

Don't punish Teamkill, punish Team Attack
#1
Posted 01 November 2012 - 01:53 PM
Needless to say we had to kill him and i got punished for the killshot.
Why do you allow griefers to damage all teammates without any consequence and if they have to defend themselves they get punished?
I suggest that any team attack deals at least 40 percent of damage to the team attackers mech, 100 percent and insta-death during the first 1 or 2 minutes of the match.
If that's not possible at least don't give any punishments for shooting at people who previously attacked one of their team members so people can deal with them.
#2
Posted 02 November 2012 - 07:31 PM
#3
Posted 02 November 2012 - 07:47 PM
For those who haven't spent much time in a light mech, you might be surprised just how much damage comes from accidental friendly fire. I'm constantly weaving through a battlefield, taking damage intended for others. Mostly it's minor splash damage or laser shots...
...Still, I would not want to see the situation where someone else was penalised because I was getting into the heat of things.
More-over, I would not want to see teammates pulling their punches because they were worried about being penalised for every little piece of damage that hits a teammate.
I agree that there is a definite problem with intentional team-attacking. However, there is likely no way to automate an in-game system to handle this. Better to instead stay with emailing support@mwomercs.com and letting them handle it.
#4
Posted 02 November 2012 - 08:32 PM
Currently game makes you lose cash when you KILL a friendly.
This should be based on "DAMAGE TO FRIENDLY target" instead.
As for the valus you would pay, well that shouldn't be that high, if let's say a kill (100% damage) to a friendly mech would be 15K then a few shots in the heat of battle wouldn't cost much.
Team harass is more common than what you could thought.
Yesterday some jerks had funs shooting every team memebrs to no armor and then leave them like this...
Edited by The Velociraptor, 02 November 2012 - 08:34 PM.
#5
Posted 02 November 2012 - 08:44 PM
Either the penalty is light enough that few will worry about it, or the penalty is so severe that your teammates constantly pull their punches for fear of lost C-Bills.
I think you'll find that long before you get to a heavy enough penalty to stop the offending behaviour it will have had serious repercussions on battlefield tactics.
Better to take screen-shots and email them to PGI staff. Ask your teammates to do likewise. Get the offending player banned.
Edited by ltwally, 02 November 2012 - 08:45 PM.
#6
Posted 02 November 2012 - 09:20 PM
When you're standing there with a mech in your sights and some noob runs in front of you while you are letting your lasers rip, how is that your fault? If I have position and someone crosses the firing line, why should I get punished?
The idea might work, but only for the first 15-30 seconds of a match. Otherwise how do you determine whether it was intentional or not?
Don't get me wrong, this drives me as nuts as it does you. Heck, people firing off ammo at nothing at the start of a match clearly tells me they don't care if they win or lose, which doesn't make me happy even without damage. But consider how you'd feel is you got penalized for someone else's stupidity...
#7
Posted 02 November 2012 - 09:39 PM
You need some vry precise snipers , ppl on medium ranges or you will eat a few shots on the side/back...especialy in urban areas where you may get someone of your team jumping from behind a building right on your line of fire...i didnt get to play the game that much so i dont know if the radar is any help in determening if anyone is about to jump in your line of fire...and im not sure at what distance it will be efffective...
Now about griefing...thats a whole different thing...evryone who has played LoL knows that they implemented reporting mechanics..i think something along those lines would be nice...someone griefs...you report him..he gets banned ^^
#8
Posted 02 November 2012 - 09:50 PM
I'm all for stopping griefing, just not sure that penalizing friendly fire during the whole match is the way to do it. (Besides, chances are, if they are griefing, they don't care about the money. They're probably just interested in griefing until they get booted.)
#9
Posted 02 November 2012 - 10:46 PM
ltwally, on 02 November 2012 - 07:47 PM, said:
For those who haven't spent much time in a light mech, you might be surprised just how much damage comes from accidental friendly fire. I'm constantly weaving through a battlefield, taking damage intended for others. Mostly it's minor splash damage or laser shots...
...Still, I would not want to see the situation where someone else was penalised because I was getting into the heat of things.
More-over, I would not want to see teammates pulling their punches because they were worried about being penalised for every little piece of damage that hits a teammate.
...
Very true. In my Raven I've been killed by incidental friendly fire a number of times due to no real fault of anyone involved, just unlucky timing in running around a corner while badly damaged.
I've been scratched up by friendly lasers while dodging around in a clusterf*ck purely because everyone was shooting into the same area that I happened to be in. It happens, all the time. But the person who did it doesn't deserve to be punished for accidental little nicks and grazes.
The problem is that there's really no way for the system to determine if it was intentional or not.
#10
Posted 03 November 2012 - 12:03 AM
My suggestion - triangle changes color - bonus to both sides to kill the person, if they put out xxxxxx amount of damage to friendlies. Put the punishment where it belongs.
#11
Posted 03 November 2012 - 02:48 AM
after a tk or if someone took a % amount of friendly fire a vote for penalty pops up (yes / no). ff happens and i think its wrong to lower the dmg or anything else because it would take out the advantage to keep 2 enemys in a line to you, so only one can shoot at you.
please excuse my excellent english, but i think you know what i mean

#12
Posted 03 November 2012 - 06:17 AM
Piloting a Commando mostly, I'd appreaciate it if people would be more carefull when firing into an ongoing circle [redacted]. Then again, with the way hit detection is off currently, accidents are bound to happen.
#13
Posted 03 November 2012 - 06:21 AM
John Shirley, on 01 November 2012 - 01:53 PM, said:
Needless to say we had to kill him and i got punished for the killshot.
Why do you allow griefers to damage all teammates without any consequence and if they have to defend themselves they get punished?
I suggest that any team attack deals at least 40 percent of damage to the team attackers mech, 100 percent and insta-death during the first 1 or 2 minutes of the match.
If that's not possible at least don't give any punishments for shooting at people who previously attacked one of their team members so people can deal with them.
How do you know it wasn't a new player, unsure of controls who accidentaly shot you... ?? Now, if he continued to shoot, different story... but still...
#14
Posted 03 November 2012 - 06:34 AM
but i got the team kill penalty. there should be a report button in the heads up map section
he did this twice today once the whole team took him out and the other one just me. he knew what he was doing
Edited by bloodnor, 03 November 2012 - 06:36 AM.
#15
Posted 03 November 2012 - 06:48 AM
I typically don't retaliate when I get shot by friendly fire no if I'm getting TK'd (hasn't happen'd to me yet...)... typically... few months back, I did TK a friendly Commando... start of the match he opens up with everything he had (lol... ) on the back of our teams K2... K2 kept trying to move and the Commando kept shooting him...
Asked the commando in chat "WTF..." and told him to knock it off... he didn't so I move up behind him and let him have 4xSRM6's to the back... entire team thanked me then reported the player I had just killed...
Funny... haven't seen him around any since then either...

#16
Posted 03 November 2012 - 07:28 AM
No game to date has had friendly fire enabled, and not have griefing. MWO won't be the first.
All previous MW games had option to disable friendly fire. MWO is the first that doesn't.
Edited by Dagger906, 03 November 2012 - 07:29 AM.
#17
Posted 03 November 2012 - 07:45 AM
Dagger906, on 03 November 2012 - 07:28 AM, said:
No game to date has had friendly fire enabled, and not have griefing. MWO won't be the first.
All previous MW games had option to disable friendly fire. MWO is the first that doesn't.
Most ppl like the friendly fire...it brings a drop of realism...and the better ppl become in the game the less they will hit friendry targets...
...griefers will always be a problem...they will find another way to grief...like killing themselfs without fireing a single bullet...bumping ito you on full speed...
best way to deal with them is with reports and bans...
#18
Posted 03 November 2012 - 07:49 AM
#19
Posted 03 November 2012 - 08:38 AM
Dorkselot, on 03 November 2012 - 07:45 AM, said:
...griefers will always be a problem...they will find another way to grief...like killing themselfs without fireing a single bullet...bumping ito you on full speed...
best way to deal with them is with reports and bans...
No game has ever managed to have friendly fire but not griefing.
Pick your poison... or maybe you don't have to. Like friendly fire? Turn it on. Don't like griefing? Turn it off. That's what "optional" means, and that's what overwhelming majority of games go for - giving you the choice.
#20
Posted 03 November 2012 - 09:20 AM
Telthalion, on 02 November 2012 - 10:46 PM, said:
I've been scratched up by friendly lasers while dodging around in a clusterf*ck purely because everyone was shooting into the same area that I happened to be in. It happens, all the time. But the person who did it doesn't deserve to be punished for accidental little nicks and grazes.
The problem is that there's really no way for the system to determine if it was intentional or not.
And it's bad enough when it's blue-on-blue that gets you killed... but that is relatively uncommon.
Blue-on-blue hits are not. They happen frequently, for various reasons.
Adding an in-system punishment for blue-on-blue fire is unlikely to stop those purposefully doing it. Long before that point is reached, it will have had a substantial and negative impact on legitimate gameplay.
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