Well, if DHS is going in the engine now..
#1
Posted 31 October 2012 - 04:41 AM
No longer will we have a skill based, tactical shooter. You won't even need to think with 20 heat sinks defaulted in your engine. People are saying "NON-TABLETOP VALUES SOLVE THIS", but they really don't. I've been in the beta for over four months now, and I can safely say that this change will effectively negate heat management, as well as void Single Heat Sinks entirely. There will be literally no reason not to upgrade; which is really sad in a game about customization. Engine DHS makes SHS obsolete in every way, removing that aspect of customization. Also, you think LRMs are powerful now? Wait until they have FOUR LRM15s with 10 tons of ammo. You're going to be REALLY upset.
You think it's difficult to fight a Jenner now? A Hunchback 4P with eight medium lasers seems like a hassle now? After this patch is implemented, those designs are going to be ridiculously strong. You can argue what ever point you want. The fact of the matter is the game is getting more and more casual due to these silly changes that are balance-breaking nightmares. Enjoy it, because I think I'm done.
#2
Posted 31 October 2012 - 04:44 AM
#3
Posted 31 October 2012 - 04:50 AM
#4
Posted 31 October 2012 - 04:55 AM
that means no FF or ES weight savings.
you want game breaking weapons think dual ulta-ac20's on my Clan mech. i give your atlas about 4 seconds to live or better yet 6 x streak6 packs in my cat, yea 72 points of guided damage.
DHS is not the boogy man people think it is.
#5
Posted 31 October 2012 - 04:59 AM
#6
Posted 31 October 2012 - 05:06 AM
#7
Posted 31 October 2012 - 05:20 AM
#8
Posted 31 October 2012 - 05:22 AM
#9
Posted 31 October 2012 - 05:22 AM
Moogles, on 31 October 2012 - 04:41 AM, said:
No longer will we have a skill based, tactical shooter. You won't even need to think with 20 heat sinks defaulted in your engine. People are saying "NON-TABLETOP VALUES SOLVE THIS", but they really don't. I've been in the beta for over four months now, and I can safely say that this change will effectively negate heat management, as well as void Single Heat Sinks entirely. There will be literally no reason not to upgrade; which is really sad in a game about customization. Engine DHS makes SHS obsolete in every way, removing that aspect of customization. Also, you think LRMs are powerful now? Wait until they have FOUR LRM15s with 10 tons of ammo. You're going to be REALLY upset.
You think it's difficult to fight a Jenner now? A Hunchback 4P with eight medium lasers seems like a hassle now? After this patch is implemented, those designs are going to be ridiculously strong. You can argue what ever point you want. The fact of the matter is the game is getting more and more casual due to these silly changes that are balance-breaking nightmares. Enjoy it, because I think I'm done.
all this does is make large energy viable again. right now gauss is owning the battlefield.
i dont fear lrm's at all. in a tight group with ams, you are fine. a little boost to lrm boats might help that, right now that cant hurt a good group.
#10
Posted 31 October 2012 - 05:24 AM
Tombstoner, on 31 October 2012 - 04:55 AM, said:
that means no FF or ES weight savings.
you want game breaking weapons think dual ulta-ac20's on my Clan mech. i give your atlas about 4 seconds to live or better yet 6 x streak6 packs in my cat, yea 72 points of guided damage.
DHS is not the boogy man people think it is.
He is talking about engine DHS. You just have the equal of 20 SHS instead of 10 SHS a SHS engine has.
So going DHS is a must for nearly every mech because the 10-bonus in your engine is so incredible good.
Edited by Calmon, 31 October 2012 - 05:27 AM.
#11
Posted 31 October 2012 - 05:28 AM
#12
Posted 31 October 2012 - 05:29 AM
#13
Posted 31 October 2012 - 05:31 AM
Lane
#14
Posted 31 October 2012 - 05:31 AM
Also shut the hell up. Add your comment to an existing thread stop making your own. You're entitled as all hell and you have no tact. You are the reason this game is going to die, not DHS.
#15
Posted 31 October 2012 - 05:33 AM
Color me confused.
#16
Posted 31 October 2012 - 05:36 AM
Lane
#17
Posted 31 October 2012 - 05:38 AM
You could already stick 6 medium lasers on an AWS and jam 35 single heatsinks on it. DHS does nothing but make the high heat large energy weapons viable for smaller builds.
Know how many DHS a HBK-4P jammed completely full of them can have? 18. That's all it can take with 3 slot DHS filling every nook and cranny plus the engine ones. Like I said before you've already seen that with AWS boating lasers and SHS and they didn't break the game.
Edited by PanchoTortilla, 31 October 2012 - 05:42 AM.
#18
Posted 31 October 2012 - 05:40 AM
All mechs will be on equal footing once the change goes live. High heat weapons will be more manageable, low heat builds will find ways to add in higher heat (and higher damage) weapons. Batletech has always been a brutal game, now MWO will be a little more brutal. The player base will adapt.
#19
Posted 31 October 2012 - 05:45 AM
The upgrade costs 1.5 mil CB, and the larger heatsinks with higher cost almost guarantee your average repair costs will go up. It's the gift that keeps on TAKING.
On my pretty-standard Hunch 4G (It has three medium lasers instead of 2/small OHMYBOATING), I would get an extra five sinks for 1.5 mil and higher repair fees. I can't get more weapons, the thing DHS usually let you do in tabletop, due to hardpoints. So, I'm just getting better heat efficiency. Even then, not by much; certainly not enough to validate the costs.
Yes, TT STYLE DHS DOUBLES my heat dissipation, which is what they were designed to do. 23 sinks on a mech spamming AC20 and heat-boosted medlas still isn't very impressive.
On a lightly equipped mech, you can get in about 10 doubles, maybe a bit more. In other words, a mech with more than 30 sinks is going to be rare. You can do 30+ standard sinks in any mech of size without trying, and on lighter mechs with a bit of hard choosing.
Edited by Vermaxx, 31 October 2012 - 05:51 AM.
#20
Posted 31 October 2012 - 06:00 AM
Keep in mind the following:
With SHS, an assault mech can fit 35 to 40 on a mostly energy build (plenty of crit spaces, plenty of tonnage.)
With DHS, an assault mech can fit 18 to 20 on a mostly energy build (only 2 or 3 DHS in each arm or torso due to crit space limits.)
---
All that is really going to change is for mechs that currently have less than 20 SHS will be better, and we'll see more varied builds.
I do, however, think they need to give SHS something as a reason to use instead of DHS. More hit points maybe, or the idea that SHS increase heat cap, while DHS only increase dissipation.
Again: We shall see.
Edited by Kraven Kor, 31 October 2012 - 06:04 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users





















