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Ultra AC5 macro's


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#1 Allekai

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Posted 01 November 2012 - 02:52 AM

seems to be common place for anyone using this weapon.. I personally believe there should be some sort of system in place to identify and ban people using macro's it's nullifying the jamming system put in place to prevent continualy chain firing these weapons.. which is being basically hacked out of the game with macro's

#2 Captain Midnight

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Posted 01 November 2012 - 02:55 AM

I think you're wrong. The jamming system is horrible and will be changed, and no one will be punished.

#3 stjobe

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Posted 01 November 2012 - 03:01 AM

According to usually trustworthy sources (the man himself, but I can't find the post right now), Bryan hates the system so bad he threw his keyboard clear across the office when his UAC/5 jammed in a match. Rest assured it will be changed.

#4 Rifter

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Posted 01 November 2012 - 03:05 AM

View PostAllekai, on 01 November 2012 - 02:52 AM, said:

seems to be common place for anyone using this weapon.. I personally believe there should be some sort of system in place to identify and ban people using macro's it's nullifying the jamming system put in place to prevent continualy chain firing these weapons.. which is being basically hacked out of the game with macro's


I agree, unfortunatly PGI does not, this is the exact response i got to a ticket about this very subject, i asked what seperates a macro from any kind of script(bot, etc):

Hello Rifter,
We understand you concern, here is how we see it.
Macros that simulate keys and just make your life easier by avoiding to repeatedly press a button is ok. Using any script that gives you an advantage by exploiting the game mechanics is not ok.
As it is beta we appreciate you testing this stuff and reporting it to us, you should report it to support and not on the forums so it does not spread out and degrades everyone's playing experience.
One you found and reported an exploit we also expect you not to take advantage of it anymore until we actually fix it.
I hope this makes sense, let us know if you have other questions regarding this.
Have a good day.

#5 Paladin1

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Posted 01 November 2012 - 03:12 AM

View PostCaptain Midnight, on 01 November 2012 - 02:55 AM, said:

I think you're wrong. The jamming system is horrible and will be changed, and no one will be punished.

I agree, the idea of unjamming a UAC during a match is just horrible. Let them be permanently disabled, just like they're supposed to be according to the real rules. They need to reduce the chance for a jam though to approximately 6% of the time when double tapping, which is where it's supposed to be anyway.

This is ANOTHER item that MWO got wrong because someone "tinkered" with the rules to make it "more fun" and instead ****** it up.

#6 Thrak

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Posted 01 November 2012 - 03:15 AM

They should give you the ability to toggle the double fire capability - in case of spammy mid fight mistakes causing a jam. Like an 'overclock on/off' button

#7 Redshift2k5

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Posted 01 November 2012 - 03:20 AM

I believe they still want to include a 'player input' mechanic to unjam, and a new sytem that requires player input but cannot be easily macro'd will replace the existing system.

#8 Allekai

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Posted 01 November 2012 - 03:36 AM

I'd be happy with a 10 sec unjamming cycle that is started the next time you trigger the weapon but making a macro to completly defeat the purpose is not kewl

#9 Jelan

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Posted 01 November 2012 - 03:38 AM

s'ok, i couldnt get my macro to work so i dropped the UAC5's :rolleyes:

#10 Sears

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Posted 01 November 2012 - 03:41 AM

I am under the impression that they hated it anyway. That there are looking at timed Jams. I'd be all for one button press and then maybe 5-6 seconds before that weapon is usable again.

#11 Thorqemada

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Posted 01 November 2012 - 03:54 AM

The Devs posted long ago in a lost thread that they not like the current implementation and change it into something else at some unspecific time in the future.

#12 CptPlanet

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Posted 01 November 2012 - 04:14 AM

I macro heavily with my Uac/5--I actually have it set up so I can unjam it completely just by using buttons on my mouse, in about 1-1.5 seconds, though I'm considering some tweaks to make it faster. The only way to balance Uac/5s in terms of the jamming mechanic is to implement a jam for a fixed amount of time.

I do this because it NEEDS to be changed. I have a serious advantage over anyone who doesn't macro, and that shouldn't be the case. The same problem will crop up with anything that required 'player input'--there's no way to combat macros that wouldn't make it effectively impossible for a player to unjam in battle, which is why I support a timed jam mechanism.

For those of you saying 'make it jam the whole match', that wouldn't work either, because people just wouldn't use them.

#13 evilC

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Posted 01 November 2012 - 05:50 AM

View PostCptPlanet, on 01 November 2012 - 04:14 AM, said:

I macro heavily with my Uac/5--I actually have it set up so I can unjam it completely just by using buttons on my mouse, in about 1-1.5 seconds, though I'm considering some tweaks to make it faster. The only way to balance Uac/5s in terms of the jamming mechanic is to implement a jam for a fixed amount of time.

I do this because it NEEDS to be changed. I have a serious advantage over anyone who doesn't macro, and that shouldn't be the case. The same problem will crop up with anything that required 'player input'--there's no way to combat macros that wouldn't make it effectively impossible for a player to unjam in battle, which is why I support a timed jam mechanism.

For those of you saying 'make it jam the whole match', that wouldn't work either, because people just wouldn't use them.

QFT.

Here is an autohotkey macro that will unjam your UACs.
Use up and down to place the cursor on the first UAC5.
Then use mouse wheel up to unjam the first one and down for the second.
DO NOT try to do both at once, wait for the first one to finish.
; MWO Dual UAC clearing script
; Usage: Use up/down arrows to position cursor on first UAC5, then...
; Roll the mouse wheel up to clear the 1st AC
; Roll the mouse wheel down to clear the 2nd AC
 
 
#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
#Warn  ; Recommended for catching common errors.
;SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
;SendMode Play  ; Games Compatibility.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.
#InstallMouseHook
#InstallKeybdHook
 
sleepdur = 50
  
Wheelup::
	Clear()
	Return
 
Wheeldown::
	Send {Down}
	Sleep sleepdur
	Clear()
	Send {Up}
	Sleep sleepdur
	Return
	
 
Clear()
{
	Global sleepdur
	Loop, 6 {
		Loop, 2{
			Send {RCtrl}
			Sleep sleepdur
		}
		Send {Right}
		Sleep sleepdur
	}
	Return
}

You can make it faster or slower by changing sleepdur.
It can work on 25, but it may be a little unreliable.

Edited by evilC, 01 November 2012 - 05:53 AM.


#14 Joseph Mallan

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Posted 01 November 2012 - 06:00 AM

View PostAllekai, on 01 November 2012 - 02:52 AM, said:

seems to be common place for anyone using this weapon.. I personally believe there should be some sort of system in place to identify and ban people using macro's it's nullifying the jamming system put in place to prevent continualy chain firing these weapons.. which is being basically hacked out of the game with macro's

Right. We should not be able to use our god given talent to overcome a problem. It was like when I was in a 10,000 BV tourney and the other guy loaded up 5 Stone Rhinos with 12 MGs and a ton of ammo, to lower his BV. I told him I was Pissed. Because I hadn't thought of it first!

That's what this is to me, Someone being more creative than me. Power to the guys who thought this thing through. I don't use Ultras, but if I did I would use this Macro! ;)

#15 Capt Cole 117

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Posted 01 November 2012 - 11:22 PM

View PostevilC, on 01 November 2012 - 05:50 AM, said:

QFT.

Here is an autohotkey macro that will unjam your UACs.
Use up and down to place the cursor on the first UAC5.
Then use mouse wheel up to unjam the first one and down for the second.
DO NOT try to do both at once, wait for the first one to finish.

You can make it faster or slower by changing sleepdur.
It can work on 25, but it may be a little unreliable.

Does not work ingame.

#16 INAPPROPRIATE NAME 0001

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Posted 02 November 2012 - 12:16 AM

View PostCapt Cole 117, on 01 November 2012 - 11:22 PM, said:

Does not work ingame.


Worked here.

#17 Vassago Rain

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Posted 02 November 2012 - 12:18 AM

I have one, too.

Please fix the gun itself, so it's usable without starcraft fingers or macros.

#18 Applecrow

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Posted 02 November 2012 - 12:32 AM

actually, if you don't spam it like a madman, you won't jam. I hardly ever jam and I run dual uac's on my atlas.

#19 Keisuke Nagisa

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Posted 02 November 2012 - 12:40 AM

I submitted a ticket and asked if it was ok and they said it was fine to macro the unjam. That said my UAC5 doesn't jam much and I use ultra mode a lot

#20 Chemie

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Posted 02 November 2012 - 03:15 AM

I have been unable to get AHK to work, for anything, in game. I run as admin (even tried UAC off - Win7 64) and no key strokes will go through to the game (want this for tag key press).
How do you get things to pass to game?

Edited by Chemie, 02 November 2012 - 03:17 AM.






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