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MWO is NOT newbie friendly!


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#61 Mastodonic

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Posted 31 October 2012 - 07:05 PM

View PostJames The Fox Dixon, on 31 October 2012 - 06:58 PM, said:


Most of the current trial mechs come with LRMs. In fact, most of the TT mechs have it. The problem is the pilot's lack of skill. LRMs do not bother me because I've gotten good at avoiding them or if I'm engaged to 4+ enemy mechs surrounding me. I literally dance around the enemy mechs using my jump jets while maintaining fire. At the same time, one or both of my team's scouts will go harass the enemy LRM mechs to keep their fire down. During my booming and zooming, I take plenty of hits from LRMs and I keep on going because if I'm close enough to other enemy mechs they will take splash damage from the sheer amount of LRMs locked onto me. This is skill and not relying upon AMS to take out the LRMs. LRMs are the most easily countered weapon in the game. Sudden movements out of their flight path or hugging your friendly neighborhood tall terrain feature will block the bulk of them.



All you said was "me and my team mates aren't running trials so i dont have an issue". Well that's nice, I'm NOT in a trial and so im not having an issue either. Im talking about all the other new players, the guys im fighting, the guys who have no other option but to use the trials. I'm observing with a "in another mans shoes" mindset and considering what is happening in the games at the moment.

This OB is a terrible introduction to the game for new players and a LOT of it comes down to the trial mech selection.

View PostJames The Fox Dixon, on 31 October 2012 - 07:04 PM, said:


As with any tactical situation the most basic fundamental is fire and maneuver. Use the terrain to mask your movement while limiting your exposure to enemy fire. Have a problem with LRMs? Follow the terrain and do not crest over hills etc... because it exposes you. Have a problem with a sniper? Same thing. They can only hit what they can target and is out in the open. Scouts in your backfield need to be taken down yesterday to keep the LRMs from using the scout's target lock. Like I said before it is all skill in defeating LRMs.


Why don't you start actually reading my posts instead of ASSUMING you know what im going to say after the first sentence. Then we'll go from there.

#62 James The Fox Dixon

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Posted 31 October 2012 - 07:07 PM

View PostMastodonic, on 31 October 2012 - 07:05 PM, said:



All you said was "me and my team mates aren't running trials so i dont have an issue". Well that's nice, I'm NOT in a trial and so im not having an issue either. Im talking about all the other new players, the guys im fighting, the guys who have no other option but to use the trials. I'm observing with a "in another mans shoes" mindset and considering what is happening in the games at the moment.

This OB is a terrible introduction to the game for new players and a LOT of it comes down to the trial mech selection.



Why don't you start actually reading my posts instead of ASSUMING you know what im going to say after the first sentence. Then we'll go from there.


I did very well in trial mechs when OB started. We were able to counter them quite easily by using terrain to our advantage. What did us in was the customized mechs that could keep up sustained fire longer than we could and moved faster. Everyone that is f2p starts out in trial mechs. The only people that didn't are founders. Do you see a founder's tag? No, you don't because I'm not a founder.

I have read your posts and I presented you with information to help you get better. Instead of thanking me for providing you valuable advice for playing the game you reject it and essentially spit in my face. Listen to what veterans have to say and respect them because they know what they're talking about.

Edited by James The Fox Dixon, 31 October 2012 - 07:11 PM.


#63 Chronojam

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Posted 31 October 2012 - 07:13 PM

View PostMastodonic, on 31 October 2012 - 07:00 PM, said:


Im not using the trials, im the guy doing the damage and have AMS. If your entire solution to a 8v8 where 5 on each side are LRM mechs, is to "hide behind rocks", then what is the game other than 10 assault mechs "hiding behind rocks" until someone dare step out of cover for 10 seconds.

But that line there "a lot of the trial mechs have lrms" is entirely the problem. A lot of LRMs, not much else and no AMS = LRM shitfest and a terrible game.


I don't know what to tell you other than "some players become better at the game and LRMs cease to be an instant lose situation." I'm ecstatic when I see so many LRM boats on the enemy team, because you can go around them and capture the base if not get up in their grill and kill them. Go engage an Atlas, and let his teammates pound LRM after LRM into his back!

#64 Bagheera

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Posted 31 October 2012 - 07:14 PM

View PostJames The Fox Dixon, on 31 October 2012 - 07:04 PM, said:

Scouts in your backfield need to be taken down yesterday to keep the LRMs from using the scout's target lock. Like I said before it is all skill in defeating LRMs.


As a totally off-topic side note. Contrary to popular custom, it is actually possible to kill said spotter without following it around in circles and scattering the entire team.

#65 Mastodonic

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Posted 31 October 2012 - 07:14 PM

There is a very serious reading comprehension problem on this forum.

#66 Chronojam

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Posted 31 October 2012 - 07:15 PM

View PostBagheera, on 31 October 2012 - 07:14 PM, said:


As a totally off-topic side note. Contrary to popular custom, it is actually possible to kill said spotter without following it around in circles and scattering the entire team.


This. Don't chase the Jenner, instead kill the Jenner. If the Jenner goes away that's great. The existing problem is that a Jenner is very hard to hit due to current technical difficulties that are supposedly addressed for the next patch.

#67 James The Fox Dixon

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Posted 31 October 2012 - 07:15 PM

View PostBagheera, on 31 October 2012 - 07:14 PM, said:


As a totally off-topic side note. Contrary to popular custom, it is actually possible to kill said spotter without following it around in circles and scattering the entire team.


Yup, the best method for pest control is a Streakitty or a Cicada. Nothing like watching a scout explode in a blazing glory. :D

View PostMastodonic, on 31 October 2012 - 07:14 PM, said:

There is a very serious reading comprehension problem on this forum.


That tells me that it is you that has it not the rest of us.

#68 Chronojam

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Posted 31 October 2012 - 07:21 PM

View PostMastodonic, on 31 October 2012 - 07:14 PM, said:

I am terrible at dealing with long range guided weapons, and I am afraid new players will be just as bad and give up before learning to not stand in the open.

I think I read and comprehend your message clearly, it's just that I disagree because I learned how to avoid LRM fire just fine.

Last night I took a newbird with me on scouting operations. Young Rufus. I saw young Rufus die on me, out in that damned lake in the woods, to a torrent of LRMS. We reviewed what he did wrong. Next round, he got farther, he got smarter. Round after that, the little fledgeling went out with me away from the flock and did not die at all. We must've taken down three of them. And you know what? By the end of the night, he was sinking his talons into the enemy LRM boats and tearing them to shreds entirely on his own to earn his own kills, learning to weave behind an Awesome to use it as a shield, learning to rip the ears off a Catapult and leave it to wallow in its own useless misery.

I believed in young Rufus, and I do not immediately discard hope for other new players. I believe they can, and will, learn to be effective against massed LRMs even if you cannot.

#69 MrPenguin

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Posted 31 October 2012 - 07:33 PM

View PostBagheera, on 31 October 2012 - 07:14 PM, said:


As a totally off-topic side note. Contrary to popular custom, it is actually possible to kill said spotter without following it around in circles and scattering the entire team.


Its like watching chickens fight...

#70 Particle Man

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Posted 31 October 2012 - 07:43 PM

View PostLuckless, on 31 October 2012 - 05:46 PM, said:


I ended up heading home from work early today as I was not feeling well, and installed the game today because I knew a few people who were playing it. I poked around for a bit in the menus and such, and went looking for training/practice mode so I could at least setup my controls and such... I didn't find one. My only option appears to have been to just jump right in and be a useless chicken running around with its head cut off, and likely to shoot at his own team trying to sort controls out.



and no one would have faulted you much for doing that for a few rounds. After your first round of realizing "Oh crap, this game is harder than previous mech games and i'm going to lose for a little bit" should have prepared you for that. isnt working for and getting better at something more rewarding than having everything handed to you on a silver platter?

you mention MW4. Do you wonder why no one plays that anymore (barely?) because it was too easy and filled with hax. That's not any more fun (and is actually far less fun) than every single person using the same mech that everyone else does because it's OP and being destroyed by cheats.

just forget about previous mech games this isnt those, intentionally. War is hell, but if you're still getting paid to lose and suck as hard as possible, why not suck as hard as possible until you learn not to suck? Theres no reason to get mad about losing all the time when it's something that's to be expected. At least in my opinion. I was there. i spent a few days thinking i could rambo my way through matches. Then finally it sunck in that you have to hang back, play as a group, pick your targets, and choose your shots carefully

i just find it very lame and lack pity for someone that will spend less than a day in a game and declare that it's a failure when it's all just user error.

but like it's been said, the devs are working on something to help out the noobs, so what more is there to cry about? They know it's an issue and obviously agree since they're working on making it better. There's no more point in crying about it, until that fix comes around. Because it doesnt matter what the devs do, someone's going to cry about it.

#71 Tardstrong

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Posted 31 October 2012 - 07:44 PM

To keep future players the initial learning curve shouldn't be so steep.
Smaller maps, 4v4, in trial mechs only to start off with. 1 slot in each team for each trial mech.
In the few matches I've gotten to play the strategy seemed to be 'spread to the winds', at least on the teams I was put into.
Dedicated Newbs Come Here channel in game.
There are enough people here willing to lend a hand if only nubs could find it easier.
A little more options in trial mechs.
I realize that trial mechs rotate but one of the major aspects of MW was building mechs and new players are not allowed that.
My idea is that a newb, like me, could join the newb channel and ask if anyone wants to show me the ropes in a light. A vet is willing and logs onto his trial med/hvy/assault and we jump into matches. The smaller maps concentrate action and show how teamwork should work.

Why are we not allowed to group weapons in the mechlab? We can do everything else to get the mechs battle ready except this?

#72 MrPenguin

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Posted 31 October 2012 - 07:47 PM

Dear Piranha games,

Thank you for not dumbing down mechwarrior.

Love, MrPenguin

Edited by MrPenguin, 31 October 2012 - 07:48 PM.


#73 EDMW CSN

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Posted 31 October 2012 - 07:56 PM

Had a pug vs pug game that went 7 : 5 for us.
Honestly that figure would have being better if the raven did not leeroooy jenkins his way through....

#74 Tekerton

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Posted 31 October 2012 - 08:13 PM

i said it repeatedly, I will keep saying it because people need to keep hearing it:


This is not a game. This is a beta client.

You can provide all the counterpoints you wish to that... They charge money so it isn't a beta, it's open now instead of closed, etc etc. The sooner those of you who do not get this realize that you can't walk into a pizza parlor and expect filet mignon, The better off you will be and the sooner you might possibly have a chance at having some fun as a beta tester.

If you do not like what this beta has to offer, then you just don't like what it has to offer. It's just that simple. This whole notion that if a person walks in and plays for one hour and does not dominate or understand every single aspect, automatically means that it sucks is absolutely ludicrous.

This is not an MMO. This isn't a shooter (Read: Hawken). This is not ever going to be a player versus environment game.

This is a brutal, in your face, highly technological, player versus player , Battle Mech simulator Designed to offer us the chance to vicariously take part in all the insidiousness and utter ruthlessness of Galactic Domination. If you desire anything else or less, do yourself the kindness of seeking it elsewhere.

If, in the other hand, you do indeed seek the arduous viscissitudes of ultra-violence through mechanized super science, find some members of our community, ask us questions without complaining about it, get into one of the many Voice Communications Systems available at no cost to anyone other than the die hard folks who pay out of pocket for love of the project , and have some fun with other people the way the game is intended to be played. Those of you who are members of the latter community, you are very welcome here.

I can assure you that anyone who is having an issue learning or adjusting to this UNIQUE beta offering need only to join the unofficial team speak server and you will find dozens upon dozens of eager, die hard believers that are are more than willing to spend their free time helping you to experience all the beta has to offer so that we can all test this into the game that it will one day become.

Edited by Tekerton, 31 October 2012 - 08:20 PM.


#75 Phelen

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Posted 31 October 2012 - 08:16 PM

this game needs to be balanced out it is sucking since patch. The lrms seem to be more powerful than they shoould be more so than last week when i was playing.

#76 Tardstrong

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Posted 31 October 2012 - 08:41 PM

I am only speaking on this from a new players POV. As this is a beta I am posting my thoughts so that the release covers as broad a spectrum as possible.
New players should have a place to learn the basics of a mech, including how to load a mech (customizable trials).
New players have to learn how to play within a team.
I think that keeping new players in trials seperate can give them an easier way to learn this.
Cap the total money earned in trial mechs to keep trial matches from being OP and have wipes for all trial mechs when the new trial rotation is introduced.
The experience a new player has does not have to be the face-ripping experience that MWO should be.

#77 Chaotrix100

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Posted 31 October 2012 - 08:58 PM

Honestly, I haven't even played the game yet. I've just been perusing the forums and stumbled upon this thread and it makes sense that I would look into it, because I myself will be another newbie. I enjoy MMOs. I think MWO will be a fun game to play and grant a lot of people some great successes. The problem that I'm seeing is that most newer players have to grind almost day and night and get steamrolled 89-90% of the time and get no help or tips/tricks to make life easier. I'm not saying anyone in this thread is a total a**hat and are able to just steamroll anyone coming in. I just think if people opened up a little bit, and showed a bit of compassion, I think that PGI will see that the player-base alone will help balance the game. Maybe its just me. But I think that the problem is with us, and not them.

#78 Digital Ninja

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Posted 31 October 2012 - 09:19 PM

View PostSalient, on 31 October 2012 - 04:36 PM, said:

The learning curve is far too huge,

The learning curve is insignificant. I knew what I was doing by the end of my second day. Why is it that any time a learning curve isn't nonexistent it automatically becomes "huge"?

Edited by Digital Ninja, 31 October 2012 - 09:20 PM.


#79 Hades Trooper

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Posted 31 October 2012 - 09:53 PM

View PostEyEpOkEr, on 31 October 2012 - 05:19 PM, said:

well... as a founder I'm officially not playing this game any more until there's some sort of balancing.... i get placed with guys who run after .... i don't know what they are doing ,... chasing butterflies and grasshoppers probably .. guess my time is better spent figuring out other things, but certainly not by playing the game. Will wait until the game launches and then give it another shot. 30 loses with about 2 wins mixed in... not statistically possible as far as i'm concerned... there's no fun in the game when you get steamrolled 99% of the time. later mwo.....

and am not a noob.... been playing for weeks now, been through a couple of resets and everything...


noob = player without experience so yes you are a noob.

noob is not an insult though. i was a noob in this game for at least 4 weeks, or so i thought. what this game is really is a team based pvp game. if the other team has a voice chat communication it's a lot eaiser and quicker to focus fire on a mech and kill it.

now i'll point out 2 things, first piloting skills mean a lot, i've see people stand in the open and die as the lrms rain in on them while itagging and then i see smart pilot when target me, see the tag and the lrms flying in and they take cover so even though there tagged the missiles are hitting building or what not. thats piloting skill.

2nd is team work. when when i pug if it's not part of a pre made group, i try to give a small concise battle plan and hope the team works, if they follow a basic battle plan so that everyone is on the same page then even pugging you can beat a premade group.

even when 3 mates and I form a small group, we tell the other players where a group on comms and if they'd work with us on a battle plan where more likely to win.

and if all else fails, stick with a buddy, if your gonna scout, don't get 6 squares on the map in front of the pack,

all in all it's a little time and practise and teamwork goes a long way.

#80 Hades Trooper

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Posted 31 October 2012 - 09:58 PM

View PostZeroV, on 31 October 2012 - 04:46 PM, said:

From experience in the closed Beta and now open beta....This game will have a hard time staying on its feet. Especially with some heavy competion coming out.

Especially since when people come in to try it out and complain about some very valid issues, but the response of fanboys is "Shut up, its because you suck" or the likes...

Your not going to keep people. There are balances needed. Especially since there is no structure to growing(You could get the top Atlas right off the start, I tried it out in closed Beta and killing 3-5 enemies is a cake walk).

I actually have halted myself from giving anything to this game. And will not be recommending it until some things are fixed balance wise.


Yes and you got fools who say things like toggle between Alt F3 to F5 to fix things and people do and they then d/c just so these bad players can have a lopsided match, there mostly likely the same ones who use aimbots and wall hacks for MW3

I have had 4 mates of mine check the game out and all didn't like it due to the lack of information and being pug stomped down by pre mades who think thats a challenge.

personally i'd like to see all none founder players in a pool of non founder players que for there first 20 matches to get the hang of the ropes, plus there needs to be a tutuorial or at least links to the youtube vidoes for people so they can learn.

the game is easy enough if you know what is going on, therefore once again information is power.

i really think a general lobby would help also as people by nature are lazy and they don't always research pof find out for themselves and would like a right then and there answers and tips which could easily be done with a chat lobby with an advice channel.

a lot of games have this and they are the richer for it





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