

First mech question
#1
Posted 01 November 2012 - 10:39 AM
#2
Posted 01 November 2012 - 10:40 AM
#3
Posted 01 November 2012 - 10:42 AM
#4
Posted 01 November 2012 - 10:43 AM
--->http://mwomercs.com/...96-battlemechs/<---
and some specific thread links---
http://mwomercs.com/...chback-hbk-4sp/
http://mwomercs.com/...ion-for-newbie/
http://mwomercs.com/...good-firepower/
Edited by Kriegs, 01 November 2012 - 10:44 AM.
#5
Posted 01 November 2012 - 10:47 AM
Good luck, and well met on the field.
Ps. I see you wanted to buy with limited money, then I'd defiantly go for the SP as it does well in original, and then you can upgrade as you feel fit, just remember both of these are brawlers and you have to play carefully on certain maps (get that Atlas in front and you come in second)
Edited by Ingrid, 01 November 2012 - 10:52 AM.
#6
Posted 01 November 2012 - 10:50 AM
Personally, I like the 4G especially when you can afford to swap a gauss in for the AC20 to help on heat.
#7
Posted 01 November 2012 - 10:51 AM
#8
Posted 01 November 2012 - 10:54 AM
#9
Posted 01 November 2012 - 11:04 AM
Also for the love of god don't mount 97 small lasers on this thing. Please just do that because it is easy and the heat is borked at the moment. Hopefully the fix for DHS and the changes to the heat system going in Nov 6th will fix that.
My 4SP build in Beta:
Stock Engine
2 Lg. Lasers
2 Sm. Laser
2 S.SRM2s
304 Armor
16 SHS
Alpha Strike Damage 38
DPS: 9.59
Lg Laser Range = 450m effective, 900m max
Md Laser Range = 270m Effective, 540m max
Streaks range = 270m Effective and max
When the fix DHS I would change it up a bit, but only a bit.
Swap the SHS for DHS and downgrade to 14 of them from 16 SHS.
Swap the small lasers for medium.
By contrast 5 Small Lasers + the 2 Streaks only do:
Alpha Strike Damge 25
DPS 7.86
Small Laser Range 90m effective, 180m max,
Streaks range 270m effective and max.
Which is a huge downgrade and as I mention aside from easy and requiring no skill, really gimps an otherwise good mech.
Note: The Large Laser build ACTUALLY requires heat management skills so be aware.
Edited by Viktor Drake, 01 November 2012 - 11:06 AM.
#10
Posted 01 November 2012 - 11:17 AM

#11
Posted 01 November 2012 - 11:46 AM
See you on the field!
#12
Posted 01 November 2012 - 11:50 AM
Edit: Side note. Never chain fire lasers. The only actual use for chain firing is to increase disruption for small ACs or missiles. You're better off waiting for heat to bleed off, and then firing everything accurately at a single location. Most people who advocate chain fire are running too many weapons to use effectively, and would be better off removing some in favor of more heatsinks. High alpha strike damage is a fairly poor thing to optimize for, given the doubled armor and tripled heat buildup relative to TT.
Edited by buckX, 01 November 2012 - 11:53 AM.
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