This is my ongoing observations and thoughts about the game, I'll do my best to post thoughts about things that have already been posted in those respective areas.
1. 'mechs should be knocked down more often, the latest update has apparently removed knockdowns entirely and I really hope that's because it's glitchy and needs work rather than because it's never going to come back
I think pilots should have a chance to get their 'mech stable with some sort of indication of which way their 'mech is stumbling and about to fall (such as the cockpit tipping or the 'mech shifting in that direction). They can then attempt to pull it back in the opposite direction and stop it from falling down, but this would add an element of skill and control to it rather than just being a random effect.
I think the conditions under which a 'mech can lose balance should include:
a. Collisions (much more severe effect when colliding with bigger 'mechs too - it's much too easy for a light 'mech pilot to circle a big 'mech and doesn't really take any skill if they can collide fearlessly)
b. Falling a long way (from walking off cliffs or carelessly jump jetting, the damage isn't really much of a deterrent)
c. Taking too much damage from ballistic and missile weapons, something like if it takes 20 points of damage in less than 5 seconds it risks getting knocked down
d. Running into trees and walls. Sure, 'mechs are big, but so are trees and buildings. This will again add more emphasis on piloting skill rather than just focusing on shooting.
2. I think having a leg destroyed should immediately cause a 'mech to fall over (but still be able to get up again). Considering the amount of armour legs have (almost as much as CT front) just slowing the target down is a small payoff. I personally just core the target's CT because it's easier and actually gets a kill. A 'mech falling down would be much more satisfying and dramatic. In line with #1 above, a 'mech that has lost a leg should be easier to knock down.
4. I really would like to see penalties for overheating long before reaching shutdown - 'mechs start slowing down and the torso and arms become less responsive, targeting computers start to get flaky and the HUD gets riddled with static, and the pilot begins to get blurry vision and blackouts if it gets too hot. Make the heat problems gradual and immersive rather than just a binary "not overheated/overheated" thing that really doesn't give any feel for the intense heat.
5. I think critical hits would be very interesting and immersive, especially things like Gyro/Engine damage. A gyro hit should make a 'mech much more prone to being knocked down (back to #1), engine crits obviously cause heat issues. Cockpit hits could come with some gruesome end to the poor mechwarrior. Life support would make overheating really nasty and toxic environments could flood in, and sensors would obviously mess up the HUD and radar. I don't just mean critical hits when internal structure is hit, there should also be a chance of every single hit causing a critical (as in Battletech) but it should of course be a very small chance (1%, maybe decreased/increased with the damage of the hit).
6. Minimum range for Gauss, nerf indirect LRM fire, not going into depth for these. I will join in the many other threads elsewhere for discussion.
7. Bigger rewards for players that contribute to defending the base (killing 'mechs that attempt to capture) and taking part in attacking the enemy base (being one of the 'mechs that contribute to a capture).
Anything after here is not something I consider vital to the feel, style and enjoyment of the game. It's just something I would like to see.
I think armour ratings should be reduced by half, back to their original Battletech levels. Yes, weapons can shoot at least twice in 10 seconds (effectively doubling damage output and countering the extra armour) but this is precedented in the Mechwarrior duelling rules and should be there without the double armour. This would make the action more intense, and bring back the power of the heavy-hitters like the AC/20 and Gauss because they would be able to get headshot kills and drill through back armor in one shot like they do in Battletech. Light 'mechs will fear the AC/20 once more, even Assaults will need to be wary.
This could be another matchup option, ie players can click on a 'hardcore' tick box and all damage is doubled (simpler than halving armour on everyone's custom loadouts, of course).
Obviously skill/weight based matchups are in the works, so I wont add anything about that. How about an option for having games with exclusively one weight class of 'mech. I.e. light 'mech, medium 'mech, heavy 'mech and assault 'mech matches.
Edited by TheCerberus, 31 October 2012 - 06:11 AM.