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Do we need ingame VOIP? A poll...


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Poll: Do we need ingame VOIP? A poll... (341 member(s) have cast votes)

Do we need ingame VOIP to experience nice and tactical gameplay?

  1. Yes, it would advance tactical TEAMPLAY! (142 votes [41.64%] - View)

    Percentage of vote: 41.64%

  2. No, I wanna play for my own/with my friends on VENT/TS/MUMBLE only! (52 votes [15.25%] - View)

    Percentage of vote: 15.25%

  3. I've got nothing against it, as long as I can mute it... (138 votes [40.47%] - View)

    Percentage of vote: 40.47%

  4. Don't really know.... (9 votes [2.64%] - View)

    Percentage of vote: 2.64%

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#101 Karyudo ds

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Posted 18 April 2012 - 08:15 PM

View PostRejarial Galatan, on 18 April 2012 - 08:11 PM, said:

Problem. If matches are like 10 to 15 to even 30 minutes, are you REALLY going to want to spend a half hour PLUS getting your random group onto a TS/Vent/Skype/W-E else VOIP just so you dont need an ingame voip?


That's why I support VOIP. The casual player might not use it much, but fat chance getting the casuall player to alt-tab for any reason at all. At least in game they only have to hit a button.

#102 Rejarial Galatan

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Posted 18 April 2012 - 08:17 PM

I am a 'lifer' on STO and have a few VA1's and a LTG1 and doing the BORG missions for the gear was a real ****h! if you couldnt talk to your team to coordinate. Hell, most groups wouldnt take you unless you had Vent/TS or Skype. Its why Cryptic eventually gave us one built in

#103 Gun Bear

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Posted 18 April 2012 - 08:23 PM

Like with other games most people will already have teamspeak and such so few people would used the VOIP and guys like me would get frustrated with people not talking and give up on it.

#104 TRI4CE1

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Posted 18 April 2012 - 08:26 PM

I think this would be amazing if they could pull it off. Jamming or damged communications would add some big tactical changes in a lot of situations. even possible communications monitoring. Sounding like you are actually on a combat communication system like the army.

Tons could be done with this.

Hey if its gonna bring the experience closer to feild reality. I am all for it.

#105 Rejarial Galatan

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Posted 18 April 2012 - 08:27 PM

See, for me, its like this. I want to be able to be in the direwolf or atlas or timberwolf mk2 and be able to shout out to my entire team across a voip that there is a star or something of lil scouts moving in a direction not favorable to my team and be able to get fire support to deal with it. If im in a PUG, and most likely it WILL be a PUG oh 100% of the time, it will be beyond inefficient to join a private VOIP. it is why at somepoint, not at launch perhaps but shortly after a built in VOIP is 100% mandatory to handle something like that.

View PostTRI4CE1, on 18 April 2012 - 08:26 PM, said:

I think this would be amazing if they could pull it off. Jamming or damged communications would add some big tactical changes in a lot of situations. even possible communications monitoring. Sounding like you are actually on a combat communication system like the army.

Tons could be done with this.

Hey if its gonna bring the experience closer to feild reality. I am all for it.

absolute agreement

#106 SavageMind

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Posted 18 April 2012 - 10:59 PM

Not a fan of ingame VOIP. I prefer my own client with a server I own. Waste of development time.

#107 John Clavell

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Posted 18 April 2012 - 11:15 PM

If they did add it, which they have said they wont. But if they did I want to be able to turn it off. I'm going to use external VOIP because I can have more control over it. Look at EVE Online's built in VOIP, which is not a bad system. But once you scale up to large numbers it's a nightmare and you have little control over user management. Now they are developing it into basically a standalone product which integrates back into the game.

#108 Tyrant

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Posted 18 April 2012 - 11:45 PM

View PostSamuel Maxwell, on 18 April 2012 - 11:37 AM, said:

If enough people mute the in-game VOIP, it is useless. If people are kicked out of games for not using an in-game VOIP, then it puts pressures on those that don't want it. I voted for the third option because if it's in, I don't care (even though I rather have resources diverted elsewhere) as long as I can mute it and not be kicked. However, I'm leaning towards the second option in case I don't get what I want.


I highly doubt players will be able to kick other players from games, think WoT matchmaking. And before anyone says the game will not matchmake you into games if you have VOIP disabled, I would suggest you stop and think for a second.

View PostRejarial Galatan, on 18 April 2012 - 08:11 PM, said:

Problem. If matches are like 10 to 15 to even 30 minutes, are you REALLY going to want to spend a half hour PLUS getting your random group onto a TS/Vent/Skype/W-E else VOIP just so you dont need an ingame voip? I dont think so. If you want a team that can win PUG or Guild or what ever, you really do NEED an ingame voip. pure and simple. its faster and more efficient.


Its not a problem, what makes you think that people actually want to talk with 15 random people? All units already have VOIP, if not TS / Vent / Mumble then skype.

View PostTRI4CE1, on 18 April 2012 - 08:26 PM, said:

I think this would be amazing if they could pull it off. Jamming or damged communications would add some big tactical changes in a lot of situations. even possible communications monitoring. Sounding like you are actually on a combat communication system like the army.

Tons could be done with this.

Hey if its gonna bring the experience closer to feild reality. I am all for it.


Cromhounds had this mechanics, guess what people did? They ran skype on the laptops to bypass these system.

The short story is VOIP is nice, but do not:

* force people to use it
* not be able to turn it off
* disable other VOIP system (TS / VENT / MUMBLE / SKYPE lol?)
* integrate game system into it (people will find work arounds)

Edited by Tyrant, 18 April 2012 - 11:46 PM.


#109 Spooky

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Posted 19 April 2012 - 12:28 AM

View PostTyrant, on 18 April 2012 - 11:45 PM, said:

Its not a problem, what makes you think that people actually want to talk with 15 random people? All units already have VOIP, if not TS / Vent / Mumble then skype.

What makes you think they don't? Those who won't are typically those that wouldn't use another voice chat solution at all. Have you never played any public matches in popular Source games? Random people talk to each other or at least give directions there all the time.



View PostTyrant, on 18 April 2012 - 11:45 PM, said:

The short story is VOIP is nice, but do not:

* force people to use it
* not be able to turn it off
* disable other VOIP system (TS / VENT / MUMBLE / SKYPE lol?)

This should be a given in any case. I don't think anyone would ever think of doing either of these things, when trying to integrate voice chat into a game.



View PostTyrant, on 18 April 2012 - 11:45 PM, said:

* integrate game system into it (people will find work arounds)

What do you mean by that?

#110 Joe3142

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Posted 19 April 2012 - 02:50 AM

It could be useful but not totally neccessary if there is text chat in the game.

#111 Nik Van Rhijn

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Posted 19 April 2012 - 08:18 AM

Most of the people rubbishing in game VOIP are in a group with their own TS. The attitude is F*U I'm OK and we don't want to talk to you plebs anyway. I can't see typing and fighting at the same time working. The other being that PUGs wont work together so no need to give them the tools to do so.

#112 Cattra Kell

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Posted 19 April 2012 - 08:20 AM

Voted No due to possible Lag issues. Also <Shameless Plug> we offer TS services for the public at NGNG.

#113 Oderint dum Metuant

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Posted 19 April 2012 - 08:31 AM

View PostNik Van Rhijn, on 19 April 2012 - 08:18 AM, said:

Most of the people rubbishing in game VOIP are in a group with their own TS. The attitude is F*U I'm OK and we don't want to talk to you plebs anyway. I can't see typing and fighting at the same time working. The other being that PUGs wont work together so no need to give them the tools to do so.


50/50.

Its more a case of those people really do not care about playing with PUGS they play games as a unit and thats all.
VOIP doesnt really solve alot like people are posting it will.

12 people per team, 5 people on this team are from Clan Frozen Gerbil and play on their on TS and mute all VOIP. Out of the 7 left you'll get games where all of them use VOIP and other games where 2 maybe 3 will use VOIP.

Thats still unorganised some people will not use VOIP so the idea the VOIP is worth development because it will change PUG gameplay is as laughable as 3rd party programs being blocked.

#114 Havoc2

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Posted 19 April 2012 - 08:33 AM

I don't care 1 way or the other.

Some games I've played had it (Global Agenda, LOTRO) and it was rarely used if ever.

As for typing and fighting. . . . did none of you ever play MW2/3 in an organized setting? Hell on-line gaming is the reason I can type about 90 wpm.

Needed to set a heading, type in chat, turn fire, type in chat, run away, type in chat lol

#115 Lomack

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Posted 19 April 2012 - 09:17 AM

Adding a VOIP component to the game has a number of drawbacks for little gain.
- Added development time or licencing costs for PGI
- Current VOIP offerings will more than likely end up being better
- Increased bandwith requirements for the game and for PGI's network if they are hosting.
- A large percentage of players will opt to use 3rd party VOIP software regardless of MWO's offering, decreasing the utility of this option.
- etc..

The few pluses I see for VOIP are
+ for those that want it, during PUG matches.
+ people won't be able to do network attacks on opposing clan's VOIP providers without affecting game play.
+ It will save some of the players a few $ a month who would have gone out and paid a VOIP provider.

What they could / should probably do is contact VOIP providers to offer a software bundling with their product or promotional material for regional providers. Maybe they can develop some form of marketing relationship with a well established VOIP network and get some cross promotional advertising.

As much as we all know about MWO, I am sure there are a LOT of more casual fans that don't even know this game is in development.

#116 Karyudo ds

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Posted 19 April 2012 - 09:32 AM

View PostNik Van Rhijn, on 19 April 2012 - 08:18 AM, said:

Most of the people rubbishing in game VOIP are in a group with their own TS. The attitude is F*U I'm OK and we don't want to talk to you plebs anyway. I can't see typing and fighting at the same time working. The other being that PUGs wont work together so no need to give them the tools to do so.


Pretty much this, VOIP in-game isn't for the people who pay to have servers all the time and while people have servers...yeah I'm not on them and trying to hook up with PUG people on them? Really? If you think I'm to lazy to use the game I'm way to lazy to ever bother with that puzzle. I remember someone set up a plugin for TS3/BF3 that put you in a channel with squad-mates. Assuming they had TS3 running and were on that server... Great idea, doubt it was used a whole lot though.

The funny part is all the people whining that it will cost sooooooo much development time to implement anything beyond chat. Which is really not the case depending on your solution.

Tribes has ALWAYS used a quick pre-set voice-clip based chat solution. Takes nearly no bandwidth to tell you "I'm grabbing the flag and you better get over here to cover me or we're going to lose this thing". Programming time? About as long as it takes to play any other in-game audio. Which isn't long if you have audio as such in your game. Now people are still lazy, but you show me a Tribes match where no one at all used VGS. The best part? If you only speak German and I only speak English? The VGS concept with play German for you...literal VOIP wont do that.

So I guess I don't see a need for real VOIP when a system like what Tribes has used since 99 is actually much better for PuGs.

Edited by Karyudo-ds, 19 April 2012 - 09:34 AM.


#117 Spooky

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Posted 19 April 2012 - 01:54 PM

View PostLomack, on 19 April 2012 - 09:17 AM, said:

- A large percentage of players will opt to use 3rd party VOIP software regardless of MWO's offering, decreasing the utility of this option.

A large percentage? I hope not. In any game, organized team matches do not take up a large percentage of the games that are played day to day. If you think that a large percentage will only use 3rd party voice chat software, then you are saying that MWO will have a very small player base.

But I hope the opposite will be the case. Somewhat large player base with lots of random "public" matches going on during the day. And in those matches no one will opt for a 3rd party voice chat, because it would be a hassle, as already mentioned. They'll either use an in-game voice chat, if available, or nothing at all.

#118 Rejarial Galatan

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Posted 19 April 2012 - 05:26 PM

View PostTyrant, on 18 April 2012 - 11:45 PM, said:


Its not a problem, what makes you think that people actually want to talk with 15 random people? All units already have VOIP, if not TS / Vent / Mumble then skype.

HAHAHAHAHAHAHAHAHA. Let me break it down like this. Yes, I have TS3. Yes, I have Vent. Yes, I have skype. I do not like them, but I have them. Just because you have the wallet to afford your private server or have a guild or a clan or a merc corp or what ever you wanna call it has someone who has the wallet for it seriously does not mean the rest of us DO. I stated IDK how many pages back, there are some people who for what ever reason will NEVER pay for a server on ANY 3rd party VOIP. THere are those who are opposed to even SKYPE for what ever reasons. It is beyond a huge mistake for anyone to assume that the be all end all solution to this problem is to just use a 3rd party VOIP. I for one will end up in PUGS oh about 99.999999999999999999999999999999999999999% of the time because my only ALLY has more pressing needs IRL than some video game. It is beyond inconvienient to give out server identies and passwords if applicable to a pug group. It is oh, i dont know, also unsafe for that servers owner because who knows who is a hacker and will hijack that server for payment information for other devious and nefarious needs?

#119 Vollstrecker

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Posted 19 April 2012 - 06:23 PM

Seems like a lot of work for marginal gain on a PC title. Most people who are serious about gaming already have configured Vent/TS/Mumble/Skype clients, and most 'casual' gamers don't care enough to use Voice.

#120 Rejarial Galatan

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Posted 19 April 2012 - 06:31 PM

View PostVollstrecker, on 19 April 2012 - 06:23 PM, said:

Seems like a lot of work for marginal gain on a PC title. Most people who are serious about gaming already have configured Vent/TS/Mumble/Skype clients, and most 'casual' gamers don't care enough to use Voice.

I am both casual and serious as a gamer. When I am just lookin to goof off, then I am casual but when I am looking to spend my night/weekend grinding away, I am as serious as it gets. In either case, I prefer a built in VOIP incase my desire to goof off turns into a full on grind fest. And you seem to miss the point that it is a pain in the backside for players to go: hey I wanna be able to talk to you guys so we can win! what 3rd party voip are you all using? Blah? Ok, problem, I dont have Blah. Let me DL it. 10 min later... I DL'd Blah. Ok server is xxxx.***.***.xx pw is &&&&. It is far easier to just take the time to code it in. Not sayin code it in prior to launch, but at some point. As for assuming most casual gamers dont care enough to use voice is folly pure and simple. I can also think of games that CRASH BY DESIGN when FULL SCREEN IS LOST. Prior to my departure from Final Fantasy 11 it was BUILT TO FAIL if full screen was lost which made tabbing out a non option. And to the "just use a laptop as a VOIP server" counter, I say this: what if a person is playing ON the laptop? and has no desktop? hmm what then?





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