

What Up With The Dang Utlra Ac5
#1
Posted 16 November 2012 - 10:47 AM
#2
Posted 16 November 2012 - 10:48 AM
#3
Posted 16 November 2012 - 11:17 AM
Would you prefer actual tabletop UAC/5 that jams for the rest of the combat until you get back to the mech bay?
#6
Posted 16 November 2012 - 11:28 AM
He is talking about the pc game mechwarrior online, and the weapon UAC/5 which is not viable.
It has been said many many many times.
Make it so when you hold down the fire button the UAC fires at default rate... double tap during cooldown yeilds the ultra part of the gun (double fire).
%0 chance of jam on default fire mode %8 chance of jam on Ultra mode
#7
Posted 16 November 2012 - 11:32 AM
You can't talk about tabletop implementation when the current unjam mechanic doesn't follow it either AND is annoying AND is unbalanced towards macro users. So why not use the method that's fair for all players?
#8
Posted 16 November 2012 - 11:38 AM
#9
Posted 16 November 2012 - 11:38 AM
Orzorn, on 16 November 2012 - 11:32 AM, said:
You can't talk about tabletop implementation when the current unjam mechanic doesn't follow it either AND is annoying AND is unbalanced towards macro users. So why not use the method that's fair for all players?
They will be fixing that. Probably either a straight X second jam, or some less cumbersome and annoying unjam minigame.
"Press X to not die."
#10
Posted 16 November 2012 - 11:38 AM
but it will always jam. That is the downside for the weapon which deal twice the damage of the regular AC/5. Taking away the jamming would simply be overpowered.
#11
Posted 16 November 2012 - 11:48 AM
#12
Posted 16 November 2012 - 12:41 PM
I would gladly give it up for 8 to 10 seconds so I could pay attention to the other weapons instead of running straight ahead while I stared down at the weapon grouping trying to hit that control button.
Got pretty good at it eventually, though

#13
Posted 16 November 2012 - 12:42 PM
#14
Posted 16 November 2012 - 12:48 PM
I love that word. It's fun to say.
#15
Posted 16 November 2012 - 12:48 PM
#16
Posted 16 November 2012 - 12:51 PM
Redshift2k5, on 16 November 2012 - 11:17 AM, said:
Would you prefer actual tabletop UAC/5 that jams for the rest of the combat until you get back to the mech bay?
You do realize that the UAC5 is on a trial mech currently, don't you?
#17
Posted 16 November 2012 - 01:01 PM
That said, the unjam mechanic which effectively requires a macro is stupid. It should have a delay and probably an unjam key or similar.
#18
Posted 16 November 2012 - 01:02 PM
Edited by DivineEvil, 16 November 2012 - 01:03 PM.
#19
Posted 16 November 2012 - 01:02 PM
Put 2 uacs on a dragon.
#20
Posted 16 November 2012 - 01:04 PM
Allekatrase, on 16 November 2012 - 01:01 PM, said:
That said, the unjam mechanic which effectively requires a macro is stupid. It should have a delay and probably an unjam key or similar.
The problem is that they automatically double fire if you hold the button down. If they required active clicking to double fire they would be much better.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users