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Premades Need more than 4 person limit


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#1 SC1P1O

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Posted 01 November 2012 - 06:58 PM

I am sick and tired of getting walked through by premades. A lot of people run the awesome trial mech who are new to the game, but the problem is that is equivalent to a atlas, so you end up getting alot of pug games where its awsomes and you against a premade with lrm boats and atlas. I bought an atlas and can barely pay for repair bills because of all the premades that walk through my teams. I hate to say it but seems only way to play this game f2p is to get in a trial mech run to otherside and die. We need the 4 limit asap and we need better match making algorithms. If there is one group of 4 on one team there needs to be one group of 4 on the other. If i where a new player i would strongly dislike this game because 80% of the time im either getting pounded by premades or my buddies are running off to commit suicide. Hate to say it but i feel like the game really is pushing you in the p2p direction. I know you need money to make this profitable, but maybe a little more subtly or perhaps a little improvement for f2p players in the economy would be appreciated.

#2 Vermaxx

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Posted 01 November 2012 - 07:03 PM

P2P doesn't improve anything.

I could, right now, create an alter ego and immediately go to Teamspeak and find a team to be Mister Sociable. I could immediately get better stats than the Vermaxx login, and keep them there by only playing with competent people. I could get recruited by a mediocre team, and get placed in constant 4-man teams come Phase 1, and possibly back in a full team in Phase 2. I could do all this only using trial mechs.

Now let's look at Vermaxx, who has paid 60 dollars and has 16 kills to 58 deaths; 19 wins to 56 losses; and a K/D ratio of ZERO POINT TWO EIGHT (0.28). Admittedly, some of that (a lot) was due to giving no fukks and doing nothing to avoid death. Nonetheless, I actively avoid grouping with strangers.

This is not P2P. Currently, paying and doing nothing else is Pay 2 Lose.

#3 Vlad Ward

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Posted 01 November 2012 - 07:04 PM

What he said.

Premades aren't winning because they paid lots of cash.

Premades are winning because they're good at the game and brand new players aren't.

#4 Sintaichi

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Posted 01 November 2012 - 07:05 PM

Regardless of how much money you pay, you will die in a few seconds of standing in the wrong place. Trust me, I do it a lot.

#5 n3um3th0d

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Posted 01 November 2012 - 07:05 PM

http://mwomercs.com/...79-matchmaking/

#6 IIIuminaughty

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Posted 01 November 2012 - 07:06 PM

more complaining...

#7 Ultrabeast

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Posted 01 November 2012 - 07:06 PM

View PostSC1P1O, on 01 November 2012 - 06:58 PM, said:

We need the 4 limit asap and we need better match making algorithms. If there is one group of 4 on one team there


What will 4 limit and match making changes have to do with half the Puggers going AFK each game and not knowing how to play? I've seen puggers shoot at a mech standing still for 5 minutes and do no damage because they overheat every 2 seconds.

#8 SC1P1O

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Posted 01 November 2012 - 07:07 PM

im not saying premades win because they all pay mc, im saying premades win because they have some voice chat, and all the advantages a coordinated team has over 8 dolts running around with heads cut off, one says lets have a plan guys and all the others start mocking you. p2p in the sense that most premades are founders and hence dont need to grind to get decent setups. The game needs balance so all the new guys and people like me who are sick of getting walked through can say in 2 to 4 weeks that this game is fun playable and easily recommended to friends
.

#9 Lefty Lucy

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Posted 01 November 2012 - 07:08 PM

View PostStrataDragoon, on 01 November 2012 - 07:06 PM, said:

more complaining...


lol, the beta-forums standard:

things I disagree with: complaining.

things I agree with: insightful feedback.

#10 MDzero

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Posted 01 November 2012 - 07:08 PM

View PostVlad Ward, on 01 November 2012 - 07:04 PM, said:

What he said.

Premades aren't winning because they paid lots of cash.

Premades are winning because they're good at the game and brand new players aren't.


People that paid lots of cash get to jump right into a match with a mech designed by themselves with guns and additions of their choosing.

Free players are stuck using mechs with no additions and extremely low tier weapon combinations (2 medium lasers 1 small?). I get hammered by people using 9 lasers while I'm stuck using 2.

Early on the game is very much so Pay-to-Win, until free players gain enough money to purchase their first mech and deck it out like the premium players did then it's unbalanced. I assume this design will turn a lot of new players off too, I only stuck with it because my friend plays.

#11 SC1P1O

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Posted 01 November 2012 - 07:09 PM

if you want to go into 5 matches and die within a few minutes and lose money then sure im complaining. but i guarantee if you where not in the premade you are you would be as frustrated as i am.

#12 Vlad Ward

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Posted 01 November 2012 - 07:09 PM

I'm a founder.

I sat in a stock Jenner and grinded 21,000,000 c-bills before being able to buy and kit out my AWS-9M.

Don't tell me I "don't have to grind anything".

#13 5th Fedcom Rat

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Posted 01 November 2012 - 07:10 PM

View PostVlad Ward, on 01 November 2012 - 07:04 PM, said:

What he said.

Premades aren't winning because they paid lots of cash.

Premades are winning because they're good at the game and brand new players aren't.


Moreso that the premades coordinate fire through voice coms while spamming gauss cats, streak cats, LRM-15 atlases and small laser jenners to death. Basically exploiting every known quirk build to the fullest. Does that make them better mechwarriors? Not always.


.

Edited by 5th Fedcom Rat, 01 November 2012 - 07:10 PM.


#14 Psikez

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Posted 01 November 2012 - 07:10 PM

Matchmaking has been addressed 8 billion times. About to spawn a freaking blackhole if these forums get any more dense

#15 Wraith05

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Posted 01 November 2012 - 07:11 PM

Although I'm not looking foward to longer queue times when playing as a premade. I am looking foward to 2 things:

1. Reliably getting matched against other premades.

2. Puggers still getting stomped and realizing a lot of times its just a pug team kicking their butts.

#16 IIIuminaughty

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Posted 01 November 2012 - 07:11 PM

View PostLefty Lucy, on 01 November 2012 - 07:08 PM, said:


lol, the beta-forums standard:

things I disagree with: complaining.

things I agree with: insightful feedback.


I mean its all they do.
I would like to see some ppl come in on the forums and talk trash about how they owned a whole premade team.
That's what i would do.
In fact I'll start it

I'm the best freakin pilot ever and no one can beat me, or my team. nuff said
get at my cockiness!

#17 Vlad Ward

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Posted 01 November 2012 - 07:12 PM

View Post5th Fedcom Rat, on 01 November 2012 - 07:10 PM, said:


Moreso that the premades coordinate fire through voice coms while spamming gauss cats, streak cats, LRM-15 atlases and small laser jenners to death. Basically exploiting every known quirk build to the fullest. Does that make them better mechwarriors? Not always.


There's not a single person in my merc corps that runs any of those builds. They're all awful, low-tier piles of crap. I still have absolutely no idea why they're as popular as they are.

Doomapults, though. Those are pretty sweet.

#18 roguetrdr

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Posted 01 November 2012 - 07:13 PM

View PostSC1P1O, on 01 November 2012 - 07:07 PM, said:

im not saying premades win because they all pay mc, im saying premades win because they have some voice chat, and all the advantages a coordinated team has over 8 dolts running around with heads cut off, one says lets have a plan guys and all the others start mocking you. p2p in the sense that most premades are founders and hence dont need to grind to get decent setups. The game needs balance so all the new guys and people like me who are sick of getting walked through can say in 2 to 4 weeks that this game is fun playable and easily recommended to friends
.

Easy fix, get on a public TS channel and join a group. It will improve your chances greatly, it's free and you don't have to be part of a corp.

#19 MDzero

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Posted 01 November 2012 - 07:13 PM

View PostWraith05, on 01 November 2012 - 07:11 PM, said:

2. Puggers still getting stomped and realizing a lot of times its just a pug team kicking their butts.


You can really tell when it's a premade, most of them gloat about how bad they rolled the opposite team and trash talk. Usually a premade will end a pug match in 2-3 minutes.

#20 Vermaxx

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Posted 01 November 2012 - 07:14 PM

One guy **** talking is not a premade.

I ran a few missions where I shouted "ZORTH!" at the beginning, and posted a fake email address. When we were about to win I shouted "ZORTH!" again. Trust me, they were not premades.





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