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FOV, DOV, and .CFG files


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#1 BloodLegacy

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Posted 31 October 2012 - 10:49 AM

I know this has been posted before and I scoured the forums to the best of my ability but couldn't find it so I'll just ask here.

Could someone please give a clear step-by-step tutorial on how to modify my .cfg file to adjust my FOV, DOV, and any other pertinent variables?

Thanks in advance.

#2 Redshift2k5

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Posted 31 October 2012 - 11:13 AM

I had an awesome guide to this but it's lokced away in the old closed beta forum.

Open the User.cfg file (open it in hnotepad, it's just text)

your User.cfg is probably empty. That's fine!

add cl_fov = 80

And you're done! Feel free to try different values from 70-90, but I prefer 80.

Edited by Redshift2k5, 31 October 2012 - 11:17 AM.


#3 BloodLegacy

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Posted 31 October 2012 - 11:15 AM

Yeah, yours is probably the one I was looking for and that expalains why I can't find it.

#4 BloodLegacy

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Posted 31 October 2012 - 01:38 PM

Thanks a lot, I don't feel like such a window-licker now, lol. Any Idea what the command for DOF is?

#5 Vactus

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Posted 31 October 2012 - 01:54 PM

I don't think there is a DOF command.

#6 Tennex

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Posted 31 October 2012 - 01:56 PM

i set my FOV to 20 feels more natural yet awesome

#7 Th3 Ron1n

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Posted 31 October 2012 - 01:57 PM

i thought they put a limit on FOV with the last patch. something like 65 or 85 or something. EDIT: they put a lower limit on it. this is from the patch notes
"Users can no longer specify an FOV less than 60.0 degrees in the user.cfg"

Edited by Th3 Ron1n, 31 October 2012 - 01:59 PM.


#8 Card

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Posted 31 October 2012 - 02:02 PM

They put a minimum limit on FOV at 60. I guess you can take it wider than that if you're one of those people that wants to see your cockpit. Since none of the bad guys are in the cockpit, I've never understood the appeal of seeing it, but to each his own.

Hey Red, I know it's a lot of work, but is there any way you could recreate that User.cfg editing guide (and some of the edited versions - which were great) and post it again? We were assured we'd have access to the old Closed Beta forums so I didn't save it, and I'm really regretting taking PGI's word for it now.

#9 Nighpher

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Posted 18 November 2012 - 01:41 PM

View PostCard, on 31 October 2012 - 02:02 PM, said:

..., but is there any way you could recreate that User.cfg editing guide (and some of the edited versions - which were great) and post it again? We were assured we'd have access to the old Closed Beta forums so I didn't save it, and I'm really regretting taking PGI's word for it now.


Some config files that I have saved from Beta:

MWO BEAUTY & THE BEAST
Spoiler



MWO LOWEST PRO CONFIG:
Spoiler


Thats all I have on file.

Here is the forum line to the User.Cfg post:

http://mwomercs.com/...sys-spec-files/

Edited by Nighpher, 18 November 2012 - 01:46 PM.


#10 Uridan

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Posted 13 December 2012 - 04:17 AM

Thanks for sharing!

#11 deejayburnout

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Posted 16 March 2013 - 01:39 PM

View PostRedshift2k5, on 31 October 2012 - 11:13 AM, said:

I had an awesome guide to this but it's lokced away in the old closed beta forum.

Open the User.cfg file (open it in hnotepad, it's just text)

your User.cfg is probably empty. That's fine!

add cl_fov = 80

And you're done! Feel free to try different values from 70-90, but I prefer 80.



Thanks for this.

#12 Hedonism Robot

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Posted 16 March 2013 - 02:16 PM

I just wanted to note for people making the changes that you will need to close mechwarrior in between changes to the user.cfg. Your mechbay also may look funny afterwards but once you get in a game you can tell if you like the change or not.

#13 p00k

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Posted 16 March 2013 - 02:33 PM

View PostCard, on 31 October 2012 - 02:02 PM, said:

They put a minimum limit on FOV at 60. I guess you can take it wider than that if you're one of those people that wants to see your cockpit. Since none of the bad guys are in the cockpit, I've never understood the appeal of seeing it, but to each his own.

the appeal is peripheral vision. the default fov for most mechs doesn't span the full width of your cockpit's visible panels, so a wider fov will let you see things to the sides that you'd otherwise have to either free look within your cockpit to see, or actually torso twist or turn your mech

#14 OneEyed Jack

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Posted 16 March 2013 - 03:36 PM

View Postp00k, on 16 March 2013 - 02:33 PM, said:

the appeal is peripheral vision. the default fov for most mechs doesn't span the full width of your cockpit's visible panels, so a wider fov will let you see things to the sides that you'd otherwise have to either free look within your cockpit to see, or actually torso twist or turn your mech

The other side is that some cockpits make it look like you staring down a tunnel. For mechs that don't have much in the way of side windows, increased FOV can actually reduce visibility.





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