I need a good scout killer.
#21
Posted 02 November 2012 - 12:48 PM
#22
Posted 02 November 2012 - 02:37 PM
Krivvan, on 31 October 2012 - 03:33 PM, said:
Kunaizel, on 02 November 2012 - 10:58 AM, said:
Mason Grimm, on 31 October 2012 - 04:08 PM, said:
The only three posts here with actual advice against good Jenner pilots. Streaks are useful, but on slower Mechs any good Jenner pilot will simply either call down the rain from LRM equipped Mechs (no one likes Streak boats) or get in close and cut back and forth to avoid lock-ons.
The best defense against a good Jenner pilot (rare) is another good Jenner pilot (again rare).
And sorry, Ravens and Commandos are not good counters. The Raven is ridiculously slow and the Commando lacks the armor to trade blows and Jump-Jets to keep up with the Jenner's maneuverability.
#23
Posted 02 November 2012 - 02:40 PM
#24
Posted 02 November 2012 - 06:06 PM
#25
Posted 03 November 2012 - 02:23 AM
Kahna, on 02 November 2012 - 02:37 PM, said:
The only three posts here with actual advice against good Jenner pilots. Streaks are useful, but on slower Mechs any good Jenner pilot will simply either call down the rain from LRM equipped Mechs (no one likes Streak boats) or get in close and cut back and forth to avoid lock-ons.
The best defense against a good Jenner pilot (rare) is another good Jenner pilot (again rare).
And sorry, Ravens and Commandos are not good counters. The Raven is ridiculously slow and the Commando lacks the armor to trade blows and Jump-Jets to keep up with the Jenner's maneuverability.
What? A com 2d with 3 streaks will absolutely make jenner pilots crap their pants.
#26
Posted 03 November 2012 - 04:22 AM
#27
Posted 03 November 2012 - 04:25 AM
#28
Posted 03 November 2012 - 04:27 AM
Not only does it track the scout, your Cat is virtually impossible to backstab thanks to its insane torso twist angle.
That said it might not make a good scout killer because no scout in their right mind would attack a Streak Cat without backup when there are easier targets to kill.
#29
Posted 03 November 2012 - 05:59 AM
That said, a decent StreakCat pilot will force you to engage them by either camping a cap point or guarding the juicy support targets that lights typically look for.
Edited by ehzorg, 03 November 2012 - 06:01 AM.
#30
Posted 04 November 2012 - 07:53 AM
#31
Posted 04 November 2012 - 07:57 AM
SSRM2's are also good for dealing with scouts.
As for anti-scout mechs I recommend a Hunchback of some kind upgraded with a XL to go 80+ which has proven effective or a Cicada which itself is suited for the role. The only thing to remember about the Cicada is to upgrade it's armor otherwise you wont last long.
#32
Posted 04 November 2012 - 08:19 AM
Those that aren't good enough at avoiding fire such that he would be able to chainfire SSRMs effectively on them.. usually I dispose of them long before his Catapult can reach the battle site.
As a light pilot, grouped SSRMs are scary to me as well. When I suddenly lose all my rear armour in a single hit, I know it's a Streak cat - nothing else can come close to doing that. Thanks to buggy netcode, firing delays and all that jazz, the other weapons that would hit that hard (AC/20, Gauss) would never hit me, anyway.
#33
Posted 04 November 2012 - 09:45 AM
#34
Posted 04 November 2012 - 11:21 AM
Death Knell, on 04 November 2012 - 09:45 AM, said:
This. I use a Streak Commando to hunt other Commandos, Ravens, and laser-based Jenners. A Commando with Streaks and an XL Engine is incredibly nimble and effective.
#35
Posted 04 November 2012 - 12:50 PM
#36
Posted 04 November 2012 - 05:30 PM
Raalic, on 01 November 2012 - 05:57 AM, said:
But what is the MG for?
#37
Posted 04 November 2012 - 10:21 PM
Awesome 9M:
4 MPL's
3 SSRM's
DHS
385XL engine (bout 84 kph)
#38
Posted 04 November 2012 - 10:31 PM
#39
Posted 05 November 2012 - 12:24 AM
#40
Posted 05 November 2012 - 11:21 AM
Using the DRG-1N I found I could mulch light mechs like nothing, INCLUDING fast jenners.
Here's a loadout I use.
RA-AC 5
RT-AMS + 1 Ton AMS ammo
Head - 1 Standard Heat Sink
CT- 2 SSRM 2's with XL Engine 300 (Trust me you want this on a dragon anyway, lets you run a gauss DRG-1N config that rocks.)
LT- 1 Medium pulse laser, CASE, 2 SSRM Ammo, 2 AC/5 Ammo
LA - Medium pulse laser
LL- 2 Standard heat sinks
RL - 2 Standard heat sinks
In total you net yourself a shiny 1.29 heat efficency, with a firepower of 27, but we all know firepower is alpha strike value only. The real deal about this mech is it's speed lets you stick close enough to a light to get off 2 medium pulse shots, 1-2 streak volleys, and if you line up that AC you can fire that too.
Here is the kicker about this build. It ALSO, can engage awesome's and atlas's close range and harass them JUST like a light mech can because of its speed. Sure you have a bigger profile but even if you lose the AC there is so much firepower still there to make the opposing team turn and face you stupidly, letting your team get the drop on the backside.
I know I know, the DRN's are mostly piles of crap in most situations but this really does engage at close to medium ranges on ANY target with a pretty good success rate.
*prepares for incoming flamage, of the ignorant masses.*
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