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Should there be brand new mech designs in MWO that have never been in any previous Battletech book or game?


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Poll: Should PGI implement completely new, original mech designs for MWO? (98 member(s) have cast votes)

Should there be brand new mech designs in MWO that have never been in any previous Battletech book or game?

  1. Yes. I want to see brand new designs for MWO alongside the mechs that have been in Battletech for years. (11 votes [11.22%])

    Percentage of vote: 11.22%

  2. Yes, but I would rather they give priority to the "established" mechs that have been in the Battletech canon. (36 votes [36.73%])

    Percentage of vote: 36.73%

  3. No. I only want to see canon mechs that originated in a Battletech book. (51 votes [52.04%])

    Percentage of vote: 52.04%

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#1 Signal27

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Posted 02 November 2012 - 07:57 AM

Topic is the question. Vote and please share your reasons for why you voted for what you did, if you wish. :ph34r:

#2 Squidhead Jax

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Posted 02 November 2012 - 08:00 AM

There's a small library's worth to get through first, though some hideous abominations can and should be left by the wayside in the progress.

That said, they managed to make the Dragon look awesome, so idunno. Try the whole library.

#3 Volthorne

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Posted 02 November 2012 - 08:10 AM

Aside from the "small library's worth of 'Mechs" thing, do you have any idea how hard it would be to make a new 'Mech that had a unique look (looks like nothing else in the GENRE - because that's how far this spans) and a balanced loadout that hasn't alreeady been done? If you name it, it's probably already been done.

#4 Ransack

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Posted 02 November 2012 - 08:14 AM

I was thinking of those Unseen. Use their loadouts and specs on some new art. Poof, "new" mech, but most would be able to tell waht it was supposed to be.

#5 MeiSooHaityu

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Posted 02 November 2012 - 08:16 AM

Maybe one unique Mech to the MWO franchise. Mechs get added into cannon all the time I'd imagine, why not.

I do think they should concentrate on the mechs that exist already though.

#6 Sorbio

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Posted 02 November 2012 - 08:19 AM

As long as they maintain balance across each weight class I don't really care what they call the mechs. Stompy goodness is stompy goodness.

#7 Monsoon

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Posted 02 November 2012 - 08:22 AM

For now, I'd vote 'No', there's just too many mechs in the game to go through and I'd rather see all of these before some 'in-house' design.

Of course, there's nothing stopping them from working with Catalyst Games to design a few mech and have those appear in an upcomming TRO book...two birds...one stone.

#8 Tirick Fire

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Posted 02 November 2012 - 08:23 AM

I voted no, but only because there are what a hundred canon designs? At 1 / month that is 10 years of content. Let's get through those first.

That said, every single design the MWO team has come up with is a better, more viable (IMHO) version than the TT miniatures. I am giddy-happy to see the new ones as they are released. I have no doubt they would be able to come up with a non-canon 'Mech that is brilliant in design.

#9 Phlinger

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Posted 02 November 2012 - 08:28 AM

STPG-9-A1 Stompy Goodness Version A-1 Complete with Hydrofoil and Boomerang Gauss Tourniquet, you can throw it or bind wound with it - new skill requirement.

On a serious note, while it would be fun to have original mechs. Each time I see a new one announced from the early days of Battletech, the little kid in me grins from nostalgia. I'll be in loving it when the Summoner/Thor finally makes it to the game, /drool

#10 Kunae

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Posted 02 November 2012 - 08:35 AM

No.

This is not "random stompy robot game" that you can just do whatever with.

This is Mechwarrior.

#11 Darth JarJar

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Posted 02 November 2012 - 08:36 AM

No! Or NO, if you like.

#12 Lightfoot

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Posted 02 November 2012 - 08:39 AM

Too late now. MWO is set in the 3050 timeline and aims to follow strict TT rules. I'll be interested to see how and if "No Cross-tech" can be made to work. I'll be testing it from the Clan side. :ph34r:

#13 Vermaxx

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Posted 02 November 2012 - 08:42 AM

There's nothing to say they can't release any "previously unknown" mechs without giving them obscene tech.

I would love to see some new PGI designed mechs, if that can be done legally. They licensed the rights to an established IP, they may have to submit all new works to the copyright holder for approval.

#14 miscreant

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Posted 02 November 2012 - 08:42 AM

I think they should speed the clock a bit - introduce the clans and the clan mechs, but no - NO no no no...voted no.

#15 Atayu

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Posted 02 November 2012 - 08:42 AM

They do not need to design more mechs. They will never even get hapf of whats already out there in this game or it will not fit on a hard drive.

#16 Ciel Noir

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Posted 02 November 2012 - 08:45 AM

When it comes down to it... it will be a funny thing when they implement this mech...

http://www.sarna.net/wiki/Piranha

It's only proper to include a mech that's part of their namesake :ph34r: ... Also, since it's main armament seems to be 12 MGs, it would be more of a joke mech to own rather than use in combat... and a cool addition to any collector...

Edited by Ciel Noir, 02 November 2012 - 08:48 AM.


#17 Dayuhan

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Posted 02 November 2012 - 08:49 AM

I voted Yes, but give priority to established 'mechs. Their are literally books full of established 'mechs available out there, and not only in the Technical Readouts. Some of these books describe the 'mechs in only the vaguest of terms and these 'mechs would be prime candidates for PGI to use their creative license.

#18 Vermaxx

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Posted 02 November 2012 - 08:50 AM

Given how absolutely shart machine guns are, the Piranha would be a complete waste of model design and balancing. A 20 ton mech can't make use of anywhere near that many hardpoints unless it uses machine guns.

#19 Squidhead Jax

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Posted 02 November 2012 - 08:51 AM

View PostKunae, on 02 November 2012 - 08:35 AM, said:

No.

This is not "random stompy robot game" that you can just do whatever with.

This is Mechwarrior.


In fairness, Battletech originally was a somewhat random stompy robot game using a lot of designs from other IPs (licensed properly until that broke down, but still unoriginal). It's obviously grown (a lot) from there. Of course, every new 'mech design introduced to BT was non-canonical before its introduction.

View PostCiel Noir, on 02 November 2012 - 08:45 AM, said:

When it comes down to it... it will be a funny thing when they implement this mech...

http://www.sarna.net/wiki/Piranha

It's only proper to include a mech that's part of their namesake :ph34r: ... Also, since it's main armament seems to be 12 MGs, it would be more of a joke mech to own rather than use in combat... and a cool addition to any collector...


Yeah, you'd think that they would give the MG more love!

#20 wanderer

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Posted 02 November 2012 - 08:56 AM

No need. There are far, FAR more designs that are canonical to go in than we'd need to introduce some non-canonical ones.

Call me back when they get through everything in TRO 3025, 3050, and 3055- in about 5 years or so.





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