Rejarial Galatan, on 14 November 2012 - 01:42 AM, said:
Because that game was not balanced at all. None of the other MW games were actually balanced for pvp. Multiplayer in those typically broke down into, bring biggest mech with jump jets, throw on the best lasers you could and poptart snipe over hills.
Draco Argentum, on 14 November 2012 - 02:10 AM, said:
Right, its a Skinner Box. The devs designed it to manipulate some basic psychology so people would get hooked and hopefully spend cash. I intentionally left this out of the OP. But it is very obvious to me that the mech XP system was designed for monetisation first and gameplay second.
Hate to tell you, all games that have a publisher and are to make money for the publisher and dev are designed for monetisation. About the only ones that aren't are the kickstarter ones that don't care about money and are just doing it for teh love of the game, see the Wasteland remake.