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LRM KILLS your teammates too


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#1 Gabz

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Posted 31 October 2012 - 12:40 PM

Pls LRM spammer don't shoot in melees my ciccada gets more damage from friendly LRM than ennemies... Since most of the time I think my back is safe ! I know it's tempting and you want that kill too. sitting back there watching an interactive mech movie !With the one button no targeting kill shot from the sky but wait for your time. (THIS IS SARCASTIC i don't mind good LRM boats.I REALLY DON'T. it's a caricature of what people say about LRM Boats I do agree they should be part of the game just better played if you are about to rage because you are a LRM fan READ THIS AGAIN.... Thank you)


P.S No more Use teamspeak or join a clan please as it's been suggested and rejected multiple times already.

I'M A PUG UR A PUG KISS ME. *smack smack* And i'll turn into a prince sudenly

donne moé des pinotte j'va t'chanter alouette sans fausse notes.

Edited by Gabz, 01 November 2012 - 09:12 AM.


#2 Tsannik

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Posted 31 October 2012 - 01:26 PM

It certainly can be frustrating running around in the thick of the action while missile support gets to fire from safety, but keep in mind that it is a vital role. In a pug (pick up group) it is even more frustrating due to lack of immediate communication with the support pilot. Pretty difficult typing "Missiles are missing" or "Stop firing!" when you are in combat. Unfortunately (or fortunately depending on perspective) we can't control the actions of other pilots. My best advice to you would be to either find a group of players to drop (get in game) with so that you can work WITH missile support (ensuring both of you get kills and have fun) or keep in mind that the LRM guy can't see you most of the time and that it ends up being your responsibility to dodge those friendly missiles. Either way, don't give up despite frustration. Every whooping you are handed is a lesson that makes you a better pilot, and every scenario presents an opportunity to increase your skills.

#3 Gabz

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Posted 31 October 2012 - 01:41 PM

View PostTsannik, on 31 October 2012 - 01:26 PM, said:

It certainly can be frustrating running around in the thick of the action while missile support gets to fire from safety, but keep in mind that it is a vital role. In a pug (pick up group) it is even more frustrating due to lack of immediate communication with the support pilot. Pretty difficult typing "Missiles are missing" or "Stop firing!" when you are in combat. Unfortunately (or fortunately depending on perspective) we can't control the actions of other pilots. My best advice to you would be to either find a group of players to drop (get in game) with so that you can work WITH missile support (ensuring both of you get kills and have fun) or keep in mind that the LRM guy can't see you most of the time and that it ends up being your responsibility to dodge those friendly missiles. Either way, don't give up despite frustration. Every whooping you are handed is a lesson that makes you a better pilot, and every scenario presents an opportunity to increase your skills.


I'm in no way frustrated like i said it's pretty much sarcasm i don't hate LRM boat since they make us easy wins sometimes and i'm not giving up i'm already way in. don't worry. But still i would not, personally send waves of missiles at an enemy i don't see that seems to be brawling with 2-3 of my teammates. The odds are just bad 3 of my guys 1 of theirs 2 waves of LRM 15 in the bunch and pray ? i'm just saying that as information for new players and new LRM users alike.

#4 Stickjock

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Posted 31 October 2012 - 01:46 PM

LRM's fire from "relative" safety until a light or fast medium finds us... ;)

Only really done LRM support part time until the last 2 days now... biggest thing... if you want LRM support, call out a target then stay away from him... basically, don't face hug him... we'll do our part in softening him up for you... now, there ARE those LRM Pilots that will blindly fire not caring whose in the way... or not KNOWING they can hurt their team as well... not much to do then 'cept bug out till the Rain stops falling...

#5 Gabz

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Posted 31 October 2012 - 01:50 PM

View PostStickjock, on 31 October 2012 - 01:46 PM, said:

LRM's fire from "relative" safety until a light or fast medium finds us... ;)

Only really done LRM support part time until the last 2 days now... biggest thing... if you want LRM support, call out a target then stay away from him... basically, don't face hug him... we'll do our part in softening him up for you... now, there ARE those LRM Pilots that will blindly fire not caring whose in the way... or not KNOWING they can hurt their team as well... not much to do then 'cept bug out till the Rain stops falling...


Like I said no hard feeling on the LRM users themselves... Even those who shot me. I scratch a lot of people with my lasers. It's just important new players now how DESTRUCTIVE 30 LRM can be in the back of a teammate

#6 Pierce Rossignol

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Posted 31 October 2012 - 03:06 PM

TeamSpeak is your friend, here.

In the military IRL when artillery is coming in on top of your position to take out the enemy who's closing with you, the Forward Observer calling for fire remarks "DANGER CLOSE."

When I say into TeamSpeak: "Firing on target Foxtrot, Danger Close," it means, "Missiles are on their way even though I know you're nearby. So if you're slugging it out with Target 'F', throw it in Reverse ('X' then hold down 'S') RIGHT F'N NOW."

#7 Telthalion

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Posted 31 October 2012 - 03:18 PM

Friendly fire from LRMs also has some issues that need to be addressed.

A couple days ago I tried to rain some missiles on an enemy who was capping (without direct line of sight). I had no way of knowing at the time that he was standing immediately behind a disconnected teammate - a few missiles still landed on my target so I was getting hit feedback from my UI, which encouraged me to keep shooting, not knowing that most of my damage was going to the 'mech of my would-have-been friend.

It wasn't until after the match when I got hit with a 15,000 c-bill Teamkill penalty that I knew what happened.

Moral of the story: make sure you're hitting what you think you're hitting.

Edited by Telthalion, 31 October 2012 - 03:21 PM.


#8 Gabz

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Posted 31 October 2012 - 04:03 PM

View PostPierce Rossignol, on 31 October 2012 - 03:06 PM, said:

TeamSpeak is your friend, here.

In the military IRL when artillery is coming in on top of your position to take out the enemy who's closing with you, the Forward Observer calling for fire remarks "DANGER CLOSE."

When I say into TeamSpeak: "Firing on target Foxtrot, Danger Close," it means, "Missiles are on their way even though I know you're nearby. So if you're slugging it out with Target 'F', throw it in Reverse ('X' then hold down 'S') RIGHT F'N NOW."


Sadly Teamspeak is not for everyone to enjoy. and you can't be concerned if you can tell your team you're firing. All i'm saying is if you are not on teamspeak and can't communicate to your team make sure you at least make more damage to the other team. and I hear everywhere just go on teamspeak it seems hard to understand that some people want to enjoy the game without the chaos of 7 other people talking while you're playing. And if a game can't work without TS it just can't.So no teamspeak can't be the answer to everything.

P.S it's a quote but don't take it personal i hear ''use teamspeak'' for almost every gameplay problem you can imagine on this forum.thruth is i only chat with friends and only have 2 playing the game.

Edited by Gabz, 31 October 2012 - 04:06 PM.


#9 Pierce Rossignol

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Posted 31 October 2012 - 04:24 PM

View PostGabz, on 31 October 2012 - 04:03 PM, said:


P.S it's a quote but don't take it personal i hear ''use teamspeak'' for almost every gameplay problem you can imagine on this forum.thruth is i only chat with friends and only have 2 playing the game.


No offense taken. But there are plenty of TS channels, even an unofficial TS server that anyone can log into, and without good comms, you're crippled compared to players who are communicating. I rarely even play PUG without being on TS, even if the others on my team are players I've never met before.

I'm gonna go military on you again, but the way you survive enemy contact is in three parts:

1.) SHOOT
2.) MOVE
3.) COMMUNICATE

We get taught this in Basic Training, on like day 2 or 3 IIRC. Those three rules save your *** IRL, and they work in MWO, too.

If you're playing only using Rules 1 & 2, you're gonna get beaten by someone using Rules 1, 2, & 3. (You can tell a noob because he's only using Rule 1.)

This is a team game, and a team that's not communicating is not a team.

#10 Treckin

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Posted 31 October 2012 - 05:33 PM

just wanted to LOL at this thread and say the obvious...

You cant control what people do ESPECIALLY if you cant communicate with them.

The only thing you can do is change your strategy of melee ranging the current missile target to something a bit more survivable and independent.

That simple.

#11 Rango Ramage

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Posted 31 October 2012 - 07:45 PM

In one game today, I saw a Jenner just get hit ! from his own LRM Boats. Harsh splash damage in one salvo, for that guy.

#12 JustPyro

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Posted 31 October 2012 - 07:54 PM

I tried looking, but didn't see anything. There's a VOIP option in the game menu. Is that feature planned to be implemented later, to give easy, built-in voice chat for pugs?

#13 TigaShark

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Posted 31 October 2012 - 08:16 PM

Personally id like to see them increase the friendly fire death penalty AND add another penalty for even damaging a friendly mech. It would make players pick their shots a lot more... Having your back armor stripped off by team mates who wont pick their shots, position themselves correctly or who simply cant aim or be bothered to aim properly isn't fun.

#14 SkkyHigh

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Posted 31 October 2012 - 09:48 PM

What do you think happens when a light targets another mech 800m away from a LRM packing team-mate. I've killed alot of my fellow team, usually its cause the target lock gets lost and the whole rain of LRMs fall on the team light. As support I make Red Triangles dissapear, sometimes blue ones too.

I always try and aplologize tho.

#15 Tuoweit

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Posted 01 November 2012 - 12:00 AM

This isn't a problem the LRM firer can deal with entirely themselves - they're often firing from out of line of sight, so they can't see what's going on, and from several hundred meters away, which means their missiles take a few seconds to arrive on target and the precise physical situation may have changed considerably from the time they clicked the fire button. Pretty much the best they can do in those situations is, as Pierce suggested, announce that they're firing on a particular target. Hard to do by in-game text chat, of course. So if your team is firing missiles, be aware not to get too up close and personal to the target, because there's a fair chance you're the only one who can tell whether you're in the way or not.

Yes, when they're firing at a target they can see directly, they should exercise care (like anyone firing at a target, for that matter), but LRM mechs often can't see their own targets.

View PostTelthalion, on 31 October 2012 - 03:18 PM, said:

I was getting hit feedback from my UI, which encouraged me to keep shooting,


As far as I know, unless it's changed recently (I rarely use LRMs myself), you get the crosshair "hit feedback" for LRMs if you hit anything at all - enemy, friendly, building, rock... don't rely on it as a hit indicator. Watch your target's damage gauge/status display instead. (I once got an enemy Catapult to kill a friendly AFK Awesome like you describe, though, that was fun :()

Edited by Tuoweit, 01 November 2012 - 12:03 AM.


#16 Telthalion

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Posted 01 November 2012 - 01:13 AM

View PostTuoweit, on 01 November 2012 - 12:00 AM, said:

...
As far as I know, unless it's changed recently (I rarely use LRMs myself), you get the crosshair "hit feedback" for LRMs if you hit anything at all - enemy, friendly, building, rock... don't rely on it as a hit indicator. Watch your target's damage gauge/status display instead. (I once got an enemy Catapult to kill a friendly AFK Awesome like you describe, though, that was fun :rolleyes:)

That's what I was saying. A few missiles were splashing red hits across my target's armor, so I kept shooting.

I know for sure the crosshair hit flash doesn't trigger if you hit the landscape, but I can't say I've ever tested it specifically against a friendly target.

Also, your name seems somewhat familiar - I may very well have been your Catapult chump. :(

Edited by Telthalion, 01 November 2012 - 01:13 AM.


#17 Boris5134

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Posted 01 November 2012 - 04:45 AM

I've been on both ends of both sticks - both shelling and being shelled by enemy and friendly units alike. I know from enough time in CB with half the other team as LRM boats that it becomes a mad mess when 3 boats have 2x LRM 15 or 20's that just rock you socks off. Took a few times where I nearly spent less than a minute in a match because of the number of LRM's on my Atlas nearly tore every inch of armor off I had - and THAT number is maxed out completely.

#18 Rango Ramage

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Posted 01 November 2012 - 04:48 AM

View PostTuoweit, on 01 November 2012 - 12:00 AM, said:

This isn't a problem the LRM firer can deal with entirely themselves - they're often firing from out of line of sight, so they can't see what's going on, and from several hundred meters away, which means their missiles take a few seconds to arrive on target and the precise physical situation may have changed considerably from the time they clicked the fire button. Pretty much the best they can do in those situations is, as Pierce suggested, announce that they're firing on a particular target. Hard to do by in-game text chat, of course. So if your team is firing missiles, be aware not to get too up close and personal to the target, because there's a fair chance you're the only one who can tell whether you're in the way or not.

Yes, when they're firing at a target they can see directly, they should exercise care (like anyone firing at a target, for that matter), but LRM mechs often can't see their own targets.



As far as I know, unless it's changed recently (I rarely use LRMs myself), you get the crosshair "hit feedback" for LRMs if you hit anything at all - enemy, friendly, building, rock... don't rely on it as a hit indicator. Watch your target's damage gauge/status display instead. (I once got an enemy Catapult to kill a friendly AFK Awesome like you describe, though, that was fun :rolleyes:)


Nice!! I have done this in a light mech. hide behind an enemy mech as the incoming missles rain down on him. my mech shield took most of the damage. One advantage to having a fast light, lol.

#19 Egomane

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Posted 01 November 2012 - 05:18 AM

I have been an LRM boat before the reset and I am a scout for them now. As such, I can tell you, it is the responsibility of the scout, to keep a save distance from the target, if LRM are incoming.

#20 Minos Murdoc

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Posted 01 November 2012 - 05:46 AM

Ok i have a founders Cat setup as a LRM support boat. I ask the other to call out targets for me so i can attack what needs to be attacked but 80% of the time they dont. I have team killed once via LRM fire, and heres what happened.

The rest of the team had charged in on frozen city, i got in position and started support firing. half way through the match an enemy dragon ran round the side of the map. heading for cap. so i started firing, while typing in team chat. the dragon wasn't in a go condition so continued to fire. just as i fired last two rounds of LRM a very very badly damaged Hunch (with no armour on his back left) from our team walked infront of mech to try and get the kill blow straight in the way of the incoming LRMs. I got both team and enemy kill then him raging at me for killing him. Sorry but if your such a ***** to walk infront of incoming LRMs its your fault.

I am not saying that the post above is, but come on people if there is incoming fire don't stand infront of it.





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