Ultra AC5 macro's
#1
Posted 01 November 2012 - 02:52 AM
#2
Posted 01 November 2012 - 02:55 AM
#3
Posted 01 November 2012 - 03:01 AM
#4
Posted 01 November 2012 - 03:05 AM
Allekai, on 01 November 2012 - 02:52 AM, said:
I agree, unfortunatly PGI does not, this is the exact response i got to a ticket about this very subject, i asked what seperates a macro from any kind of script(bot, etc):
Hello Rifter,
We understand you concern, here is how we see it.
Macros that simulate keys and just make your life easier by avoiding to repeatedly press a button is ok. Using any script that gives you an advantage by exploiting the game mechanics is not ok.
As it is beta we appreciate you testing this stuff and reporting it to us, you should report it to support and not on the forums so it does not spread out and degrades everyone's playing experience.
One you found and reported an exploit we also expect you not to take advantage of it anymore until we actually fix it.
I hope this makes sense, let us know if you have other questions regarding this.
Have a good day.
#5
Posted 01 November 2012 - 03:12 AM
Captain Midnight, on 01 November 2012 - 02:55 AM, said:
I agree, the idea of unjamming a UAC during a match is just horrible. Let them be permanently disabled, just like they're supposed to be according to the real rules. They need to reduce the chance for a jam though to approximately 6% of the time when double tapping, which is where it's supposed to be anyway.
This is ANOTHER item that MWO got wrong because someone "tinkered" with the rules to make it "more fun" and instead ****** it up.
#6
Posted 01 November 2012 - 03:15 AM
#7
Posted 01 November 2012 - 03:20 AM
#8
Posted 01 November 2012 - 03:36 AM
#9
Posted 01 November 2012 - 03:38 AM
#10
Posted 01 November 2012 - 03:41 AM
#11
Posted 01 November 2012 - 03:54 AM
#12
Posted 01 November 2012 - 04:14 AM
I do this because it NEEDS to be changed. I have a serious advantage over anyone who doesn't macro, and that shouldn't be the case. The same problem will crop up with anything that required 'player input'--there's no way to combat macros that wouldn't make it effectively impossible for a player to unjam in battle, which is why I support a timed jam mechanism.
For those of you saying 'make it jam the whole match', that wouldn't work either, because people just wouldn't use them.
#13
Posted 01 November 2012 - 05:50 AM
CptPlanet, on 01 November 2012 - 04:14 AM, said:
I do this because it NEEDS to be changed. I have a serious advantage over anyone who doesn't macro, and that shouldn't be the case. The same problem will crop up with anything that required 'player input'--there's no way to combat macros that wouldn't make it effectively impossible for a player to unjam in battle, which is why I support a timed jam mechanism.
For those of you saying 'make it jam the whole match', that wouldn't work either, because people just wouldn't use them.
QFT.
Here is an autohotkey macro that will unjam your UACs.
Use up and down to place the cursor on the first UAC5.
Then use mouse wheel up to unjam the first one and down for the second.
DO NOT try to do both at once, wait for the first one to finish.
; MWO Dual UAC clearing script ; Usage: Use up/down arrows to position cursor on first UAC5, then... ; Roll the mouse wheel up to clear the 1st AC ; Roll the mouse wheel down to clear the 2nd AC #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases. #Warn ; Recommended for catching common errors. ;SendMode Input ; Recommended for new scripts due to its superior speed and reliability. ;SendMode Play ; Games Compatibility. SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory. #InstallMouseHook #InstallKeybdHook sleepdur = 50 Wheelup:: Clear() Return Wheeldown:: Send {Down} Sleep sleepdur Clear() Send {Up} Sleep sleepdur Return Clear() { Global sleepdur Loop, 6 { Loop, 2{ Send {RCtrl} Sleep sleepdur } Send {Right} Sleep sleepdur } Return }
You can make it faster or slower by changing sleepdur.
It can work on 25, but it may be a little unreliable.
Edited by evilC, 01 November 2012 - 05:53 AM.
#14
Posted 01 November 2012 - 06:00 AM
Allekai, on 01 November 2012 - 02:52 AM, said:
Right. We should not be able to use our god given talent to overcome a problem. It was like when I was in a 10,000 BV tourney and the other guy loaded up 5 Stone Rhinos with 12 MGs and a ton of ammo, to lower his BV. I told him I was Pissed. Because I hadn't thought of it first!
That's what this is to me, Someone being more creative than me. Power to the guys who thought this thing through. I don't use Ultras, but if I did I would use this Macro!
#15
Posted 01 November 2012 - 11:22 PM
evilC, on 01 November 2012 - 05:50 AM, said:
Here is an autohotkey macro that will unjam your UACs.
Use up and down to place the cursor on the first UAC5.
Then use mouse wheel up to unjam the first one and down for the second.
DO NOT try to do both at once, wait for the first one to finish.
You can make it faster or slower by changing sleepdur.
It can work on 25, but it may be a little unreliable.
Does not work ingame.
#17
Posted 02 November 2012 - 12:18 AM
Please fix the gun itself, so it's usable without starcraft fingers or macros.
#18
Posted 02 November 2012 - 12:32 AM
#19
Posted 02 November 2012 - 12:40 AM
#20
Posted 02 November 2012 - 03:15 AM
How do you get things to pass to game?
Edited by Chemie, 02 November 2012 - 03:17 AM.
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