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Premade group solution here!!!


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#1 Nephero

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Posted 31 October 2012 - 04:38 AM

So yea, I was playing MW:O one day and (being a casual gamer) realized that as a lone wolf in no organized group was getting me killed a lot. Its hard to communicate in MW:O with no instant voice communication ability (VOIP hint hint!). So I said to myself...

"Self? What ever should I do?" *shruggz*

Self said: So, like the mature responsible critical thinker I know myself to be "Seek, and yee shall find!!!" I definitely didnt say go on forums and complain, because no one cares, obviously.

I took about 20min out of my day to look at the forums on group chat options. MY GOD THERE ARE SO MANY TO SHOOSE FROM! Which translates to PICK ONE DUMB ***! So I said F**k it and downloaded the C3 chat program among many that are available ( I googled it like a big boy) and guess what, after playing around with the settings, I found many 'Dropship' groups (hint hint) with players from all around the world. All communicating having a grand ol' time. No one chastised me, or shunned me, or treated me unfairly, and I made quite a few friends my first day :-D. Not to mention my win ratio increased W:L from 1:7 to like 4:7, and it was well worth it because I had more fun even when I lost! People gave me good tips, and we coordinated more efficiently than typing and such. Moral of the story

There is no excuse to feel like as a newbie (that I am) someone else is supposed to care for your every scratch and bruise. sometimes all you have to do it go and find a solution. With all the complaints about premades and such, there is strong evidence of player assistance and comradery, that such an argument is null and void. But I bet someone will bash me for mispelled words and the cycle will continue. Oh d-d-d-d-dear :-(

Edited by Nephero, 31 October 2012 - 04:56 AM.


#2 miliardo

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Posted 31 October 2012 - 04:41 AM

And the solution is: fixed Match Making system :wub:

#3 StonedVet

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Posted 31 October 2012 - 04:41 AM

There is nothing wrong with premades. It is so easy and FREE to jump on TS and grab a group. If the game was meant to be a solo grinder why put you on a team of 8?

I disregard the complaining, especially with people saying they are leaving the game because of it. All it tells me is that people are too lazy to take the 30 seconds to install Ts and log onto it. Within 30 seconds after that you will be in a group.

Edited by Lowridah, 31 October 2012 - 04:41 AM.


#4 WarPickle

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Posted 31 October 2012 - 04:43 AM

Umm why do people think only premades are a team?? All the other pugs you drop with are a team also! Use the map, place markers, use chat and give a plan in the beginning... pugs have options it's just no one hardly uses them :wub:

#5 Agent of Change

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Posted 31 October 2012 - 04:44 AM

@Nephero

You sir win some internetz :wub:

#6 pursang

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Posted 31 October 2012 - 04:45 AM

View PostLowridah, on 31 October 2012 - 04:41 AM, said:

There is nothing wrong with premades. It is so easy and FREE to jump on TS and grab a group. If the game was meant to be a solo grinder why put you on a team of 8?

I disregard the complaining, especially with people saying they are leaving the game because of it. All it tells me is that people are too lazy to take the 30 seconds to install Ts and log onto it. Within 30 seconds after that you will be in a group.


And with that logic, one could ask themselves if the game was meant to be played premades-only, then why allow solo players to queue?

The answer? Matchmaking wasn't fixed when everyone complained about it in closed beta. Now we have this kerfuffle.

#7 StonedVet

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Posted 31 October 2012 - 04:48 AM

View Postpursang, on 31 October 2012 - 04:45 AM, said:


And with that logic, one could ask themselves if the game was meant to be played premades-only, then why allow solo players to queue?

The answer? Matchmaking wasn't fixed when everyone complained about it in closed beta. Now we have this kerfuffle.


No .. its just an option .. Yes matchmaking should toss premades against premades but if you are not then why come flaming away at the game? Its pointless just play the game.

Like I said, laziness ...

#8 pursang

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Posted 31 October 2012 - 04:54 AM

View PostLowridah, on 31 October 2012 - 04:48 AM, said:


No .. its just an option .. Yes matchmaking should toss premades against premades but if you are not then why come flaming away at the game? Its pointless just play the game.

Like I said, laziness ...


I'm "flaming away at this game" because you said it yourself: Premades should play against premades. PGI has known about this issue for several months, however they've only decided to do something about it recently.

I and many others have lives outside of our computers, and thus can't or won't find a team to join because it would be a waste of everybody's time. It has nothing to do with laziness and everything to do with accessibility. A game where you're forced to find and play in a group that is using third-party software isn't accessible.

It's as simple as that.

#9 Nephero

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Posted 31 October 2012 - 05:03 AM

The entire friggin MechWarrior Universe revolves around a small group of dudes in big *** robots (yea I said robots) communicating to defeat another group of bigg *** robots!!! This is just like the "Why didnt you call me? Well, the phone works both ways." Argument. A lot of people lose out because its someone elses responsibility to satisfy them. Unless your Mitt Romney, those rules do not apply to you (Oh god, Im going to regret saying that, but F**k it)

#10 Stickjock

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Posted 31 October 2012 - 05:06 AM

As it says on the MWO: Game link at the top...

Quote

One of the major gameplay mechanics of MechWarrior Online is team communication. Whether it be in game chat, integrated C3 or a third party VOIP solution, keeping in constant communication with your teammates will drastically increase your team’s chances of success.


#11 Taryys

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Posted 31 October 2012 - 05:08 AM

yes, fix match making... it is coming...

and [Guide] Playing with Friends, Groups, and Teams

#12 Nephero

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Posted 31 October 2012 - 05:17 AM

Just a ramble: The closest I get to being a geek are my video games and watching Big Bang Theory (if you are not watching it, you are wrong). yesterday when I first got C3 up and running, I was playing with ppl from Germany, Irland, Austrailia, all over the world... there is nothing like playing MW:O and getting a diverse experience with ppl from other countries.

#13 Oinkage

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Posted 31 October 2012 - 05:19 AM

View Postpursang, on 31 October 2012 - 04:54 AM, said:

I and many others have lives outside of our computers, and thus can't or won't find a team to join because it would be a waste of everybody's time. It has nothing to do with laziness and everything to do with accessibility. A game where you're forced to find and play in a group that is using third-party software isn't accessible.


Some points for you to think about.

1. The OP is a lone wolf that took 20 minutes out of his life to figure out how to make it 4x more likely he would win.
2. You say it has nothing to do with laziness and everything to do with accessibility. Apparently your and my definition of laziness is not the same. See point 1.
3. You are forced to play as a team. The ability for a team to win is dependent upon communication and coordination. Ask any team; gaming, sports, military, etc.

This is a PC game. It is not COD on the Xbox where you have limited commands on a simplistic controller and live IDs integrating your vocal experience with all of your friends. PC games require a little more effort. Apparently it takes 20 minutes more effort for people like the OP. The amount of time you spent creating the post could have been used to discover how to get C3 working, or in researching one of the many TS, mumble, etc. servers that are posted throughout the forums.

Edited by Oinkage, 31 October 2012 - 05:28 AM.


#14 Vincent DIFrancesco

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Posted 31 October 2012 - 05:25 AM

Matchmaking does need work. And work will be done on it.

That being said: there are options to get into teams now that are provided by the community. You don't even have to join a clan. Heck, a significant number of the premades you probably see are merely PUGs making use of the unofficial MWO TS server. [For which a post on this very forum exists with the current information.] You don't have to wait for PGI to spoon-feed you your solution. Make one for yourself.

#15 Lorcan Lladd

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Posted 31 October 2012 - 05:27 AM

Perhaps the point will be missed on someone whom drops with premades, but some players have absolutely no desire to join with or talk to complete strangers for the sole purpose of winning matches, no matter how strongly the team-based nature of the game might encourage it.

Others are foreigners whom are scarcely tolerated on public Teamspeak servers, purportedly due to their 'annoying' accents and high latency, not to mention international animosity by itself.

Unless you intend for 'proper' team gameplay on voice communications to be limited to a very specific type of player, there's no reason why a better implementation for non-communicating pub gameplay should be delayed.
PGI apparently doesn't, as they've announced that measures will be taken to address the issue.

And that will be the end of it, hopefully.

Edited by Lorcan Lladd, 31 October 2012 - 05:29 AM.


#16 Ikarti Danaro

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Posted 31 October 2012 - 05:33 AM

The noble Tetatae and the Word of Lowtax do not discriminate on the basis of race, color, ethnic origin, national origin, creed, religion, political belief, sex, sexual orientation, marital status, or age.

Unfortunately pubbie scum do to the point where they can't have a group because "he has a silly accent LOSER!"

Good job guys.

#17 Vincent DIFrancesco

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Posted 31 October 2012 - 05:37 AM

View PostLorcan Lladd, on 31 October 2012 - 05:27 AM, said:

Perhaps the point will be missed on someone whom drops with premades, but some players have absolutely no desire to join with or talk to complete strangers for the sole purpose of winning matches, no matter how strongly the team-based nature of the game might encourage it.

Others are foreigners whom are scarcely tolerated on public Teamspeak servers, purportedly due to their 'annoying' accents and high latency, not to mention international animosity by itself.

Unless you intend for 'proper' team gameplay on voice communications to be limited to a very specific type of player, there's no reason why a better implementation for non-communicating pub gameplay should be delayed.
PGI apparently doesn't, as they've announced that measures will be taken to address the issue.

And that will be the end of it, hopefully.


If you want to play solo in a team game, well, you get what you put into it.

As for the rest: horse-puckey. I have yet to see any of that sort of behavior found acceptable in servers, public or private. One thing I've found in the groups I've ended up in has been an acceptance of any and everyone who does not act like a jerk, regardless of accent or latency. And if you do run into it, again, the solution is not to eliminate group play. The solution is to find a better group.

#18 Taryys

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Posted 31 October 2012 - 05:37 AM

Again... this is a team game and it involves team work to win. If you choose to not be a part of a team then you will most likely loose. Team games, by virtue, are social in one form or another. We have peopel for Sweden, Germany, and a 15 other countries in our Regiment. If non-native speakers think that their accent will be an issue, text chat can work too.

PGI has stated that they are looking at more robust text chat options.

View PostLorcan Lladd, on 31 October 2012 - 05:27 AM, said:

Perhaps the point will be missed on someone whom drops with premades, but some players have absolutely no desire to join with or talk to complete strangers for the sole purpose of winning matches, no matter how strongly the team-based nature of the game might encourage it.

Others are foreigners whom are scarcely tolerated on public Teamspeak servers, purportedly due to their 'annoying' accents and high latency, not to mention international animosity by itself.

Unless you intend for 'proper' team gameplay on voice communications to be limited to a very specific type of player, there's no reason why a better implementation for non-communicating pub gameplay should be delayed.
PGI apparently doesn't, as they've announced that measures will be taken to address the issue.

And that will be the end of it, hopefully.


#19 Triggerhippy

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Posted 31 October 2012 - 05:39 AM

Communication is everything in this game, I'm currently 48 games in to open beta and have 48 wins 0 losses 62 kills and 0 deaths - am I OP no I'm not really very good, but I have a team or 2 that I play with and we use TS3 to comm up before during and after have a good laugh talk total nonsense and stomp around in mechs. I feel for the pugs (and pervades) that we stomp but if its smarter of principle that is stopping people getting on comms they only have themselves to blame. It takes less than 2minutes to download a VoIP solution, the server address's are stickied in this very forum. Stay for a game stay for an hour or never leave the. Choice is yours but it will massively improve the game experiance and you may make some new friends and we could all use a few more of thos
The TS3 server even has an education centre here experience players take the time to actively help new commers with advice and training groups - I run/take part in some of the training groups so if you see me there say hi.

#20 Agent of Change

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Posted 31 October 2012 - 05:43 AM

View PostIkarti Danaro, on 31 October 2012 - 05:33 AM, said:

The noble Tetatae and the Word of Lowtax do not discriminate on the basis of race, color, ethnic origin, national origin, creed, religion, political belief, sex, sexual orientation, marital status, or age.

Unfortunately pubbie scum do to the point where they can't have a group because "he has a silly accent LOSER!"

Good job guys.


It's finally happened I totally agree with a goon... This is either a great day or a sign of the apocalypse i 'm not sure which. :wub:





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