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Let's talk about VOIP and Premades.


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#81 Rotaugen

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Posted 02 November 2012 - 07:45 AM

View PostJohnny Morgan, on 02 November 2012 - 05:52 AM, said:

This is a really good discussion, I have been enjoying seeing people pop up with the same experiences as me with VOIP in this game.

I should state, I am 36 have a wife and autistic son and I do not have a lot of time to spend on gaming. The reason I go to the VOIP solution is because I am almost guaranteed a better gaming experience at the cost of a few extra minutes getting organized.

I have applied to a Merc Corp, mainly because they play at the same time as me and were a frickin GREAT group of guys to play with. (highland dragoon guards, check em' out!).

This just highlights the need to keep pushing on the VOIP integration (needs to be part of the installer, blah blah, SEAMLESS!!).

A tight lobby system, which basically from my understand is what the Metagame is going to be all about, I am hoping for a system that is similar to MW2 Mercs, where there are 'Jobs and Missions' thrown up and the matchmaker stuffs people into them based on skill, faction, Clan/Corp, friends list but also allows people to choose what they want to do it *IF* they want to.

Don't want to, just go to quick launch and get throw into something that fits your faction and skill level. Want a more in depth Metagame, start picking where your Corp fights and who they fight against.

There is no need with this game to settle for the lowest common denominator, we can all have our cake and eat it too....as long as it's not a lie!

Seriously thought, turn it off if you don't want it, the truth of the matter is that the majority will benefit from it in the same manner that the current minority does. Just because you don't want a feature doesn't mean it isn't valuable to the gaming experience as a whole. That needs to be considered in design choices and this is one that clearly benefits the casual gamer if implemented properly (re: simple and without thinking about it).

It's a Win/Win for the majority of players and should be implemented with that in mind. That's not to say the concerns are not legit, that's why we also need options to kick and squelch players. The community will strip out asshats, it's not like CONSOLE players are going to be mixing with us :ph34r:


........plus it's totally impossible to teabag someone in a mech, that's going to keep like 99% of the douches out of the game....just saying....

I have a wife and an autistic son as well, so I know the issues that you face. I am trying to maximize my gaming experience with limited time available, and joining even random groups in Teamspeak was the best move that I have made. I don't have a permanent "home" yet, but will probably find one with my real life friends who also play this game. I can't even compare voiceless pugging with VOIP teams. It is a different game altogether.

#82 Monsoon

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Posted 02 November 2012 - 08:00 AM

VOIP is really the only way to go.

Even when you can't talk, it's invaluable. Just having one person take charge and co-ordinate a plan is invaluable and why many matches will end in 8-0. It isn't about Premades or PUGs, it's about communication.

MWO will improve vastly with an intergrated VOIP, but until then. The only reason not to use it is because, 'you only have 15mins to play.'

Trust me, many of us prefer hard-fought matches over PUG-stompping and can't wait to see everyone become more co-ordinated.

Edited by Monsoon, 02 November 2012 - 08:02 AM.


#83 Greyfyl

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Posted 02 November 2012 - 08:28 AM

View PostYokaiko, on 01 November 2012 - 10:51 PM, said:

I'll play my way regardless thank you, weather you play intelligently or not is of little consequence to me. The tools are there, use them or don't.

I'm far from a hardcore taker, I can't I juggle a career and a full time course load a school.

So guess what I pug too, a lot. When I do and we get rolled I don't get worked up about it. I didn't use the options i had to stop it. So what.

When I actually DO get to sit down and play I WILL use the tools available to me. It's a multiplayer game, I will treat it as such.


You people just don't get it, everytime you insist that people use voice comms or else... you eliminate part of the gaming community. This is not a hard concept to grasp. I keep hearing that premade players WANT to face other premades, but yet the attitude of a majority of players defending the current situation seems to be 'screw you if you don't want to use TS'.

#84 Johnny Morgan

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Posted 02 November 2012 - 09:15 AM

View PostGreyfyl, on 02 November 2012 - 08:28 AM, said:


You people just don't get it, everytime you insist that people use voice comms or else... you eliminate part of the gaming community. This is not a hard concept to grasp. I keep hearing that premade players WANT to face other premades, but yet the attitude of a majority of players defending the current situation seems to be 'screw you if you don't want to use TS'.


That's your perception of the argument, mine is that you are missing out on a different gaming experience and *that* gaming experience should be the norm.

I'm not stating that anyone should have to use VOIP in game, only that it be defaulted to RECEIVE and can be turned off if desired. If you haven't tried it out on MWO I highly highly recommend it before you toss it aside. I haven't been a big fan of VOIP in gaming in general, most games it just ends up being a general chat because the game play is too slow.

MWO, completely different game with VOIP, I can't stress this enough, the game is designed for people using VOIP. The targeting system is completely geared towards people using VOIP, the devs are including it in the game reason and I suspect it's because it's part of their overall design goals for the game.

Personally I would love to have the VOIP integrated into the game engine so they can add in radio static, jamming, communications damage, the need to maintain radio links. The more immersive the gaming experience, the more fun it is for myself and a large portion of the gaming community.

No one is stating you have to use it, or that you even have to listen to it, we are only stating that it's a completely different game with a VOIP layer added to the gaming experience.

Edited by Johnny Morgan, 02 November 2012 - 09:16 AM.


#85 Kurshuk

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Posted 02 November 2012 - 09:23 AM

Just found this topic, really great points by a lot of people. I wish the forums were this constructive more often.

Kurshuk

#86 Fooooo

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Posted 02 November 2012 - 09:24 AM

View PostRotaugen, on 01 November 2012 - 07:06 PM, said:

Just played my first Teamspeak set of games with a random group. We were not a premade unit, just 8 strangers. It is a COMPLETELY different game! I played in 5 games and went 5 for 5. Unbelievable how big a difference it made. The people were very friendly, and helpful when I told them it was the first time I was trying Teamspeak and a group drop. I HIGHLY recommend that people try this out. It was very easy to do and well worth it.



The thing is, you say this now but forget you are able to drop against non groups. You joined a group and all of a sudden never lost and had tons of fun because of this fact.

You realise when premades face premades things will be different right ?

You will be up against proper corps mixed in with other groups of 8 randoms. Those groups of 8 randoms are generally going to get smashed by the good corps.

I feel then you may have a different view of things as you won't be winning so often.


Don't take that to mean that it bothers me that this will happen or a slight against you or anything...it doesn't and its not. :ph34r:

I'm waiting for that time to come so I can finally join a corp that wants to play seriously. (haven't made up my mind who to hit up atm. :D ) Also for the challenge, the easy games are never any fun when I group...infact most times an easy win makes me feel somewhat guilty or sad / sorry for the other team......i hate it. :D

Edited by Fooooo, 02 November 2012 - 09:30 AM.


#87 BigJim

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Posted 02 November 2012 - 09:45 AM

View PostGreyfyl, on 02 November 2012 - 08:28 AM, said:


You people just don't get it, everytime you insist that people use voice comms or else... you eliminate part of the gaming community.


Without communication there is no community. Just random strangers, passing in the night.

#88 PropagandaWar

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Posted 02 November 2012 - 09:51 AM

View PostTeirdome, on 01 November 2012 - 07:33 AM, said:

These comments are all predicated on one assumption:

You're able to talk.

I live in a house built in 1890. The interior walls never had insulation added to them, so they are only slightly thicker than paper.

There are really two times I get chunks of time to play: when my wife is sleeping, when my wife is working.

I'm not going to talk while she's sleeping. She works from home on a major political campaign and is on the phone constantly, there's no way I'm going to embarrass her by talking about a video game while she's on those calls.

The rest of the time I get 20-30 minute chunks to play. You may downplay it, but getting into and operating in a premade is extra overhead. 20 minutes is either 2 games pugging, or 1 win in a premade. Until last night when I lost 10 out of 12 I had almost 50% W/L pugging, so I was certainly progressing faster in small windows than when in a premade.

one thing to note. We have an influx of people that use coms only to listen. You dont have to talk but you can get a general idea of where people are going, targets, ect. Also. www.teamcored has hotdrops. You dont have to be a member just have your mech ready to go and "Bam" you can be in groups of 2-8 no problem. I user my headset for voice and have sound play through tv so that my wife doesnt have to hear it. Most peeps run silent and just want direction or the ability to call for backup.

Edited by PropagandaWar, 02 November 2012 - 09:52 AM.


#89 PropagandaWar

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Posted 02 November 2012 - 09:57 AM

View PostFooooo, on 02 November 2012 - 09:24 AM, said:



The thing is, you say this now but forget you are able to drop against non groups. You joined a group and all of a sudden never lost and had tons of fun because of this fact.

You realise when premades face premades things will be different right ?

You will be up against proper corps mixed in with other groups of 8 randoms. Those groups of 8 randoms are generally going to get smashed by the good corps.

I feel then you may have a different view of things as you won't be winning so often.


Don't take that to mean that it bothers me that this will happen or a slight against you or anything...it doesn't and its not. :(

I'm waiting for that time to come so I can finally join a corp that wants to play seriously. (haven't made up my mind who to hit up atm. :D ) Also for the challenge, the easy games are never any fun when I group...infact most times an easy win makes me feel somewhat guilty or sad / sorry for the other team......i hate it. :lol:

I dont think thats true. As people get better going against a premade wont be a big deal. Sure you'll have pilots that arent that great, but premades have the same thing. So dropshipping with comms can be quite effective.

#90 Rotaugen

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Posted 02 November 2012 - 10:03 AM

View PostFooooo, on 02 November 2012 - 09:24 AM, said:



The thing is, you say this now but forget you are able to drop against non groups. You joined a group and all of a sudden never lost and had tons of fun because of this fact.

You realise when premades face premades things will be different right ?

You will be up against proper corps mixed in with other groups of 8 randoms. Those groups of 8 randoms are generally going to get smashed by the good corps.

I feel then you may have a different view of things as you won't be winning so often.


Don't take that to mean that it bothers me that this will happen or a slight against you or anything...it doesn't and its not. :(

I'm waiting for that time to come so I can finally join a corp that wants to play seriously. (haven't made up my mind who to hit up atm. :D ) Also for the challenge, the easy games are never any fun when I group...infact most times an easy win makes me feel somewhat guilty or sad / sorry for the other team......i hate it. :lol:

I've been doing random premades, and my favorite round thus far is one we LOST to a permanent team premade. I have enjoyed the tougher fights, and would like to see a lobby and ingame VOIP to possibly raise the competition level.





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