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Hero Mechs should have One Omni Hard Point to sell more of them and provide customers a satisfying product.


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#1 Xeven

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Posted 01 November 2012 - 04:59 AM

Hear me out! Hero Mechs need something to make them worth buying aside from the cool factor.
Hero Mechs thus far seemed to based on "Custom" Variants where some Battle Tech Hero customized a standard Variant to meet his needs.

The word customized is important here. Yes when you buy a "Hero" mech it was customized by its owner. Well one bonus to owning a Hero Mech is it comes with on Omni Hard Point so the "Owner" (players) can "Customize" it a bit more than normal mechs just like the "Hero" Mechwarrior who drove it did.

Take Yen Lo Wang as example. Instead of that Arm only holding Balistic weapon, how bout make it an Omni Hard Point allowing players to put what ever they want in there. We will have this when the Clans come anyway.

This will generate much money for PGI if they do this. This will also match the spirit of being a "Hero' Mech in that when you see one on the battlefield you have no Idea what is in that Arm adding a bit of suspence to the comming parlay.

To quiet...no not quiet, rather slightly appease the pay to win QQing you could also limit this Omni HardPoint to 3 or 4 max of any weapons.

If you really want to generate money make it so to change out the weapon loadout of the Omni Hardpoint that you have to pay similar to Endo, FF, DHS.

For instance if I bought YLW it has the standard 2 Ballistics in the Arm but since it is Omni Hard Point I could modify it for some MC to accept 2 Balistics and 2 Energy or what ever combination up to 4 max weapons ( a simi permanent mod). If later I rather stack 4 missles in that Arm I could again modify it for some MC to hold 4 Missles launchers.

I'll let the devs determine what the max weapon stack should be but you get the idea.

One last thing. Doing this now will give the IS a headstart on keeping up with Clan Tech so when they come the IS can field some Hero mechs to counter the threat. While Clans would still be far supperior this would be a start to sliding the IS toward more balnce with Clan Tech.

Edited by Xeven, 01 November 2012 - 10:14 AM.


#2 Korobug

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Posted 01 November 2012 - 05:07 AM

The advantage that would give on some hard points would be unbearably strong for the free players. No, the hero mechs should not be allowed to have that much of an advantage, and I say this as a paying player.

#3 Xeven

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Posted 01 November 2012 - 05:16 AM

View PostKorobug, on 01 November 2012 - 05:07 AM, said:

The advantage that would give on some hard points would be unbearably strong for the free players. No, the hero mechs should not be allowed to have that much of an advantage, and I say this as a paying player.

I really don't want a product built around the free players. They get trial mechs to try the game and see if they would like to pay for stuff. They can pay and get anything they want just like you and I did. PGI is not a charity organization.

#4 DarklightCA

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Posted 01 November 2012 - 05:34 AM

View PostXeven, on 01 November 2012 - 05:16 AM, said:

I really don't want a product built around the free players. They get trial mechs to try the game and see if they would like to pay for stuff. They can pay and get anything they want just like you and I did. PGI is not a charity organization.


Not everybody has money they can throw around in the game or willing to spend hundreds of dollars just to progress from point A to point B like WoT does. This game is a free to play game, like it or not the game already revolves around the free players as they makeup the majority of the players. Hence "Free to play", that's the buisness model the developers chose for this game.

As a paying customer, I'd like some bang for my buck. As a person who regularly plays F2P games I don't have the money to throw around constantly or willing to do so on every F2P game. The last one I played was World of Tanks and sadly without premium you are pretty much stuck. Gaining XP is not the problem dedication can't fix but making money is next to impossible in that game with a standard account. I don't even want to talk about running high tier tanks on it. WoT developed there game with a Pay to Win mentality or atleast updated it into that. That is not something I want to see for this game as both a paying customer and player of it.

Edited by DemonicD3, 01 November 2012 - 05:34 AM.


#5 Korobug

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Posted 01 November 2012 - 05:40 AM

View PostXeven, on 01 November 2012 - 05:16 AM, said:

I really don't want a product built around the free players. They get trial mechs to try the game and see if they would like to pay for stuff. They can pay and get anything they want just like you and I did. PGI is not a charity organization.

Doesn't matter, PGI made a promise, and that model tends to work better in the long run anyway. Look at League.

#6 Xeven

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Posted 01 November 2012 - 06:59 AM

View PostKorobug, on 01 November 2012 - 05:40 AM, said:

Doesn't matter, PGI made a promise, and that model tends to work better in the long run anyway. Look at League.

Well you cant get a Yen Lo Wang without MC so it aint all free to play.

Edited by Xeven, 01 November 2012 - 06:59 AM.


#7 Aversin

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Posted 01 November 2012 - 08:39 AM

No, it's not ALL free, or they wouldn't make ANY money. The key thing is, that what you pay for isn't a massive departure from what you can get normally. There isn't anything a paying player can get that a free player can't get eventually, or a reasonably close version.
You start giving hero mechs upgradable omnipoints and that all changes.

#8 RedHairDave

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Posted 01 November 2012 - 08:41 AM

that sounds p2w to me. maybe not a good plan

#9 Kyrie

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Posted 01 November 2012 - 08:45 AM

IF this were implemented, to make it fair there should be an equivalent in-game earned mech based on achievements (not just c-bills). Such as maintaining a certain KDR, certain number of enemies defeated and so on.

#10 wanderer

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Posted 01 November 2012 - 09:26 AM

That's straight up P2W, right there, since you can effectively have an Omni without the restrictions a normal Omni chassis has (fixed endosteel/FF instead of floating crits, for example).

#11 MaddMaxx

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Posted 01 November 2012 - 10:03 AM

View PostXeven, on 01 November 2012 - 06:59 AM, said:

Well you cant get a Yen Lo Wang without MC so it aint all free to play.


But for those who "Pay" to buy the Wang, how many get the "2 Win" as part of that purchase? ;)

P.S. This assumes, of course, that "Pay2Win" actually means, if you Pay you can't lose... right?

Edited by MaddMaxx, 01 November 2012 - 10:05 AM.


#12 Xeven

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Posted 01 November 2012 - 10:11 AM

View PostRedHairDave, on 01 November 2012 - 08:41 AM, said:

that sounds p2w to me. maybe not a good plan

I can see your point on this put having one Omni Hard point is not enough to make the Mech OP or P2W in my opinion. It does make it more versatile though and for a Hero mech that is supposed to make them some money thats not a bad thing. It may provide a tiny bit more Optimization than a Standard variant of the same Chasis but that is already the case with Variants.

Let me put it another way. Make Yen Lo Want Arm an Omni Hard Point before next patch and you will rake in some cash to hire more developers =).

Edited by Xeven, 01 November 2012 - 10:13 AM.


#13 Derek Icelord

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Posted 01 November 2012 - 10:19 AM

I hate the idea of putting hero 'Mechs in to start with.

Omni hard points is creeping even closer to the pay-2-win line than they already are. It can already mount a larger engine than any other current Centurion. Lets just stop before the hole gets any deeper.

#14 Ordin Hall

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Posted 01 November 2012 - 10:24 AM

Gold central.

#15 Tsunamisan

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Posted 01 November 2012 - 01:04 PM

If they start adding Omni slots i would really hate to see the newer hero mechs that are still slated to come out . The Yen Lo what you are actually buying is the 30% cbill booster. Giving that a omni slot would also change the role of the mech away from what is canon and thats a bad idea it would make the mech overpowered.

#16 Wraen

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Posted 02 November 2012 - 02:14 PM

I like this idea!

#17 ManDaisy

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Posted 02 November 2012 - 02:33 PM

I hate this idea... and you... and the OP ... and that cat over there.

#18 Deadoon

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Posted 02 November 2012 - 02:41 PM

Based on what the yen-lo is, you're getting a boost of credit to compensate for a gimped mech, You have only 4 hard points, 2 being in the center meaning if you want 2 guns there, you need to mount either small or medium lasers/pulse or 1 large laser, as that is all you can fit really the 2 ballistic are difficult to use simultaneously due to the weight factor and such. Seriously, when they bring the C9-D in, It is my first buy due to the 2 missile slots on it being on it as well, a near 100% upgrade over the ylw.

If all the hero mechs are going to be like this, a trade of a weapon points for a credit boost, I'm fine with that.





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