Rejarial Galatan, on 13 November 2012 - 11:26 PM, said:
my biggest problem lays with the fact that I punched a jenner POINT BLANK with a GAUSS rifle, and it did not die. Sorry, but canon and Lore describe the fact that it is a 15 dmg weapon, so, that hit should have CRIPPLED the jenner and allowed my 4 ML follow up to destroy it, but did it? NO, I died, in an ATLAS to a jenner that LORE describes should have been torn open like a tin can in the grip of a jaws of life. btw, i accept death, when it makes sense, but to a scout, now thats just BS. btw btw, FULL armor value at the time, with rear torso red outline, CT orange solid... no head dmg, standard engine.... go figure
They want mechs to be able to at least have a chance against others. Right now Lights are the counters to assault mechs. It's not about lore and more about making a good competitive game. As I stated before knockdown coming back in and the wanted (by the devs) for projectile knockdowns, whill help immensely with dealing with lights. We just have to be patient.
barnmaddo, on 13 November 2012 - 11:28 PM, said:
Compared to the Talents in WOW or LOL, the "you get everything, just choose which you want first" is pretty boring.
You don't get everything. You can't bring all the modules with you (once more are added) that is where the differentiation will come from.