Sorry ahead of time for the ramble. It's early here.
I just wanted to give an explanation of what I perceive has happened to create the illusion of pre-mades ran wild. First, like many of you I have played many MMO's, lead multiple groups in MMO's and moderated a few MMO forums.
I am a pug exclusively for now.
I play approx 5-10 hrs a day.
Over the last few days I had gotten very frustrated with the game myself and thought about quitting. This was due to the amount of frustrating loses I was experiencing.
But i had such a wonderful experience with the original PC versions of the game and in closed beta that I decided to calm down and figure out what was happening.
This is what I discovered.
Pre-mades:
The amount of pre-mades I actually ran into was at the most 1 out of 3 games. They sometimes unfortunately seem to run in series. So you may get 2 or 3 pre-mades back to back and then none for awhile.
So while being on the caustic board and topping over the crater to see eight mechs evenly spaced on the g3 ridge all with LRMS in the air about to hit you is frustrating. It doesn't happen often enough to explain the amount of frustrating extremely uneven loses I was seeing.
But after being steam rolled by the few pre-mades I did find I was sensitive to it.
New Players vs Beta Vets:
Experience. Period. These I call vet-mades. The old beta vets have already played around with most if not all of the set-ups to know what works for them and their individual play style and have the experience to be deadly. Newer players have neither.
This creates what I call vet-made teams. This is when a team randomly has a larger amount of vet players (with their experience and established builds). The result is the appearance of a pre-made in deadly efficiency vs the team with more inexperienced players and their unbalanced builds.
Suicide Artists, Afk's, Disconnects.
Unfortunately, all of these seem to have increased since the start of open beta. And in many games I was discovering that we had multiples of these. The result is generally a steam roll of your team. I do not know how to stop any of these for the simple reason that they all happen naturally as well as maliciously. Suiciders can also be new players not knowing any better, Afk's can be due to kids setting the house on fire etc etc, DC's are caused by bugs (I bug out a few times a hr). But they all add to the perception of pre-mades ran wild and frustration.
So in conclusion these are the factors leading to the appearance of pre-mades gone wild:
1. The few Pre-made pug-stomps make you sensitive to them compounding the other issues.
2. Vet-mades happen due to the random nature and learning curve of the game.
3. Suicide Artists.
4. Afkers.
5. Disconnects.
So all of these issues taken together give the appearance of Pre-mades everywhere. But in reality it is many problems leading to frustrating lopsided losses.
But this is open BETA. Emphasis on the BETA. If they aren't fixed then cry. Till then bite a pillow, kick the cat, beat on your cross-eyed neighbor or something....lol.
But have faith that our dev team will work to fix these issues best they can.
Edited by Nightcrept, 31 October 2012 - 05:45 AM.