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Premade group solution here!!!


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#21 Oinkage

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Posted 31 October 2012 - 05:45 AM

View PostLorcan Lladd, on 31 October 2012 - 05:27 AM, said:

Perhaps the point will be missed on someone whom drops with premades, but some players have absolutely no desire to join with or talk to complete strangers for the sole purpose of winning matches, no matter how strongly the team-based nature of the game might encourage it.


Why would you play if not to win matches? Why would you not do what you need to do to win more matches?

View PostLorcan Lladd, on 31 October 2012 - 05:27 AM, said:

Others are foreigners whom are scarcely tolerated on public Teamspeak servers, purportedly due to their 'annoying' accents and high latency, not to mention international animosity by itself.


This thought is simply not true. Many organized groups are recruiting around the globe in all time zones in expectation of Community Warfare. I'm not sure where you got this idea, but it is not correct. Foreigners, their accents and their skills are always welcome in any clan or guild I have been a part of for the last decade. Now, high latency is another issue. If you are on a competitive team and your latency due to ISP or older system specs forces you out of competitive matches, that is your responsibility to resolve.

View PostLorcan Lladd, on 31 October 2012 - 05:27 AM, said:

Unless you intend for 'proper' team gameplay on voice communications to be limited to a very specific type of player, there's no reason why a better implementation for non-communicating pub gameplay should be delayed.
PGI apparently doesn't, as they've announced that measures will be taken to address the issue.

And that will be the end of it, hopefully.


So, what you want is to take a team based game that we have now and make it into a multi-player experience where you are not penalized for not communicating with your team, not assisting them when in need, not achieving the obvious objectives, and just doing whatever they want with no regard for the players around them?

You know what? I think I've changed my mind. You are right. I'm all for PGI spending time to make sure 'non team players' are no where near the games I play. I simply don't want to play with others that aren't competitive enough to put in a minimum effort to be a team mate.

Edited by Oinkage, 31 October 2012 - 05:51 AM.


#22 Wired

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Posted 31 October 2012 - 05:47 AM

View Postpursang, on 31 October 2012 - 04:45 AM, said:


And with that logic, one could ask themselves if the game was meant to be played premades-only, then why allow solo players to queue?

The answer? Matchmaking wasn't fixed when everyone complained about it in closed beta. Now we have this kerfuffle.



Because some times you just can't find a group or you just want to launch in with the next group of people for a quick game. Or you want to let out some steam. Or you want to test a quick variant.

#23 BigJim

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Posted 31 October 2012 - 05:49 AM

View Postmiliardo, on 31 October 2012 - 04:41 AM, said:

And the solution is: fixed Match Making system :wub:


*A* solution, but not the best one - The whole point of the game is to be a tactical sim(ish), and tactics are impossible without voip.

All a matchmaking "fix" would do, is pit one set of 8 randoms with no plan vs another set of 8 randoms with no plan, and then it may as well be Quake-3 TDM, or a comedy bar fight.

I agree with the basic sentiment, that a better MM is needed, but don't fool yourself that it would be even half the job-done, because it's not.

It's people that need to change, more than the software.

ps: And I PUB as much as I play teams, so I'm not biased either way right now.

Edited by BigJim, 31 October 2012 - 05:50 AM.


#24 McRoach

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Posted 31 October 2012 - 05:54 AM

View Postpursang, on 31 October 2012 - 04:54 AM, said:


I and many others have lives outside of our computers, and thus can't or won't find a team to join because it would be a waste of everybody's time. It has nothing to do with laziness and everything to do with accessibility. A game where you're forced to find and play in a group that is using third-party software isn't accessible.



Erm, you took the time out of your 'life outside of your computer' to download the entire game, then download the numerous time-consuming updates, so that you could play this PC-game-inside-your-computer, knowing it would probably be a real-time-eating-monster to play it thoroughly.

BUT, you wont take the miniscule amount of time (in comparison) to install and use a renowned app that provides you with a massive advantage in gameplay?

Logic. Flawed.

Edited by McRoach, 31 October 2012 - 05:56 AM.


#25 Lorcan Lladd

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Posted 31 October 2012 - 05:56 AM

Why do you imagine that PGI has to make the game completely unnaccessible for pubs in order to force them into joining teams - or playing as one, even though they're not given adequate in-game tools to do so?
It is difficult for them not only to deal with game-related issues but also the caustic community, and yet most of them haven't done as you want them to.

Wishing from the start for all other players and therefore potential customers to adapt as it should suit your needs and your desires, in the precise same way in which you've all accused pubs of thinking.
It seems as though the community is truly fated to a divide, though the behavior and attitude of pubs and premades are similar.

PGI has at least been wise to segregate it further with the intended matchmaking and grouping tweaks.

Also...
You've just done and wonderfully misrepresented your gaming group, Oinkage; congratulations.
Perhaps newcomers will find one which doesn't sell itself or its members as completely insufferable, unreasonable and unstable elitists.

If the desingenuous OP doesn't, of course, convince them to continue dropping on matches by themselves.

None of you think or act as team players - all you're after is a victory streak.
Hope that it will last long.

Edited by Lorcan Lladd, 31 October 2012 - 06:15 AM.


#26 Joseph Mallan

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Posted 31 October 2012 - 06:02 AM

View Postpursang, on 31 October 2012 - 04:54 AM, said:


I'm "flaming away at this game" because you said it yourself: Premades should play against premades. PGI has known about this issue for several months, however they've only decided to do something about it recently.

I and many others have lives outside of our computers, and thus can't or won't find a team to join because it would be a waste of everybody's time. It has nothing to do with laziness and everything to do with accessibility. A game where you're forced to find and play in a group that is using third-party software isn't accessible.

It's as simple as that.

So until the mechanic for that is in place, continue to practice and hone your skills. Test Mechanics in the game that you are now testing and turn in tickets to the DEV team, and then you are doing your part to improve the game's mechanics.

#27 Wired

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Posted 31 October 2012 - 06:21 AM

Also, just an FYI.

If you feel that setting up to communicate is taking TOO MUCH TIME out of your busy lifestyle, consider this:

The future of this game involves a community warfare system which involves the need to continually fight and conquer areas of space. That is time consuming, if you don't have time for team work now, you're not going to have time for that later on.

#28 Darkmoose

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Posted 31 October 2012 - 06:23 AM

View PostBasicInfantry, on 31 October 2012 - 04:43 AM, said:

Umm why do people think only premades are a team?? All the other pugs you drop with are a team also! Use the map, place markers, use chat and give a plan in the beginning... pugs have options it's just no one hardly uses them :wub:


This does work, most fo the time, wait about 30 secs and see if the cats need to be herded or not, give them a point to go to, see if any scouts can get any squirrel chasers, bring them to the team one by one or in twosies, and destroy. if it looks like they are all going one place, hop in line and see where it goes, more often than not, they are a Team or Partial Team, stick with them and shoot at the targets they are shooting at, first one to figure that out, more often than not wins. If you have a faster mech stay near the big slow ones to cover their 6, if not scouting, big Assault Mechs group together and concentrate fire, heavies and mediums, need to stay moving, really all mechs need to stay moving. If someone stops moving on the other team, I will pump a few Gauss rounds into them on GP.

#29 Ghosth

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Posted 31 October 2012 - 06:52 AM

I play during the daytime quite a lot, many of the people I play with are over in Europe. I have to date never heard anyone put anyone down on the TS server because of an accent. Irish, Scottish, German, I've hear them daily.

Simply has not happened in my experience.
And I play 4-8 hours a day most during Euro friendly times.

In fact some of the people I like the most and like to play with the most have very strong accents.
I've never said a word to them about it, nor would I. Nor would I tolerate someone else poking fun at their expense. They don't make fun of me, I don't make fun of them. A little bit of tolerance goes a LONG long way.

So don't use that as an excuse to not team up.

View PostLorcan Lladd, on 31 October 2012 - 05:27 AM, said:


Others are foreigners whom are scarcely tolerated on public Teamspeak servers, purportedly due to their 'annoying' accents and high latency, not to mention international animosity by itself.



#30 Skull Ringer

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Posted 31 October 2012 - 06:53 AM

I am honestly baffled at the inability of the Fan-Core to understand that PUG vs (any) Premade is just wrong. This Is the Problem. People don't like getting stomped by an obviously tactical out-fitted lance of mechs, that..oh by the way..can all talk to each other. Shock huh?

At least 90% of New Players are going to be PUG..their first experience of the game is as a PUG. They will decide the fate of this game as a PUG! Getting that 90% to play the game long enough to actually PAY something is the ONLY thing that will keep this game alive after the Fanboy based funding runs out.
But most of all THIS IS NOT JUST A TEAM-BASED GAME! It is a ROLE-BASED game! You outfit your mech to be a scout, brawler, range-support etc. You don't have to be on a team to have a great time playing IF you are not getting wiped by Premades. The market for Role-Base players is vastly larger than Team-unit players. Just like the old games, it will be at least 60% PUG / 40% Fanboy 'while it is growing' and when that ratio flips..the game starts dieing..just like the old game. I love this game, but just like the old one, Fanboys are it's greatest blessing..and you know the rest.

Stop the Premade Farming of PUGs. It is as simple as Drop Options: pug vs pug, unit vs unit, units with PUG "lonewolfs". It's that simple. It was a Huge mistake to not take care of this before opening the gates..

#31 Balsover

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Posted 31 October 2012 - 07:04 AM

View PostBigJim, on 31 October 2012 - 05:49 AM, said:

It's people that need to change, more than the software.


This is just a bad business decision. You cannot expect the customer to change for your product, the customer dictates what your product is, not the other way around.

As much as you think, "its easy guys, your just holding it wrong", the general public will refuse to change.

#32 IIIuminaughty

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Posted 31 October 2012 - 07:08 AM

So basically he said
Stop being lazy and join a group, stop being scrubs and join a group, stop being a scrub and complaining about how scrubs lose
Premades are the best, Premades Rules, Premades and awesome, premades are fun, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades

WE LOVE PREMADES!!!!!

View PostSkull Ringer, on 31 October 2012 - 06:53 AM, said:

I am honestly baffled at the inability of the Fan-Core to understand that PUG vs (any) Premade is just wrong. This Is the Problem. People don't like getting stomped by an obviously tactical out-fitted lance of mechs, that..oh by the way..can all talk to each other. Shock huh?

At least 90% of New Players are going to be PUG..their first experience of the game is as a PUG. They will decide the fate of this game as a PUG! Getting that 90% to play the game long enough to actually PAY something is the ONLY thing that will keep this game alive after the Fanboy based funding runs out.
But most of all THIS IS NOT JUST A TEAM-BASED GAME! It is a ROLE-BASED game! You outfit your mech to be a scout, brawler, range-support etc. You don't have to be on a team to have a great time playing IF you are not getting wiped by Premades. The market for Role-Base players is vastly larger than Team-unit players. Just like the old games, it will be at least 60% PUG / 40% Fanboy 'while it is growing' and when that ratio flips..the game starts dieing..just like the old game. I love this game, but just like the old one, Fanboys are it's greatest blessing..and you know the rest.

Stop the Premade Farming of PUGs. It is as simple as Drop Options: pug vs pug, unit vs unit, units with PUG "lonewolfs". It's that simple. It was a Huge mistake to not take care of this before opening the gates..


NO son, you just need to get some skills...I know
Join a Premade group!!
premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades, premades

#33 Agent of Change

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Posted 31 October 2012 - 07:17 AM

View PostBalsover, on 31 October 2012 - 07:04 AM, said:


This is just a bad business decision. You cannot expect the customer to change for your product, the customer dictates what your product is, not the other way around.

As much as you think, "its easy guys, your just holding it wrong", the general public will refuse to change.


So yeah why don't we crank out a few more "Call of Warfare" clones while we are at it right?

The customer doesn't dictate the product in a product rich environment, they find the product right for them. MW:O is doing something (or trying to) that I haven't seen done right in a long time if at all. A truly team based game, it's what many of us were craving. The simple fact is that many people seem to not want a truly team based game, then the answer is for them not to play MechWarrior: Online.

I don't say that with any hostile intent, just a statement of fact... I don't like COD or MW, they don't have teh gameplay elements in them that i am looking for so i just don't play them, and i certainly don't try to convince them to make it a different game. i just find games that do have those elements... like this one.

If you want to rambo it, Solo it, and not really ever get involved in coordinated team play there are more options out there for you than I can count, however there are not a lot of options for people who want a game designed around true team based play and asymetrical battle field roles.

I'm not saying "lone wolf it here and you are wrong" not by a long shot, I am saying that by not entertaining the idea of fully taking advantage of coordinated team play you aren't playing the game to it's fullest potential. This is a choice and not one I understand but then I've never been interested in the single player 'run and guns' either.

Edited by Agent of Change, 31 October 2012 - 07:20 AM.


#34 xxx WreckinBallRaj xxx

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Posted 31 October 2012 - 07:18 AM

Your thread title says "solution here" but your post under it has nothing of the sort. You're just reviewing an experience you had with getting a premade. It doesn't even say "go get a premade". That'd be foolish to state as a solution, but you aren't even doing that much.

Pointless thread.





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