MechLab lacking weapon stats.
#1
Posted 23 May 2012 - 09:56 PM
Second, when you're loading ammo in your mech, I think there should be an option to show/highlight only ammo for weapons currently mounted, for obvious reason.
#2
Posted 24 May 2012 - 03:42 AM
I hope this is something they've already thought of and will be implemented in more recent versions of the mechlab.
#4
Posted 24 May 2012 - 05:39 AM
#5
Posted 24 May 2012 - 05:51 AM
#6
Posted 24 May 2012 - 06:44 AM
http://mwomercs.com/...ab-screenshot-5
'Medium laser description here.'
Lots of room there to include the basic damage/range/heat info.
#7
Posted 24 May 2012 - 06:50 AM
"Yes, you'll be able to see all the weapons' stats, we're not going to make you flip through your Technical Manuals while playing MW:O."
So, there should be a full suite of weapons stats upon release.
(* - my question wasn't answered as it was asked, but oh well...)
Edited by Prosperity Park, 24 May 2012 - 06:54 AM.
#8
Posted 23 July 2012 - 03:25 PM
#9
Posted 26 July 2012 - 03:36 PM
#10
Posted 04 August 2012 - 11:47 PM
#11
Posted 05 August 2012 - 07:49 PM
Make the damage module less hit-point oriented and more system'* ***-box based with some dice-rolls to mix things up a bit. I'd rather game-play and builds be more organic, less gameable by exploiters.
#12
Posted 02 September 2012 - 05:23 PM
#13
Posted 06 September 2012 - 06:08 PM
#14
Posted 07 September 2012 - 02:15 PM
#15
Posted 29 October 2012 - 09:30 PM
Damage, Heat, Weight, Recycle time, & Shots per Ton (For ammo weapons). Maybe someone will repost it in the new forums.
It was probably the most useful post anyone had made.
#16
Posted 31 October 2012 - 11:15 PM
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