mellow: ).

#26 Motionless

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Posted 05 April 2012 - 01:23 PM

View PostElizander, on 05 April 2012 - 12:59 PM, said:

I don't really think that it is necessary. Probably 95% of the people you play with will say "I don't have a mic" anyway.

They don't need one just to make voip useful, because I do have one. Having people calling things out and sharing information is needed in team games, not everyone needs to speak to start to reap the benefits of in-game voice. You can go into a silent server in a game like TF2 and start calling things out and easily be one of the largest influence on the outcome of a game you just joined full of players you've never met before.

There better be some FFA deathmatch and last man standing if I'm going to be playing with a bunch of randoms and no voice chat.

#27 Cataclysm315

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Posted 05 April 2012 - 01:25 PM

Ofcourse we need in game voip. Stoppign to type about the guy shooting at you isnt as good as simply saying "hey guys did you know theres an atlas about?" Much prefered to being raped while you type.
Just saying :mellow:

#28 GreatSeaSpider

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Posted 05 April 2012 - 01:29 PM

hmm, this is trickier to answer than it sounds, and no doubt the devs have discussed this at length already. Pro players will always please themselves regardless, if a built in voip system did not provide the features they need they'd use something else. ive got two seperate extremes here...

Imagine this scenario if there's no inbuilt voip... where a team of random people come up against a team with 8 guys coordinated on teamspeak, and a few randoms without comms to pad out the team. the random team will be uncoordinated, typing chat messages never really works once things heat up, it takes too long! they are likely to get trounced by the pro team, with the random players filling out the pro team tagging along with elements of their pro comrades. the pro players dont get much of a challenge and everyone else is left feeling a bit disjointed.

now on the other side of the coin.... each player knows what role they are aiming for during a match, they have selected a mech and outfited it to suit this desired team role, in a game with no comms, scouts will move forward and hunt, support units will move towards good firing positions and relocate as enemy contacts appear, and assaults will charge in lol. everyone has fun and things just happen fairly naturally :-)

in reality some matches will tend to go one way, and some more towards the other :-) one downside to not having voip is voip provides a good medium for making friends and recruiting, pro players easing newer players into potentially more advanced play styles and coordination. this is of course balanced by the occasional bad apple who just wants to be trouble... selective player mute would be essential!

if not having it in at launch is a cost related descision, then id be happy for the dev money to go on better things :-)

#29 Canas

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Posted 05 April 2012 - 01:30 PM

I vote no. I've never seen one of these programs(in game not third party)that works at all. Leave it out.

#30 Cataclysm315

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Posted 05 April 2012 - 01:35 PM

GreatSeaSpider you are definatly right in what you are saying. People make friends much easier when introduced with people they dont know. You can get that using ventrilo as you have to have friends already or luckily make one through typing (rare in my opinion). The pro team will most likely **** on the other guys because of their co ordination. Voip could be something that you choose to have disabled if you dont like it therefore suiting both partys. Wouldnt be hard to implement a "voip enabled/disabled" button.

#31 Thorn Hallis

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Posted 05 April 2012 - 02:01 PM

Textchat is enough. So no.

#32 Felicitatem Parco

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Posted 05 April 2012 - 02:04 PM

Textchat only "works" when you have plenty of unbound keys to spare, and you pre-bind messages to them.

You can't really do text-chat as in "type on the fly" because you can't type while fighting. Anyone who supports text-chat will consequently be supporting key-bound phrases only as the primary form of communication between players who didn't come into the fight as a close-knit group on a 3rd party voice app.

This is just like how in-game chat was handled 15 years ago.

Edited by Prosperity Park, 05 April 2012 - 02:06 PM.


#33 Vexgrave Lars

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Posted 05 April 2012 - 02:26 PM

While I still don't agree that there should be an in game dev time feasting monstrosity VOIP app written, plug in, I will concede that perhaps the "unfair" (not sure unfair is the right word) advantage of those who decided to be part of a team over the lone wolves and small units does exist. While I understand the plight, its still a plight you have created by CHOICE... and no other reason.

You know whats coming, you know the game. You are presciently aware that isn't going to change by launch, without a bowing concession and expenditures by the Dev's. Which they haven't been prone to do. Loners are also very aware what coordinated attacks mean when the numbers jump from 1v1 to 4v1 and they can't call out for help.

Thus you have a few options:

1. Sit on your hands, and fret.
2. Start getting in teams that will give you the options you want.
3.Wait patiently until it becomes a practical priority and financially feasible for the Dev's to pursue.
4. Find a free service that you can coordinate with people quickly on.
5. Choose to abstain because other humans make you uncomfortable or you hate VOIP apps, die in a horrible slag pile.

The foreknowledge that the intent of the game design as it stands means you are accountable for how you handle coms. I fully expect that once 1RR drops planet side we will use every advantage, perceptively fair as it relates to this poll, or not to win. Of course we wont be able to hear you complain, because you will have chosen not to have a mic with voice.

Good Luck, and see you under the reticle.

Darius Johnson, Chairman of the Goonswarm​ defined "the" response criteria for sincere indifference to issues of choice like this pretty well in PVP combat games, " at the end of the day the idea that people have is that we are out to destroy the game, I think was what was put to us?, but I think that quote kinda taken out of context. At the end of the day our goal is to destroy your game." Youtube EVE ONLINE FanFest 2009: GoonSwarm - part 3

#34 GreatSeaSpider

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Posted 05 April 2012 - 02:43 PM

View PostVexgrave Lars, on 05 April 2012 - 02:26 PM, said:

While I still don't agree that there should be an in game dev time feasting monstrosity VOIP app written, plug in, I will concede that perhaps the "unfair" (not sure unfair is the right word) advantage of those who decided to be part of a team over the lone wolves and small units does exist. While I understand the plight, its still a plight you have created by CHOICE... and no other reason.


Nice post :mellow: my only comment is on the section I've quoted.... While I intend to find a like minded group of regular players to enjoy the game with, i'm not sure it's fair to say that the plight of those who have not done so is a choice as such, but a side effect of the mechanics of the game. If i was on skype/ts/ventrillo with a couple of mates and we found ourselves fighting alongside a larger organised group, it would be great to be able to get into voice chat with them quickly and easily, this wont be possible as it stands. The best possible experience would be for everyone to be able to talk to who they're in a game with should they choose to do so, but for new players or casual gamers it'll be very hard to break through that initial barrier of establishing communication, and while that's unfortunate, it's not strictly speaking a choice <_<

#35 Vexgrave Lars

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Posted 05 April 2012 - 02:54 PM

View PostGreatSeaSpider, on 05 April 2012 - 02:43 PM, said:


Nice post :mellow: my only comment is on the section I've quoted.... While I intend to find a like minded group of regular players to enjoy the game with, i'm not sure it's fair to say that the plight of those who have not done so is a choice as such, but a side effect of the mechanics of the game. If i was on skype/ts/ventrillo with a couple of mates and we found ourselves fighting alongside a larger organised group, it would be great to be able to get into voice chat with them quickly and easily, this wont be possible as it stands. The best possible experience would be for everyone to be able to talk to who they're in a game with should they choose to do so, but for new players or casual gamers it'll be very hard to break through that initial barrier of establishing communication, and while that's unfortunate, it's not strictly speaking a choice <_<


I have 4 VOIP clients installed, on two separate systems and 2 laptops (admittedly I am in IT, and I need that, most do not). They are all free and all start, load, and connect in seconds. I have learned from past experience that being prepared is the key to good coms.

I agree the game design is not making it easy and will concede halfway that PGI should engage in some utility to make it easier, knowing what we know. That doesn't mean people shouldn't start getting prepared if they can't.

#36 Orzorn

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Posted 05 April 2012 - 02:56 PM

View PostGreatSeaSpider, on 05 April 2012 - 02:43 PM, said:


Nice post :mellow: my only comment is on the section I've quoted.... While I intend to find a like minded group of regular players to enjoy the game with, i'm not sure it's fair to say that the plight of those who have not done so is a choice as such, but a side effect of the mechanics of the game. If i was on skype/ts/ventrillo with a couple of mates and we found ourselves fighting alongside a larger organised group, it would be great to be able to get into voice chat with them quickly and easily, this wont be possible as it stands. The best possible experience would be for everyone to be able to talk to who they're in a game with should they choose to do so, but for new players or casual gamers it'll be very hard to break through that initial barrier of establishing communication, and while that's unfortunate, it's not strictly speaking a choice <_<

That's an excellent point, as well.

Due to the way matchmaking works, we might see two groups of people being put together. Imagine not communicating with, say, a whole other have of your team, just because there was no VOIP for the game. You both might be on your own servers, but what about speaking to each other?

It might seem okay not to communicate with the one or two pubs you might get, but what happens if you have an entire other group of folks on your team? Not communicating with them is just a terrible decision. That's HALF your team, AND they're organized! Communication would go a very long way.

#37 GreatSeaSpider

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Posted 05 April 2012 - 02:58 PM

View PostVexgrave Lars, on 05 April 2012 - 02:54 PM, said:


I have 4 VOIP clients installed, on two separate systems and 2 laptops (admittedly I am in IT, and I need that, most do not). They are all free and all start, load, and connect in seconds. I have learned from past experience that being prepared is the key to good coms.

I agree the game design is not making it easy and will concede halfway that PGI should engage in some utility to make it easier, knowing what we know. That doesn't mean people shouldn't start getting prepared if they can't.


haha sounds like a good setup :mellow: yeah it's a fair point on being prepared, hopefully the pre-match chat will allow people to swap ts server details/ventrilo etc.

#38 GreatSeaSpider

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Posted 05 April 2012 - 03:03 PM

View PostOrzorn, on 05 April 2012 - 02:56 PM, said:

That's an excellent point, as well.

Due to the way matchmaking works, we might see two groups of people being put together. Imagine not communicating with, say, a whole other have of your team, just because there was no VOIP for the game. You both might be on your own servers, but what about speaking to each other?

It might seem okay not to communicate with the one or two pubs you might get, but what happens if you have an entire other group of folks on your team? Not communicating with them is just a terrible decision. That's HALF your team, AND they're organized! Communication would go a very long way.


Exactly, it may be interesting to have one person from each group switching between comms to liase with the others. this could actually end up being quite a good feeling in game... with two loosly associated merc groups (by faction allegiance only perahps) getting to play nice together to stomp an opposing team using middle-men from each group to coordinate high level tactics.

I guess the general overture here is to hope PGI do provide help needed pre-match to allow this kind of quick and dirty communication to be arranged (lobby chat will suffice!), and that for those who want to do it... a way will be found as Vexgrave Lars has said :mellow:

#39 Tannhauser Gate

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Posted 05 April 2012 - 03:03 PM

Yes, but the only way would be if:

- If it does not interfere with team communication. (Win>Immersion)
- If it lets you talk to other players in the pubs/lobby or pre drop launch area (3rd party apps lack this)
- If it has great effects and adds to the intensity and immersion. (otherwise why bother)
- If it does not add to the bandwidth interfering with the game and keeps high-ping players from playing.
- If it has in-game controls (even part of the mech's cockpit design) and do not require alt-tabbing to another app.

#40 osito

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Posted 05 April 2012 - 03:24 PM

It would be nice if it is in-game for everyone to use. However i do not think they should have it in right now. I want them to spend every second making my mechs and my environment look cool and function well. All the extra codes and doohickeys can come later.





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