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Performance isn't rewarded


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#1 Alexandrix

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Posted 31 October 2012 - 04:34 PM

So i'm not sure if this has been talked about by the devs or not,but I've found that it doesn't really make a difference (C-bill wise) how I perform in a match.For example:

I take my founders atlas,that i've spent millions of c-bills customizing,and take down 3 opponents.My team wins by a fair margin.Payout averages around 215,000 c-bills.Let's say my atlas survived,but got moderately beat up.Repairs will run me about 80k c-bills.This is generally the amounts I'm seeing.

Founders Atlas win:
215,000-80,000(repair cost) = 135,000 profit average

Now,Here's the problem.If I decide to run a trial mech,doesnt matter which,and I go in,power down,and AFK in the corner until the end of the match I actually make more money over the long haul.Let's assume my team wins without me anyways.

Trial mech win:
160,000 (average) - (no repairs) = 160,000 profit average.

Now,This part is even worse.Let's take the founders atlas again....but this time we get steamrolled by a premade pugstomp,which seems to happen in about 1 in 6 games on average if I had to make a guess.In this situation I might make about 105,000 c-bills.Of course my atlas is trashed.

Founders Atlas loss:
105,000 - 110,000 (avg. full repair cost) = -5,000 c-bill loss

Trial mech loss:
105,000 cbill profit!


Anyways,the point I'm getting at is I can join a game in a trial mech,AFK in the corner,and make more profit than if I bring my costly owned mechs,take out several enemies,and win the round.Something just does not seem right about that.It's not the trial mechs,or the trial mech mechanic I have a problem with.It's that no matter how I perform,rather I AFK or own face,the payout isn't really going to be much better either way.

#2 Particle Man

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Posted 31 October 2012 - 04:36 PM

So play a trial mech if your expensive mech is too expensive

#3 Odins Fist

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Posted 31 October 2012 - 04:37 PM

View PostAlexandrix, on 31 October 2012 - 04:34 PM, said:

So i'm not sure if this has been talked about by the devs or not,but I've found that it doesn't really make a difference (C-bill wise) how I perform in a match.For example:

I take my founders atlas,that i've spent millions of c-bills customizing,and take down 3 opponents.My team wins by a fair margin.Payout averages around 215,000 c-bills.Let's say my atlas survived,but got moderately beat up.Repairs will run me about 80k c-bills.This is generally the amounts I'm seeing.

Founders Atlas win:
215,000-80,000(repair cost) = 135,000 profit average

Now,Here's the problem.If I decide to run a trial mech,doesnt matter which,and I go in,power down,and AFK in the corner until the end of the match I actually make more money over the long haul.Let's assume my team wins without me anyways.

Trial mech win:
160,000 (average) - (no repairs) = 160,000 profit average.

Now,This part is even worse.Let's take the founders atlas again....but this time we get steamrolled by a premade pugstomp,which seems to happen in about 1 in 6 games on average if I had to make a guess.In this situation I might make about 105,000 c-bills.Of course my atlas is trashed.

Founders Atlas loss:
105,000 - 110,000 (avg. full repair cost) = -5,000 c-bill loss

Trial mech loss:
105,000 cbill profit!


Anyways,the point I'm getting at is I can join a game in a trial mech,AFK in the corner,and make more profit than if I bring my costly owned mechs,take out several enemies,and win the round.Something just does not seem right about that.It's not the trial mechs,or the trial mech mechanic I have a problem with.It's that no matter how I perform,rather I AFK or own face,the payout isn't really going to be much better either way.

.
Be glad you're making 135,000, just before OB when FF and DHS just appeared I Broke Even on a 5 kill 2 assist, 1296 damage done to enemy round, and broke even, and wouldn't have broken even paying for ammo... I will edit this with a sceenshot later, My friends just got online to play... Be back to edit..

Edited by Odins Fist, 31 October 2012 - 04:38 PM.


#4 RAM

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Posted 31 October 2012 - 04:39 PM

FYI/A

View PostBryan Ekman, on 30 October 2012 - 04:09 PM, said:

We are addressing several known issues with farming.

Trial Mech Locking
  • Trial Mechs will now work the same as any BattleMech, they are locked until the match ends. This ends the ability for a macro player to "churn" matches to maximize CB.
Quitting/Disconnecting Early - While Still Alive
  • You will only receive rewards up to the point of disconnection.
  • NOTE: If you are dead, you will receive earned rewards, plus match rewards.
Idle/AFK
  • Players that fail to provide any input will be kicked from a match Although it does not prevent a macro player from simply putting in inputs, it forces them to LOOK like a bot.
Abusing this system is considered a violation of the TOS/COC.



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