Streak SRM need some tweaking
#1
Posted 01 November 2012 - 02:20 PM
In the actual situation, Streak SRM Boat have all their missiles damaging mostly
the same area, namely the center torso if they are 'barely in front' or 'mostly in your back'.
It would be a good idea to have the damage being Randomised the way
they are in the tabletop.
To cite the source
Battletech Compendium (1690)
"All Streak Missiles automatically hit, and the player rolls as normal to determine the hit locations."
That's on page 120.
And to pick the rule about the locations of hitting :
"In the case of missiles, treat each short-range missile and every 5 long range missiles as a separate attack for purpose of determining hit locations."
That's page 39.
So if we take those into account, a battlemech who fire to someone else and who acquire
a lock on with EVERY streak SRM he has, would have something like
50% of them hitting the center torso, and the 50% other spreading over the target,
as the center torso location has only some 50% chance to be the one hit
when you make the calculation.
Right now, a player who stand in front of you with 8 Streak SRM 2 are managing
to have all their missiles hitting the center torso, making a whole 16 salvo, for 32 damage
centered torso very fast. Making them able to one Shoot, or two shoot even up to some Atlas.
Put 2 or 3 Streak SRM Catapult in a team, and you end up with battles that last nothing.
As no other weapons can deliver such precise punishement even when you are moving
and your target is moving.
So please, make something to have them spread more over the target, making sure they
do some damage, but not making them a 100% center torso hit.
And just for the information, I don't own the S-SRM Catapult, but I have 2 Streak SRM 2
on my Jenner, and I can solo some Awesome and Atlas, just by using those 2 and
a tag....
I find it too efficient in the actual situation. And it is much too efficient if you compare it
to the tabletop rules.
#2
Posted 01 November 2012 - 02:41 PM
#3
Posted 01 November 2012 - 02:47 PM
#4
Posted 01 November 2012 - 04:00 PM
Especially when having 8 SSRM shooting at you.
#6
Posted 01 November 2012 - 07:27 PM
Cheers.
#7
Posted 01 November 2012 - 08:14 PM
Helmer, on 01 November 2012 - 07:27 PM, said:
Cheers.
Lol, so it's turning into a buff, nice.
Lock the head. The head!
#8
Posted 30 November 2012 - 12:03 PM
#9
Posted 30 November 2012 - 12:10 PM
I also think they said they aren't suppose to blind you.
#10
Posted 30 November 2012 - 12:12 PM
Dagger906, on 01 November 2012 - 08:14 PM, said:
Lock the head. The head!
Only if they give the pilot some level of control over what is targetted. What is being done is that the Streaks will also detect joints on limbs as valid targets. This distributes the damage a great deal more.
Arlen, on 30 November 2012 - 12:03 PM, said:
In tabletop they do 2 points per missile. So a Streak SRM2 would do 4 points of damage and a Streak SRM6 would do 12.
In MWO, a Streak SRM2 should do 5 points of damage. Therefore, 6 clan Streak SRM6s should do 90 points of damage distributed around the mech.
#11
Posted 30 November 2012 - 12:47 PM
#12
Posted 30 November 2012 - 01:22 PM
Edited by PapaKilo, 30 November 2012 - 01:24 PM.
#13
Posted 30 November 2012 - 02:12 PM
Quote
In MWO, a Streak SRM2 should do 5 points of damage. Therefore, 6 clan Streak SRM6s should do 90 points of damage distributed around the mech.
The clan versions do 2/missile just like normal SRMs, but the innersphere just seem to have a set damage for some reason
#14
Posted 30 November 2012 - 02:52 PM
Arlen, on 30 November 2012 - 02:12 PM, said:
No, they always do two damage per missile. That goes for all SRM systems -- standard, Artemis, Streak, etc. If you saw something different, it was a typo.
In MW:O, SRM systems do 2.5 damage per missile.
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