TL:DR - Skip to bold text
Current raw stats:
Damage: 2
Cooldown: 0.5
Heat: 1
Ideal Range: 720
Max Range: 2160
Slots: 1
Tonnage: 6
Current derived stats:
Damage per Second: 4
Heat Per Second: 2
DPS per ton: 0.666
Alpha per ton: 0.333
Damage per Heat: 2
Let's see how the AC-2 stacks up against two other well-used, effective, player-approved weapons: the Gauss Rifle and the Medium Laser.
Gauss Rifle
Damage: 15
Cooldown: 4
Heat: 1
Ideal Range: 660
Max Range: 1980
Slots: 7
Tonnage: 15
Current derived stats:
Damage per Second: 3.75
Heat Per Second: 0.25
DPS per ton: 0.25
Alpha per ton: 1.00
Damage per Heat: 15
The AC-2 has a 32% advantage over the Gauss Rifle in DPS-per-ton.
The Gauss has 3 times (a 200% advantage over) the AC-2's alpha-per-ton.
The Gauss has 7.5 times (a 650% advantage over) the AC-2's damage-per-heat.
The AC-2 is quite underpowered in comparison to the Gauss (a ballistic weapon of similar range). A 32% DPS advantage is not worth the Gauss's 200% alpha-per-ton advantage and 650% damage-per-heat advantage; not in any universe. Let's compare it to the Medium Laser now, and see how it measures up:
Damage: 5
Cooldown: 3
Heat: 4
Ideal Range: 270
Max Range: 540
Slots: 1
Tonnage: 1
Current derived stats:
Damage per Second: 1.666
Heat Per Second: 1.5
DPS per ton: 1.666
Alpha per ton: 5
Damage per heat: 1.25
The Medium Laser has 2.5 times (a 150% advantage over) the AC-2's DPS-per-ton.
The Medium Laser has 15 times (a 1400% advantage over) the AC-2's alpha-per-ton.
The AC-2 has a 62% advantage over the Medium Laser's damage-per-heat.
The medium laser is an energy weapon, and I would expect a ballistic weapon to have a marked increase in damage-per-heat over an energy weapon. I would also expect the energy weapon to have higher DPS-per-ton and alpha-per-ton in exchange for the damage-per-heat dropoff.
While a 150% advantage in DPS per ton may be...plausibly understandable given the circumstances, a 1400% advantage in alpha-per-ton shows that something is clearly amiss. These weapons are not even close to being balanced against one another.
Ultimately, the AC-2 is supposed to be a rapid-fire ballistic weapon; we can balance it without altering these fundamental characteristics. The AC-2's alpha-per-ton needs to be increased - not drastically, but subtly (after all, it is not intended to be a high-alpha weapon). More importantly, the DPS-per-ton and damage-per-heat need to be modified so that they make up for the weapon's natural (though no longer debilitating) alpha-per-ton.
Suggested AC-2 Raw Stats:
Damage: 2.3 (up by 15%)
Cooldown: 0.4 (ROF up by 25%)
Heat: 0.6 (down by 40%)
Ideal Range: 720
Max Range: 2160
Slots: 2 (up by 100%)
Tonnage: 6
Suggested derived stats:
Damage per Second: 5.75
Heat Per Second: 1.5
DPS per ton: 0.958
Alpha per ton: 0.383
Damage per Heat: 3.83
Most obviously, AC-2 viewshake would need to be significantly reduced, since its role would be doing damage, not CC'ing the target. In fact, in a game such as Mechwarrior Online, CC from a weapon probably should not exist at all as a primary role.
Now let's see how the AC-2 v2.0 stacks up against the Gauss:
The AC-2 would have 3.83 times (a 283% advantage over) the Gauss Rifle's DPS-per-ton.
The Gauss would have 2.61 times (a 161% advantage over) the AC-2's alpha-per-ton.
The Gauss would have 3.91 times (a 291% advantage over) the AC-2's damage-per-heat.
I increased the size of the AC-2 from one critical to two. Ballistic weapons, historically, are always larger than the other classes of weapons, and the new AC-2 is actually worth its own weight. Increasing the size from one to two criticals will not in any way compromise any existing stock configuration.
The tonnage of the AC-2 remains unchanged through my proposed balancing. No alterations need to be made to existing mechs that use the AC-2.
The rate of fire has been increased by 25%, ammunition count per ton for the AC-2 should go up by 25% to match, or 94 rounds per ton.
The role of the AC-2 has not changed. It is a low-alpha, high-ROF weapon with long range, low weight, and good damage output, outclassed by the Gauss Rifle in terms of heat efficiency per damage and alpha damage per ton.
Edited by Xandralkus, 01 November 2012 - 11:59 AM.